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[TF2] Shred Alert Tauntkill


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jpwanabe
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Join Date: Mar 2010
Old 02-09-2015 , 19:13   Re: [TF2] Shred Alert Tauntkill
Reply With Quote #11

So will this give its own kill message? Like can I track the kills like I used too.
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Last edited by jpwanabe; 02-09-2015 at 19:14.
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 02-17-2015 , 15:36   Re: [TF2] Shred Alert Tauntkill
Reply With Quote #12

If anyone is having a lot of these:

PHP Code:
L 02/17/2015 00:01:51: [SMDisplaying call stack trace for plugin "shredalert_tauntkill.smx":
L 02/17/2015 00:01:51: [SM]   [0]  Line 39, /home/forums/content/files/8/4/3/0/4/132667.attach::Event_PlayerHurt()
L 02/17/2015 00:01:51: [SMNative "GetEntProp" reportedProperty "m_iTauntItemDefIndex" not found (entity 0/worldspawn
I fixed the plugin by adding a check for the attacker, if it's the world, it won't try to do anything.

Edit: Oh FlaminSarge is active, as soon as you see this and update your plugin, I'll delete this file, sorry.

Last edited by ClassicGuzzi; 02-26-2015 at 18:44.
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FlaminSarge
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Join Date: Jul 2010
Old 02-26-2015 , 17:51   Re: [TF2] Shred Alert Tauntkill
Reply With Quote #13

I... think I fixed it?
Somebody check.

You shouldn't apologize for fixing something that's broken, by the way.
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Last edited by FlaminSarge; 02-26-2015 at 17:53.
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 02-26-2015 , 18:47   Re: [TF2] Shred Alert Tauntkill
Reply With Quote #14

Quote:
Originally Posted by FlaminSarge View Post
I... think I fixed it?
Somebody check.

You shouldn't apologize for fixing something that's broken, by the way.
Thanks
Is was just a quick fix, but you are the author and supporter of the plugin, and, I don't know, some people don't like to get multiple versions of their own plugin in his thread
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