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Custom Skins Visible To All


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Cooltad
Veteran Member
Join Date: Apr 2008
Old 05-05-2008 , 18:00   Re: Custom Skins Visible To All
Reply With Quote #11

Any more clues? The decompilers seem to come out to a blank .qc file >_>;

Is there a .mdl compiler that works with the new source engine or orange box?
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W][LDF][RE
Member
Join Date: Nov 2007
Location: Virginia,USA
Old 05-05-2008 , 18:33   Re: Custom Skins Visible To All
Reply With Quote #12

Not for sure if it is possible but may want to look into maybe a .res file?
http://developer.valvesoftware.com/wiki/.res
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Cooltad
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Join Date: Apr 2008
Old 05-05-2008 , 18:48   Re: Custom Skins Visible To All
Reply With Quote #13

Quote:
Originally Posted by W][LDF][RE View Post
Not for sure if it is possible but may want to look into maybe a .res file?
http://developer.valvesoftware.com/wiki/.res
A RES file accompanies a BSP file when the map uses custom content.

Nope, thats for maps.

ALL I need is an mdl decompiler that works with the new source engine and I'm good to go.
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vtsoxluvr
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Join Date: Apr 2006
Old 06-04-2008 , 00:11   Re: Custom Skins Visible To All
Reply With Quote #14

has anyone succesfully done this,i cant seem to get my head around it tonight maybe ill come back to it tomorow

EDIT: Also does anyone know if the ctx files loaded by clients are the ones from memory on the server or the physical ones

Last edited by vtsoxluvr; 06-04-2008 at 13:13.
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