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SM Bullet Time(CSS/HL2DM/CSGO)


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andi67
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Old 05-03-2011 , 12:48   Re: SM Bullet Time
Reply With Quote #21

Version 1.2 released.....
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Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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TheLaser
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Join Date: Jan 2008
Location: USA VA
Old 08-02-2011 , 10:19   Re: SM Bullet Time
Reply With Quote #22

This would be awesome if it worked in HL2DM..

I tried to remove the CSS weapons and add the HL2 weapons but I couldnt get it to compile some kinda error on line 345 , invalid symbol ""
and invalid expression , assumed zero,
fatal error 127 : too many error messages on one line ....

oh well I tried...

I have MB_bullettime working and it works well but doesnt display the tracers , and had to use some unstable EST look a like to do the est_cheeish and that worked also but was hoping to have this plugin updated to PY or SM so I didnt have to use EST
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andi67
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Old 08-02-2011 , 11:30   Re: SM Bullet Time
Reply With Quote #23

"pistol", Weapon_pistol
"smg1", Weapon_smg1
"ar2", Weapon_ar2
"shotgun", Weapon_shotgun
"crossbow", Weapon_crossbow
"357", Weapon_357
"frag", Weapon_frag


Are these the weapons avaible in hl2dm?
__________________
Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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TheLaser
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Join Date: Jan 2008
Location: USA VA
Old 08-02-2011 , 13:28   Re: SM Bullet Time
Reply With Quote #24

Yes my friend those are
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TheLaser
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Join Date: Jan 2008
Location: USA VA
Old 08-02-2011 , 13:32   Re: SM Bullet Time
Reply With Quote #25

The est cheetish part of the EST4CSS in Event scripts also blocks the sv_cheats from being displayed and it works but the plugin is unstable so im tring to get a freind to just remove the cheeth part from the PY code but if ur timescale shift doesnt require tht even better
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TheLaser
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Join Date: Jan 2008
Location: USA VA
Old 08-02-2011 , 19:19   Re: SM Bullet Time
Reply With Quote #26

andi67.

I would be happy to test it if you make it HL2DM compatible ....
I run a DM server 24/7

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andi67
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Old 08-03-2011 , 04:23   Re: SM Bullet Time
Reply With Quote #27

Yes , as soon I have rewritten it you will get PM , takes a day or two......
__________________
Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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andi67
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Join Date: Mar 2007
Location: Somewhere near you!!!
Old 08-03-2011 , 16:29   Re: SM Bullet Time
Reply With Quote #28

Try this , not tested!!!
Attached Files
File Type: zip sm_bullettime 1.2_hl2dm.zip (252.4 KB, 202 views)
__________________
Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 08-04-2011 , 08:44   Re: SM Bullet Time
Reply With Quote #29

andi67,

Thank you for taken the time to do this ... tested it but nothing firing ..
installed all the files correctly , even recompiled it and no errors or no errors in console ... also not sure if you know HL2DM also doesnt do rounds ...

Laser~~>
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TheLaser
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Join Date: Jan 2008
Location: USA VA
Old 08-04-2011 , 09:00   Re: SM Bullet Time
Reply With Quote #30

Also it did generate the cfg folder fine and I left all default ...
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