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[TF2] Ghost Mode (v1.5, 08/04/2012)


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FlaminSarge
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Join Date: Jul 2010
Old 09-29-2012 , 01:49   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #121

I've updated the ThirdPerson plugin fix that I made, the link's still on the first post. For those who forget, it makes the thirdperson plugin more compatible with ghostmode's thirdperson cvar.
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AeroAcrobat
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Old 10-17-2012 , 16:04   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #122

not sure if someone reported already but:

- power canteen is fully visible
- if a ghost talks then he got this mic. sprite over his head (I remeber that there was a fix for that, for the spy that removed the sprite when he was invisible)
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MasterOfTheXP
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Old 10-17-2012 , 16:32   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #123

The Canteen also still isn't removed from Hale, even though VSH was updated recently.
http://www.youtube.com/watch?v=vXGhvoekY44

The mic sprite thing...would be pretty hard to "fix", it seems. Besides, I don't mind being able to see which ghost is talking.
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FlaminSarge
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Old 10-19-2012 , 18:50   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #124

I totally forgot about canteens and THIS IS NOT THE VSH THREAD.
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AeroAcrobat
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Join Date: Apr 2011
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Old 11-02-2012 , 15:24   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #125

Quote:
Originally Posted by AeroAcrobat View Post
not sure if someone reported already but:

- power canteen is fully visible
- if a ghost talks then he got this mic. sprite over his head (I remeber that there was a fix for that, for the spy that removed the sprite when he was invisible)
^
- disable fall damage sound ?
- just noticed that some weapons were visible. seen so far: pomson, backburner.
will add more info if I will notice something.
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Last edited by AeroAcrobat; 11-03-2012 at 07:29.
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MasterOfTheXP
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Old 11-02-2012 , 16:27   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #126

Quote:
Originally Posted by AeroAcrobat View Post
disable fall damage sound ?
Yeah. Last I checked, the fall damage sound is hookable--and if you fall from a high place and then proceed to teleport to someone before you land, you can scare 'em to death in modes like VSH.
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rtk
Senior Member
Join Date: Dec 2009
Old 12-07-2012 , 16:15   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #127

Can you please please please make the option to use the halloween ghost as model ?



and so that only dead players can see each other and alive players can't see the ghosts ?
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deltadude
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Join Date: Mar 2010
Old 12-17-2012 , 08:23   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #128

would like that rtk.
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Sreaper
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Join Date: Nov 2009
Old 12-26-2012 , 13:19   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #129

I'm constantly having players type "sm_ghosttoggle" in the public chat since that's what the notification is telling them to do. Whenever you update this plugin, would you mind altering the notification to use ! or / instead?
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Chaosxk
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Old 12-27-2012 , 14:36   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #130

Quote:
Originally Posted by Sreaper View Post
I'm constantly having players type "sm_ghosttoggle" in the public chat since that's what the notification is telling them to do. Whenever you update this plugin, would you mind altering the notification to use ! or / instead?
4 you.
Attached Files
File Type: sp Get Plugin or Get Source (ghostmode.sp - 242 views - 19.3 KB)
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