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[CSS] silence nades or with custom txt and snd


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grif_ssa
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Old 10-04-2008 , 17:34   Re: silence nades or with custom txt and snd
Reply With Quote #11

updated to 1.2 - its not so optimized - but works)
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grif_ssa
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Old 10-10-2008 , 07:56   Re: silence nades or with custom txt and snd
Reply With Quote #12

does anyone know games where i can grab sounds like "fire in the hole" ?
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sessus
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Old 10-14-2008 , 02:38   Re: silence nades or with custom txt and snd
Reply With Quote #13

How many resources does this plugin use? I am just curious before installing (trying to avoid lag).
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grif_ssa
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Old 10-14-2008 , 05:20   Re: silence nades or with custom txt and snd
Reply With Quote #14

Quote:
Originally Posted by sessus View Post
How many resources does this plugin use? I am just curious before installing (trying to avoid lag).
hmm, does it help to understand?

Code:
Header size:           3256 bytes
Code size:            13264 bytes
Data size:           103572 bytes
Stack/heap size:      16384 bytes; Total requirements:  136476 bytes
and while player choose settings - some disk I/O

on my server its no problem at all

i wrote about optimisation couse i see that it can be better optimized i think its normal plugin - not heavy
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haderlump
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Old 10-15-2008 , 06:06   Re: silence nades or with custom txt and snd
Reply With Quote #15

why a t_1 and a t_4, but no t_2 and t_3?

so it skips text?
what if i fill the t_1 and all the others in your smoke Default?
will i get cycle of all the possible texts (or sounds if s_#'s) ??

thanks for this!
w/b!!
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grif_ssa
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Old 10-15-2008 , 16:31   Re: silence nades or with custom txt and snd
Reply With Quote #16

Quote:
why a t_1 and a t_4, but no t_2 and t_3?
i wanted to show that its no mater 1,2,3 or 1,10,20
its just if i have 10 items, and want to remove 3rd one, i dont need to rename all others that comes after 3

only with some limit: #define MAX_CNT 20 (if you need more - just change it in script and recompile)

Quote:
so it skips text?
nop

Quote:
what if i fill the t_1 and all the others in your smoke Default?
its just an example - you can totally delete them

Quote:
will i get cycle of all the possible texts (or sounds if s_#'s) ??
in game while 'settings' youll see all t_*, from them you can choose one
PS: what do you mean cycle?

Quote:
thanks for this!
you wellcome)

ЗЫ: надобыло пример нормальный сделать

Last edited by grif_ssa; 10-15-2008 at 16:33.
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haderlump
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Old 10-15-2008 , 16:40   Re: silence nades or with custom txt and snd
Reply With Quote #17

thanks for the very good support.
i understand exactly what it will do now!

and by cycle, i was meaning rotation or
having it say a different one for each
line:
(for each call):
1.fire in her hole...
2.fire in your hole...
3.fire in the bowl
4.play #1
5.play #2
6th throw (and on and on)

i guessed that was what it did, go round and round!
but i get it now --
thanks for the good answers.

i requested this from eventscripts and they said it
cant be done and i found your plugin! yay!!
(i use it to remove sound for smoke and make
the texts funny)
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grif_ssa
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Old 10-16-2008 , 03:32   Re: silence nades or with custom txt and snd
Reply With Quote #18

Quote:
Originally Posted by haderlump View Post
thanks for the very good support.
i understand exactly what it will do now!

and by cycle, i was meaning rotation or
having it say a different one for each
line:
(for each call):
1.fire in her hole...
2.fire in your hole...
3.fire in the bowl
4.play #1
5.play #2
6th throw (and on and on)

i guessed that was what it did, go round and round!
but i get it now --
thanks for the good answers.

i requested this from eventscripts and they said it
cant be done and i found your plugin! yay!!
(i use it to remove sound for smoke and make
the texts funny)
hm it will not cycle, but its interesting idea thx
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sessus
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Old 10-16-2008 , 06:34   Re: silence nades or with custom txt and snd
Reply With Quote #19

I am not sure if that is already implemented, but is there a cvar to get the original settings back to the player. Some players are too used to hearing "Fire in the Hole".
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grif_ssa
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Old 10-16-2008 , 07:11   Re: silence nades or with custom txt and snd
Reply With Quote #20

Quote:
Originally Posted by sessus View Post
I am not sure if that is already implemented, but is there a cvar to get the original settings back to the player. Some players are too used to hearing "Fire in the Hole".
if player never used settings
and cvars are:
sm_silence_nades_sound_he_default "radio/ct_fireinhole.wav"
sm_silence_nades_text_he_default "Fire in the hole! [he]"
sm_silence_nades_sound_flash_default "radio/ct_fireinhole.wav"
sm_silence_nades_text_flash_default "Fire in the hole! [flash]"
sm_silence_nades_sound_smoke_default "radio/ct_fireinhole.wav"
sm_silence_nades_text_smoke_default "Fire in the hole! [smoke]"

they will here default "Fire in the hole" sound

its in ver 1.2
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