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Realistic Deagle v1.2


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thEsp
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Join Date: Aug 2017
Old 02-27-2019 , 13:51   Re: Realistic Deagle v1.1
Reply With Quote #11

Quote:
Originally Posted by EFFx View Post
The idea is nice, hope someday someone could make it for all weapons ^^.
Actually, I first got idea of making this kind of plugin but with AK.
I will try to make something like this which works with multiple weapons in the future...
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thEsp
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Old 03-13-2019 , 15:07   Re: Realistic Deagle v1.1
Reply With Quote #12

Update: Version 1.2 (20:07 13-03-19 GTM+1) : Bug fixes (Crosshair hides when deagle is dropped, and when you fire.)
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 03-16-2019 , 13:48   Re: Realistic Deagle v1.2
Reply With Quote #13

I've got a nice gold deagle in my skin pack you are welcome to use. Some of us miss the scope on the Colt from 1999 Counter-Strike. I have a model for that too pinned to the autosniper at the moment on my client. Is this a slow GangstaWars zoom or click-zoom? IE| making the cstrike deagle behave like the one from original Half-Life?
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thEsp
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Old 03-16-2019 , 14:02   Re: Realistic Deagle v1.2
Reply With Quote #14

Quote:
Originally Posted by DJEarthQuake View Post
I've got a nice gold deagle in my skin pack you are welcome to use. Some of us miss the scope on the Colt from 1999 Counter-Strike. I have a model for that too pinned to the autosniper at the moment on my client. Is this a slow GangstaWars zoom or click-zoom? IE| making the cstrike deagle behave like the one from original Half-Life?
I think I didn't catch what you meant, but with this plugin you can 'realistically' zoom on deagle.
Obviously in the near future I'll keep adding other things.
ps Idea of gold deagle is kinda boring, why should peoples get gd for free ?
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 03-16-2019 , 14:25   Re: Realistic Deagle v1.2
Reply With Quote #15

You got the gist of it. I mean smooth gradual twist sound zoom is real or it is defined as the standard click-click cstrike?

Quote:
Originally Posted by thEsp View Post
why should peoples get gd for free ?
I couldn't agree more. Make the players have to spend so many hours per week to acquire it. Money cannot buy. I started to get the idea from anti-camper plugin. It is just that I have a skinpack I forgot I made that rivals CS:GO, remade for cstrike 1.6 about 7 years ago from damn near 20 years ago stock. I got reacquainted with it days before PlanetHalfLife was forever no more while surfing for a skin. Back when I used to make people have 300 frags in 90 min to join and stay. They all had this skinpack. I couldn't even do that today.

Spoiler


The tragedy of the matter is by the time I finished camper plugin, there were not enough players to penalize campers so I started giving them things for time on the system to attract players who attract more players and shoot the AFK/camper for the finer weapon. Otherwise if the coop does not shoot the AFK/camper they nuke the map 1:22 times of the other being resource drops like your gun maybe some day. We already have a zooming deagle in Half-Life though. Worse than cstrike c4. The other-side of map has fall-out and radiation sickness.
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File Type: jpg golden-gun.jpg (25.8 KB, 157 views)
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Last edited by DJEarthQuake; 03-18-2019 at 15:41. Reason: pic
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DON KHAN 1
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Join Date: Mar 2019
Location: Pakistan
Old 08-20-2019 , 12:32   Re: Realistic Deagle v1.2
Reply With Quote #16

PHP Code:
#include <amxmodx> 
#include <engine> 

#define oldAK "models/v_ak47.mdl" 
#define newAK "models/v_ak47_z.mdl"

#define oldDG "models/v_deagle.mdl"
#define newDG "models/v_deagle_z.mdl" 

new bool:g_inZoom[33], Float:g_lastZoom[33]; 
new 
g_HideWeapon

public 
plugin_init() 

    
register_plugin("Realistic Weapons""1.0""thEsp"); 
    
g_HideWeapon get_user_msgid("HideWeapon"); 


public 
plugin_precache() 

    
precache_model(oldAK); 
    
precache_model(newAK); 
    
precache_model(oldDG);
    
precache_model(newDG);


public 
client_cmdStart(id

    if(
g_lastZoom[id] > get_gametime() || !(get_usercmd(usercmd_buttons) & IN_ATTACK2) || get_user_weapon(id) != CSW_AK47
        return 
PLUGIN_CONTINUE

    
g_lastZoom[id] = get_gametime() + 0.25

    if(
g_inZoom[id]) 
    { 
        
entity_set_string(idEV_SZ_viewmodeloldDG); 

        
message_begin(MSG_ONEg_HideWeapon_id); 
        
write_byte(0<<6); 
        
message_end(); 
    } 
    else 
    { 
        
entity_set_string(idEV_SZ_viewmodelnewDG); 

        
message_begin(MSG_ONEg_HideWeapon_id); 
        
write_byte(1<<6); 
        
message_end(); 
    } 
    if(
g_inZoom[id]) 
    { 
        
entity_set_string(idEV_SZ_viewmodeloldDG); 

        
message_begin(MSG_ONEg_HideWeapon_id); 
        
write_byte(0<<6); 
        
message_end(); 
    } 
    else 
    { 
        
entity_set_string(idEV_SZ_viewmodelnewDG); 

        
message_begin(MSG_ONEg_HideWeapon_id); 
        
write_byte(1<<6); 
        
message_end(); 
    } 

    
g_inZoom[id] = !g_inZoom[id]; 
    return 
PLUGIN_CONTINUE


public 
client_disconnect(id

    
g_inZoom[id] = false
    
g_lastZoom[id] = 0.0

more weapons can be register in this plugin like i registered the ak47, not tested but compile perfectly.

its a very nice plugin and ur awesome efforts.
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Last edited by DON KHAN 1; 08-20-2019 at 12:34.
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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 08-20-2019 , 12:35   Re: Realistic Deagle v1.2
Reply With Quote #17

Not with default models. The deagle model of that plugin it's edited.
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Last edited by CrazY.; 08-20-2019 at 12:35.
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thEsp
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Old 08-20-2019 , 13:33   Re: Realistic Deagle v1.2
Reply With Quote #18

Seems like two days ago this plugin celebrated its half-year anniversary... I wouldn't consider bumping a good thing. What you showed won't even work by default, let alone extended.

Last edited by thEsp; 08-20-2019 at 13:35.
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HamletEagle
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Join Date: Sep 2013
Location: Romania
Old 04-07-2020 , 08:15   Re: Realistic Deagle v1.2
Reply With Quote #19

Unapproved per author's request.
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