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TF2: Bonusround respawn


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Vegas
Junior Member
Join Date: May 2008
Old 10-19-2008 , 13:36   Re: TF2: Bonusround respawn
Reply With Quote #21

Quote:
Originally Posted by flubber View Post
Is it possible to have just one respawn after a team win?
This! This! A thousand times this!

Just once would be perfect.
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ratty
SourceMod Donor
Join Date: Jan 2006
Old 10-20-2008 , 15:32   Re: TF2: Bonusround respawn
Reply With Quote #22

Just comment out the IsBonusRound = true in this section and recompile it.

Code:
public Action:Event_RoundWin(Handle:event, const String:name[], bool:dontBroadcast)
{
        IsBonusRound = true;
        CreateTimer(1.0, Timer_Respawnall);

}
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flubber
Senior Member
Join Date: Oct 2007
Old 10-20-2008 , 20:02   Re: TF2: Bonusround respawn
Reply With Quote #23

Nice thx.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 12-16-2008 , 01:14   Re: TF2: Bonusround respawn
Reply With Quote #24

L 12/15/2008 - 11:127: SourceMod error session started
L 12/15/2008 - 11:127: Info (map "pl_goldrush") (file "errors_20081215.log")
L 12/15/2008 - 11:127: [SM] Native "IsFakeClient" reported: Client 15 is not connected
L 12/15/2008 - 11:127: [SM] Displaying call stack trace for plugin "bonusroundrespawn.smx":
L 12/15/2008 - 11:127: [SM] [0] Line 57, /home/groups/alliedmodders/forums/files/1/6/3/8/1/27930.attach::Timer_Respawn()

Just got this today. Also, apparently people respawn after the map ends when the scoreboard shows. Can you add a check for this at all?
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Cocci
Junior Member
Join Date: Dec 2008
Old 12-16-2008 , 12:49   Re: TF2: Bonusround respawn
Reply With Quote #25

Is it possible to desactivate (freeze) player score when the bonus round starts ?
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CrimsonGT
Veteran Member
Join Date: Oct 2007
Location: Gainesville, FL
Old 12-20-2008 , 04:05   Re: TF2: Bonusround respawn
Reply With Quote #26

At DontWannaName's request, Fix for the errors of client not in game.
Attached Files
File Type: smx bonusroundrespawn.smx (2.9 KB, 240 views)
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 01-08-2009 , 04:07   Re: TF2: Bonusround respawn
Reply With Quote #27

Can someone pleaseeee make it so scoring in the scoreboard stops during bonus round and the top 3 players and MVP comes up when people respawn?
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 01-08-2009 , 19:17   Re: TF2: Bonusround respawn
Reply With Quote #28

Anyone? I know its possible.
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Antithasys
Moderator
Join Date: Apr 2008
Old 01-09-2009 , 14:09   Re: TF2: Bonusround respawn
Reply With Quote #29

Quote:
Originally Posted by DontWannaName View Post
Can someone pleaseeee make it so scoring in the scoreboard stops during bonus round and the top 3 players and MVP comes up when people respawn?
Displaying the MVP screens is pretty easy, it's just a matter for firing the event. Stopping the player score is another thing. I do not think this can be done without bl4nk's ext and that only works in linux.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 01-09-2009 , 16:56   Re: TF2: Bonusround respawn
Reply With Quote #30

Linux? Oh noes! Was a huge hit on my servers but it ruined players scores and the mvp menu went away when they respawned. Perhaps another form of bonus round killing can be made, no ideas though.
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