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SuperScouts 4.0 - 24/10/09


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intoxicadooo
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Join Date: Mar 2009
Location: Argentina, Misiones
Old 10-16-2009 , 18:15   Re: SuperScouts 3.5
Reply With Quote #11

nice gj
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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 10-16-2009 , 19:14   Re: SuperScouts 3.5
Reply With Quote #12

Nice to see new Scripters here.
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Quote:
Originally Posted by joropito View Post
You're right Metalicross
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IneedHelp
Veteran Member
Join Date: Mar 2007
Location: Argentina
Old 10-16-2009 , 21:17   Re: SuperScouts 3.5
Reply With Quote #13

I don't know if it changes on something, but you can try:

PHP Code:
// Ham
new id get_pdata_cbase(scout414)

// FM
new id pev(scoutpev_owner
And..

PHP Code:
        if(ScoutFL[id])
        {
            static 
Float:flRate
            flRate 
get_pcvar_float(ScoutRates)
            
            
set_pdata_float(scout46flRate4)
            
set_pdata_float(scout47flRate4)
            
set_pdata_float(scout48flRate4)
        }
        else if(
ScoutFT[id])
        {
            static 
Float:flRate
            flRate 
get_pcvar_float(ScoutRates)
            
            
set_pdata_float(scout46flRate4)
            
set_pdata_float(scout47flRate4)
            
set_pdata_float(scout48flRate4)
        } 
It's the same...just do:

PHP Code:
        if (ScoutFL[id] || ScoutFT[id])
        {
            static 
Float:flRate
            flRate 
get_pcvar_float(ScoutRates)
            
            
set_pdata_float(scout46flRate4)
            
set_pdata_float(scout47flRate4)
            
set_pdata_float(scout48flRate4)
        } 
You don't need to check twice if the user it's alive/connected (Ham_Weapon_PrimaryAttack forward), just do:

PHP Code:
if (is_user_alive(id))
   
// blah 
P.S. Oh, Ham_Killed, when the player dies it drops the guns anyways , so you should only reset the variables and glow

hi.
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Old 10-16-2009, 21:58
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BloodMan
Senior Member
Join Date: Apr 2008
Location: Lithuania
Old 10-17-2009 , 03:00   Re: SuperScouts 3.5
Reply With Quote #14

Maybe you should add a cvar which will only allow admins to get this scout?
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Asd'
Senior Member
Join Date: Jun 2009
Location: Argentina
Old 10-17-2009 , 15:29   Re: SuperScouts 3.5
Reply With Quote #15

Good idea, added cvar
Quote:
amx_scoutadmin // 1 - Only administrators can purchase 0 - Everyone can buy.
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Old 10-18-2009, 01:55
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BloodMan
Senior Member
Join Date: Apr 2008
Location: Lithuania
Old 10-18-2009 , 10:02   Re: SuperScouts 3.5
Reply With Quote #16

Hi, I have a problem.

In my biohazard server I use xbatistas GunxMod. So that means I can't buy items from buymenu. Can you add a cvar which would make me get random scout when I choose it in gunmenu?

PS. If not then make it freeze scout.
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Last edited by BloodMan; 10-18-2009 at 10:16.
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Old 10-18-2009, 11:59
Asd'
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Vincent.nl
BANNED
Join Date: Mar 2009
Location: Holland [Enschede]
Old 10-18-2009 , 13:39   Re: SuperScouts 3.5
Reply With Quote #17

Wauw did you deleted the plugin and sma ?
Because i wanna have it
and is it possible to make it for a dm mod
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Old 10-18-2009, 13:44
Asd'
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Old 10-18-2009, 17:08
Asd'
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Old 10-18-2009, 17:44
alan_el_more
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 10-21-2009 , 13:02   Re: SuperScouts 3.6
Reply With Quote #18

This plugin is redundant (kind of loosely) but does the job better than the other similar plugins out there.

If you would like any information regarding possible adjustments you could make or things you could do to make this better, please feel free to post here or PM me.

Approved.
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BloodMan
Senior Member
Join Date: Apr 2008
Location: Lithuania
Old 10-24-2009 , 03:13   Re: SuperScouts 3.5
Reply With Quote #19

Quote:
Originally Posted by Asd' View Post
Do not think you can.

What did he mean by this?
If you can't make random scout, then make it freeze.
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Old 10-24-2009, 10:29
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Old 10-24-2009, 21:48
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metallicawOw
Veteran Member
Join Date: Jun 2009
Location: Anywhere
Old 10-24-2009 , 21:57   Re: SuperScouts 4.0 - 24/10/09
Reply With Quote #20

Quote:
Originally Posted by Asd' View Post
New version 4.0
Add 2 new scouts (Flame & Poison)
Code:
amx_scoutpoison // Enabled - Disabled scoutpoison
amx_scoutflame // Enabled - Disabled scoutflame
amx_scoutpoisoncost // Defined cost the scoutpoison
amx_scoutflamecost // Defined cost the scoutflame
amx_scoutpoisoncolor // Defined color effects the scoutpoison
amx_scoutflamecolor // Defined color effect the scoutflame
amx_admirecibedfpoison //  Admins recibed scout poison
amx_adminrecibedflame //  Admins recibed scout flame
amx_allrecibedpoison // All recibed scout poison
amx_allrecibedflame // All recibed scout flame
Greetings!
GJ!
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Old 10-25-2009, 15:22
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