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TF2: Bonusround respawn


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Sp0rk
Junior Member
Join Date: May 2009
Location: Fort Worth, TX
Old 05-23-2009 , 09:19   Re: TF2: Bonusround respawn
Reply With Quote #31

This plugin is great! I've really loved having it when we run Arena maps. Very popular! It has, however, seemed to have stopped working after the last Spy/Sniper update. Hopefully there is a fix on the way! Also could there be an addition to extend the bonus round beyond the 15 second max? That would be great!
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upuranus
Junior Member
Join Date: Feb 2009
Old 06-18-2009 , 13:44   Re: TF2: Bonusround respawn
Reply With Quote #32

I got it to work, but have one question/request..

Our server is a TF2 24/7 2Fort server and the spawn rooms are off limits during the bonus round. Everyone respawns behind the sliding gates.

Is it possible to force the doors open or something?

Thanks
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Xsinthis
Senior Member
Join Date: Oct 2008
Location: Canadia, eh?
Old 08-09-2009 , 11:01   Re: TF2: Bonusround respawn
Reply With Quote #33

any way to make the loosing team only spawn once?
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o0whiplash0o
Member
Join Date: Jun 2010
Old 06-14-2010 , 17:12   Re: TF2: Bonusround respawn
Reply With Quote #34

Quote:
Originally Posted by Xsinthis View Post
any way to make the loosing team only spawn once?
Look at page 3.

Now then, is there any way to get JUST the winning team to spawn?
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 06-14-2010 , 18:21   Re: TF2: Bonusround respawn
Reply With Quote #35

Quote:
Originally Posted by o0whiplash0o View Post
Look at page 3.

Now then, is there any way to get JUST the winning team to spawn?
Please look at the dates before replying. The post you commented on is from last year...
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babaj
Member
Join Date: Sep 2011
Old 12-01-2011 , 08:37   Re: TF2: Bonusround respawn
Reply With Quote #36

L 12/01/2011 - 17:28:22: SourceMod error session started
L 12/01/2011 - 17:28:22: Info (map "cp_steel") (file "errors_20111201.log")
L 12/01/2011 - 17:28:22: [SM] Native "IsFakeClient" reported: Client 7 is not connected
L 12/01/2011 - 17:28:22: [SM] Displaying call stack trace for plugin "bonusroundrespawn.smx":
L 12/01/2011 - 17:28:22: [SM] [0] Line 67, C:\Documents and Settings\Crimson\Desktop\bob.sp::Timer_Respaw n()

how to fix it?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 12-01-2011 , 09:57   Re: TF2: Bonusround respawn
Reply With Quote #37

Quote:
Originally Posted by babaj View Post
L 12/01/2011 - 17:28:22: SourceMod error session started
L 12/01/2011 - 17:28:22: Info (map "cp_steel") (file "errors_20111201.log")
L 12/01/2011 - 17:28:22: [SM] Native "IsFakeClient" reported: Client 7 is not connected
L 12/01/2011 - 17:28:22: [SM] Displaying call stack trace for plugin "bonusroundrespawn.smx":
L 12/01/2011 - 17:28:22: [SM] [0] Line 67, C:\Documents and Settings\Crimson\Desktop\bob.sp::Timer_Respaw n()

how to fix it?
Try using this version.
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 03-13-2015 , 18:34   Re: TF2: Bonusround respawn
Reply With Quote #38

Works as intended and I wouldn't mind using this but is there a way to add admin flag immunity? One of my donor perks is end of round immunity. Isn't a big deal if not but would be nice!
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