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GUI Thread.

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Veteran Member
Join Date: Mar 2004
Location: CT
Old 01-22-2005 , 15:51   GUI Thread.
Reply With Quote #1

Don't post anymore, use this. We don't know what we're using, but it will probably be VGUI2. Any suggestions go here, so we don't have 50 threads on it.

There's also going to be a web based GUI, which you can post suggestions here also.

It might be good to wait until you see it, before posting things though.
Various bits of semi-useful code in a bunch of languages: http://code.devicenull.org/
devicenull is offline
Join Date: Jan 2004
Old 01-22-2005 , 19:15  
Reply With Quote #2

I'll answer this.

There will be two in-game GUI options for SourceMod: the built in VGUI2 handlers for the ServerPlugin interface and optional ones that may be mod specific (currently hl2dm and css have a messaged AMX-style format menu).

Lastly, there will be an external version of SourceMod that has a web interface. We will post a demo of it as soon as possible.
BAILOPAN is offline
Senior Member
Join Date: Jan 2004
Old 01-22-2005 , 20:59  
Reply With Quote #3

But has anyone figured out how to use VGUI2 to do some of the things CS 1.6 can do? (HUD Msgs)

Obviously we have to use VGUI2 for MOTD windows and maybe new menu bits and bobs but this HUD thing still hasn't been solved and Valve are being cocks about it
Manip is offline
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Junior Member
Join Date: Dec 2004
Old 04-29-2005 , 17:45   center text question
Reply With Quote #4

i saw a mod (the UT sounds one) that has center text... i was wonder if you guy could od that too?
ALok is offline
Senior Member
Join Date: Feb 2005
Location: Texas, USA
Old 04-29-2005 , 22:24  
Reply With Quote #5

Pretty sure a lot of VGUI2 is client-side.
sslice is offline

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