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TF2NADES - 1.0.0.7 (28 Aug 2008)


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The JCS
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Join Date: Jan 2007
Location: Brazil
Old 08-26-2008 , 20:58   Re: TF2NADES - 1.0.0.6 (26 Aug 2008)
Reply With Quote #11

GREAT PLUGIN! Thanks Lucky Duke!
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Neo Cool Dude
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Join Date: Apr 2008
Old 08-26-2008 , 21:47   Re: TF2NADES - 1.0.0.6 (26 Aug 2008)
Reply With Quote #12

Quote:
Originally Posted by strontiumdog View Post
Make sure you run it in sv_pure 0 first to make sure the models are actually working. Once you've figured out that the models work, then you need to create a pure_server_whitelist.txt file if you run sv_pure 1.
Where do we put the whitelist file?
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V0gelz
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Join Date: Jun 2004
Old 08-26-2008 , 22:00   Re: TF2NADES - 1.0.0.6 (26 Aug 2008)
Reply With Quote #13

lduke, mate you just did what i allways missed in tf2. <3 TFC !!

But don't ya think the pyro nades are a bit overpowered?
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pheadxdll
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Join Date: Jun 2008
Old 08-26-2008 , 22:11   Re: TF2NADES - 1.0.0.6 (26 Aug 2008)
Reply With Quote #14

Worked fantasically on my 1.1 server. Only just a few things! The models for the nades seem to be missing a texture. The outside is colored with that purple square texture. Everything seemed to work fine except for that. I'm wondering if that problem was just me, or maybe someone else.

Also, you didn't include the sound files in your zip. It spams console with errors about missing pain wav files.

I'm running this right now on my achievment server if you wanna take a look (if you can get in ;): IP: 72.9.99.170 Name: Achievment Global Server
It's a slow computer, so take it easy!

Last edited by pheadxdll; 08-26-2008 at 22:15.
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L. Duke
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Old 08-26-2008 , 22:41   Re: TF2NADES - 1.0.0.6 (26 Aug 2008)
Reply With Quote #15

Sound problems:
I used the sounds from one of the resource file scripts. I get the same issue you reported on a new install. I'll get a fix (hopefully using the default sounds like I thought I did originally).

Model problems:
This always happens when I release a plugin with models. It's usually one of several issues: (1) the models/materials are uploaded to the server in the wrong locations, (2) the models/materials are uploaded to the fast download server in the wrong locations, (3) the client you're testing with has file downloading filtered to not allow, (4) sv_pure is on.

I've tested by connecting with a fresh client to a fresh server with the files from the zip, and it works fine. Please double check the above items and post back if you still have problems.

Prettier nades:
I made tiny materials to keep the downloads small. If someone wants to make some shiny, pretty materials I'd be happy to recompile the models to use them.

Pyro nade:
Maybe. It only does 25 damage and you can set that lower by convar. It does ignite them though, similar to the flare gun or flamethrower. That's probably the part that seems overpowered?

teddyruxpin:
Thanks, let me know if you see any problems.
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pheadxdll
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Join Date: Jun 2008
Old 08-26-2008 , 23:34   Re: TF2NADES - 1.0.0.6 (26 Aug 2008)
Reply With Quote #16

lol, I missed the materials file. You were right and I was wrong. Not my fault, I might add, stupid FTP client in combination with my file permissions.
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ThatGuy
Senior Member
Join Date: Nov 2007
Old 08-27-2008 , 00:37   Re: TF2NADES - 1.0.0.6 (26 Aug 2008)
Reply With Quote #17

wow great job! thanks ALOT for making this! I'll test it later on my 1.1 server.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 08-27-2008 , 01:15   Re: TF2NADES - 1.0.0.6 (26 Aug 2008)
Reply With Quote #18

Wow L. Duke I think this takes the prize as best (TF2) plugin currently made, and by the far the most creative.

Amazing job
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teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Old 08-27-2008 , 03:07   Re: TF2NADES - 1.0.0.6 (26 Aug 2008)
Reply With Quote #19

LDuke,

I am having a hard crash with this plugin running on Windows srcds hosts. The server will start fine and all materials, models etc will download correctly but as soon as I see the message about getting client info from the server the srcds crashes hard and I need to then manually restart it. Removing this plugin and restarting I am able to access the game without any issues.

Tested this on 2 different installs with the same results on each. The most current host details are listed below and was built this evening from the latest 1.1.x snapshot.

There is nothing in the sourcemod logs when the srcds crashes and the only message I see is a pop-up with the info below.
Code:
The instruction at '0x0d421328' referenced memory at '0x136e85c4'. The memory could not be 'read'
SM Stuff
Code:
02:01:14 Listing 3 plugins:
           [01] SourceMod (1.1.0.2463) by AlliedModders LLC
           [02] TF2 Tools (1.1.0-svn) by AlliedModders LLC
           [03] SDK Tools (1.1.0-svn) by AlliedModders LLC

02:06:02 metamod_version
02:06:02 "metamod_version" = "1.6.2.703V" ( def. "1.6.2.703" )
          notify singleplayer
          - Metamod:Source Version
I will be on the IRC channel in 6-8 hours and can get you more info if you need it.

Thanks,

-Teddy
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Solltex
Member
Join Date: Dec 2004
Old 08-27-2008 , 12:09   Re: TF2NADES - 1.0.0.6 (26 Aug 2008)
Reply With Quote #20

L 08/27/2008 - 18:21:41: [SM] Unable to load plugin "ztf2nades.smx": Native "TF2_IgnitePlayer" was not found.
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