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[CS:GO] Zombie "Barricades" doesn't feel like in CS:S


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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 06-03-2018 , 04:04   [CS:GO] Zombie "Barricades" doesn't feel like in CS:S
Reply With Quote #1

Hey, what settings I might be missing? I can't use "E" like on CS:S (there was possibility to "mini rotate" prop before sv_turbophysics?) and props went to places more nicely (phys_pushscale?).
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Lannister
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Join Date: Apr 2015
Old 06-03-2018 , 13:16   Re: [CS:GO] Zombie "Barricades" doesn't feel like in CS:S
Reply With Quote #2

My exact thought 3 years ago when i set up a CS:GO Zombie mod server, i remember i tried changing the values of the commands multiple times but nothing was making it feel like in CS:S.
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Agent Wesker
Senior Member
Join Date: Apr 2012
Old 06-12-2018 , 14:35   Re: [CS:GO] Zombie "Barricades" doesn't feel like in CS:S
Reply With Quote #3

sm_cvar phys_pushscale "4"
sm_cvar sv_pushaway_force "55000"
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bebe9b
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Join Date: May 2009
Location: Romania
Old 06-14-2018 , 16:31   Re: [CS:GO] Zombie "Barricades" doesn't feel like in CS:S
Reply With Quote #4

Hy,
What is the value correct of these cvar: ?
sm_cvar sv_pushaway_max_force - ?
sm_cvar sv_pushaway_min_player_speed - ?

Thx,
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