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Bots auto-slay when no humans left


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VulturEMaN
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Join Date: Jan 2008
Old 02-10-2013 , 11:34   Bots auto-slay when no humans left
Reply With Quote #1

Bots are being automatically slayed when all human players have died. I've isolated this to CSDM by disabling every 3rd party plugin and testing individually....when I disable CSDM the problem goes away. I've got the latest version of CSDM.

Is there any way to disable the auto-slay? I didn't see anything in config related to it.

Last edited by VulturEMaN; 02-10-2013 at 11:36.
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 02-10-2013 , 12:49   Re: Bots auto-slay when no humans left
Reply With Quote #2

never saw such a problem in CSDM 2.1.2 and CSDM 2.1.2k. which kind of b0ts are you using ? maybe the problem is in their own configuration files.
Quote:
Originally Posted by VulturEMaN View Post
I've got the latest version of CSDM.
do you mean the official version ? btw. show the output of the following:
Code:
rcon version
rcon meta version
rcon meta list
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VulturEMaN
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Join Date: Jan 2008
Old 02-10-2013 , 13:36   Re: Bots auto-slay when no humans left
Reply With Quote #3

Running this on CZ with built-in CZ bots.

rcon version:
Quote:
Protocol version 48
Exe version 1.0.0.3 (czero)
Exe build: 10:44:50 Aug 28 2012 (575
rcon meta version:
Quote:
Metamod v1.19 2006-04-17 (5:13)
by Will Day
http://www.metamod.org/
compiled: Apr 17 2006, 19:11:42 +0200 (optimized)

rcon meta list:
Quote:
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.8.1.3 ini Start ANY
[ 2] Fun RUN - fun_amxx.dll v1.8.1.3 pl1 ANY ANY
[ 3] CStrike RUN - cstrike_amxx.dll v1.8.1.3 pl1 ANY ANY
[ 4] CSX RUN - csx_amxx.dll v1.8.1.3 pl1 ANY ANY
[ 5] Engine RUN - engine_amxx.dll v1.8.1.3 pl1 ANY ANY
[ 6] FakeMeta RUN - fakemeta_amxx.dl v1.8.1.3 pl1 ANY ANY
[ 7] CSDM2 RUN - csdm_amxx.dll v2.1.2 pl1 ANY ANY
7 plugins, 7 running
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 02-10-2013 , 14:08   Re: Bots auto-slay when no humans left
Reply With Quote #4

everything seems to be right .

just an advice, those b0ts are too stupid. try podb0ts, search in my posts anything related to them if you don't find it elswhere.
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VulturEMaN
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Join Date: Jan 2008
Old 02-10-2013 , 17:56   Re: Bots auto-slay when no humans left
Reply With Quote #5

I'd prefer not to use podbot in this implementation if possible. Nothing against podbot...good bots, but I prefer the standard cz bots for gungame.

I looked through the SMAs for csdm and didn't see ANYTHING in there about killing bots if all humans are dead. If I can atleast change the trigger and recompile or something I would.
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Old 02-10-2013, 18:07
VulturEMaN
This message has been deleted by VulturEMaN. Reason: duplicate
ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 02-10-2013 , 18:34   Re: Bots auto-slay when no humans left
Reply With Quote #6

Quote:
Originally Posted by VulturEMaN View Post
I'd prefer not to use podb0t in this implementation if possible. Nothing against podb0t...good b0ts, but I prefer the standard cz b0ts for gungame.
the only problem with them, is that they require specific waypoint files, not hard to make if you want to. search in my posts the name of their developer: KWo to find a little tutorial.
Quote:
Originally Posted by VulturEMaN View Post
I looked through the SMAs for csdm and didn't see ANYTHING in there about killing bots if all humans are dead. If I can atleast change the trigger and recompile or something I would.
I already configured CSDM many times, with cs1.6 and czero (both of b0ts) and never heard about such a problem. try to use CSDM 2.1.2k.
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VulturEMaN
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Join Date: Jan 2008
Old 02-11-2013 , 00:02   Re: Bots auto-slay when no humans left
Reply With Quote #7

Solved the issue. One addon was sending commands to CSDM. Derp.
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