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[TF2] Mushroom Health


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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 09-02-2008 , 13:04   Re: Mushroom Health
Reply With Quote #21

Quote:
Originally Posted by loyduniversel View Post
hi,

this plugin is very funny, thx^^

so, i'm sorry but my english is very bad, and i've a question about this plugin:

- what is the ConVar to disable this plugin please?

because i put this plug on my public server, and i haven't private server for match, so, when i activate my file match.cfg, i want disable this plugin...

thx for your response, and sorry if i make fault in my text^^
Put
sm plugins unload mushroomhealth
in your match.cfg file.
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Switchie
Senior Member
Join Date: Mar 2006
Location: Belgium
Old 09-02-2008 , 13:09   Re: Mushroom Health
Reply With Quote #22

Quote:
Originally Posted by L. Duke View Post
It's attached to the post. (You may have to be logged in.)
If i can post then i am logged in and this is the only plugin i cant download , i have the old version installed atm .
I want this so bad :p

Can you give the new sp file download link here plz
I only see this
http://www.muppetsonweed.be/files/mushrooms.jpg
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Last edited by Switchie; 09-02-2008 at 14:53.
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 09-02-2008 , 15:17   Re: Mushroom Health
Reply With Quote #23

Quote:
Originally Posted by Switchie View Post
If i can post then i am logged in and this is the only plugin i cant download , i have the old version installed atm .
I want this so bad :p

Can you give the new sp file download link here plz
I only see this
http://www.muppetsonweed.be/files/mushrooms.jpg
Me too. Sorry I should have checked. It lost the attachments somehow. I'll put them up again now.
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 09-03-2008 , 19:09   Re: Mushroom Health
Reply With Quote #24

Quote:
Originally Posted by L. Duke View Post
Updated with sound, convar for how long mushrooms remain before being removed, and convar for only medics to drop mushrooms on death.

Omg he took my ideas for it!

L.Duke = THE WIN



I am definitely adding this to our servers.



EDIT: Couple things I noticed after brief testing

L.Duke. I pm'd you but, just to make sure you see or can check....

#1
I think the time cvar isnt working correctly. I put it to 240 seconds, and they still disappear after a short period.

#2
Another potential bug I saw, which maybe someone else can confirm, is once you die multiple times, and have many mushrooms on ground, if you switch classes during that time, the mushrooms disappear. Just fyi.

#3
This is kind of an odd report but, you know how the mushrooms rotate? Can you confirm or remember if the mushrooms continuously rotated in previous version without hesitation? This one seems to rotate all the way around, then just stop for a split second, then continue rotating. I hadnt noticed that in last version so....maybe something you can check. It really makes little difference, just visual. I may just be on crack on this one.

#4
Also, would you mind making the sm_mh_time "0" make it disable time limit, instead of being a time of 0 seconds? That would be nice. This way people can have them stay on forever or put a time limit in if they so chose.

Last edited by retsam; 09-03-2008 at 23:15.
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mpain55
Member
Join Date: Jul 2008
Old 09-03-2008 , 23:26   Re: Mushroom Health
Reply With Quote #25

I'm using this on my 32 server. People are loving it, I havn't noticed the problems you talked about. I have the timer at default (15 seconds), and medic mode on. Usually someone pics up a mushroom before i have time to notice the rotation thing you talked about, so i can't confirm it. And since i have a despawn and medic only on my shrooms i cant confirm that they all dissapear either. Your welcome to come in my server and test it if you wish 72.233.78.30:27015

Nice Update Duke. Yet again another A+++ Plugin from The Duke!
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 09-04-2008 , 00:01   Re: Mushroom Health
Reply With Quote #26

Yeah I mean thats what I need other people posting their experiences. Try this...put the time up higher than 15 seconds.... And it still seems to disappear way before the time. Perhaps there is a max timelimit set? If so, maybe L.duke can make it fairly higher? I was looking for about a 5 min timelimit. 15 seconds is just too short imo, id prefer to have it unlimited over that.

Mpain55. can you test one other thing for me? Delete all the client side mushroom files from your computer, then connect to your server. Switch to medic and type kill in console. Do mushrooms show up for you? They dont for me. It looks like they will only be shown after you dl them, then restart tf2. I wonder if thats fixable. Hate to have people dl files that arnt shown until they restart their tf2 and connect back.

EDIT:
Actually weird, sometimes they do and sometimes they dont. So maybe disreguard the above. Ive removed them a 3 times and connected to server. Once they didnt show up, but the other times they did. So, I dont know.

PS: L.Duke kicks ass.

Last edited by retsam; 09-04-2008 at 00:45.
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gamma
Senior Member
Join Date: Apr 2008
Old 09-04-2008 , 16:48   Re: Mushroom Health
Reply With Quote #27

instead of mushroom model i got big ERROR word, what to do ?
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 09-04-2008 , 17:19   Re: Mushroom Health
Reply With Quote #28

Quote:
Originally Posted by gamma View Post
instead of mushroom model i got big ERROR word, what to do ?
Means you dont have models on server or in speedy downloads.
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gamma
Senior Member
Join Date: Apr 2008
Old 09-05-2008 , 10:49   Re: Mushroom Health
Reply With Quote #29

I really like your plugin, i added it to my Arena_maps server.
But the thing that this mushroom does not look good in TF2 i think, can you change mushroom model to small healthpack model, can you do that for me please.
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 09-05-2008 , 11:44   Re: Mushroom Health
Reply With Quote #30

Change the line near the top to whatever model you want and compile the sp to smx:
Code:
#define MDL_MUSH "models/items/ld1/mushroom_large.mdl"
If it's an existing model, you'll probably want to also change the code in OnMapStart from
Code:
    // precache and download models
    PrecacheModel("models/items/medkit_large.mdl", true); 
    PrecacheModel(MDL_MUSH, true);
    AddFolderToDownloadTable("models/items/ld1");
    AddFolderToDownloadTable("materials/models/items/ld1");
to
Code:
    // precache and download models
    PrecacheModel(MDL_MUSH, true);
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