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Sank Sounds (Luke Sankey) (v1.8.4)


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AllMassive
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Join Date: Sep 2004
Location: /dev/urandom
Old 09-11-2020 , 19:51   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1171

Quote:
Originally Posted by karlos View Post
Update v1.9.0: (2020.09.10)
changed:
- CVAR "mp_sank_sounds_obey_duration" replaced with config "SND_OBEY_DUR"
- CVAR "mp_sank_sounds_freezetime" replaced with config "FREEZE_TIME_CON"
fixed:
- Obey duration for admins would prevent them from playing any sound

If config file is not updated then default values are used:
SND_OBEY_DUR = 1
FREEZE_TIME_CON = 0
Thank You !
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Tank Rush
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Join Date: May 2019
Location: Argentina
Old 10-25-2020 , 09:38   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1172

It is good to know that you are still working with this plugin, there are no errors on my servers.
Good job
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 04-09-2021 , 08:06   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1173

Dear White Panther.

FATAL ERROR (shutting down): Host_Error: PF_precache_sound_I: Sound 'misc/yeeeees.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.


Could this be rewritten with precache_generic so we can enjoy both this plugin and the bigger maps please? The users demand newer maps and your plugin so I have to not use the plugin. Even when I greatly reduce the sound file count to the point where it is no longer fun it still boogers up like a ticking hlds time bomb.
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Last edited by DJEarthQuake; 04-09-2021 at 11:57. Reason: typo
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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 07-02-2021 , 02:52   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1174

Changing WAV to precache generic would removed some of its benefits.
I think the best solution would be to convert your WAV files to MP3. MP3s are precached with generic.
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 07-02-2021 , 07:36   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1175

Quote:
Originally Posted by karlos View Post
Changing WAV to precache generic would removed some of its benefits.
I think the best solution would be to convert your WAV files to MP3. MP3s are precached with generic.
.wav can be precached with generic as well. There's no reason to use precache_sound() and waste resource space for sounds that are played client-side.
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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 07-02-2021 , 09:13   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1176

Update v1.9.1: (2021.07.02)
changed:
- using precache generic for all types (instead of precache sound for WAVs)

@OciXCrom
I have just checked WAVs and it seems that there is no more limitation on WAVs when precached with generic.
When this was developed some WAV features only worked if it was precached via "sound" (i think it was the pin to location feature).
Never the less, not generic is used for everything.
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 07-02-2021 , 09:44   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1177

The only difference is that you need to add "sound" in the path. But yes, you should always use generic for client-side stuff as it does not count towards the 512 limit which is a problem for many servers.
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AllMassive
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Join Date: Sep 2004
Location: /dev/urandom
Old 07-08-2021 , 04:52   Re: Sank Sounds (Luke Sankey) (v1.9.1)
Reply With Quote #1178

Quote:
Originally Posted by karlos View Post
Update v1.9.1: (2021.07.02)
changed:
- using precache generic for all types (instead of precache sound for WAVs)
Nice - Thanks.
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 07-09-2021 , 16:10   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1179

Thanks for the update. Unsure if this helps development but it came up once.
Code:
L 07/09/2021 - 10:46:16: Invalid index 0 (count: 0)
L 07/09/2021 - 10:46:16: [AMXX] Displaying debug trace (plugin "testing/sank_sounds.amxx", version "1.9.1")
L 07/09/2021 - 10:46:16: [AMXX] Run time error 10: native error (native "ArrayGetArray")
L 07/09/2021 - 10:46:16: [AMXX]    [0] sank_sounds.sma::client_putinserver (line 701)
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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 07-12-2021 , 08:57   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1180

v1.9.2: (2021.07.11)
changed:
- adjustments to array initialization

This will fix issues with Array and Join/Exit sound in general.
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