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[CS:S] VIPMod


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Dustin
Member
Join Date: Sep 2005
Location: Finland
Old 05-21-2011 , 14:08   Re: [CS:S] VIPMod
Reply With Quote #211

New VIP map available to be used on your servers.

as_isku - http://www.ics-base.net/css_skins/if_maps_isku_vip.php

Remember also the older map:

as_hiekka - http://www.ics-base.net/css_skins/if...hiekka_vip.php
Dustin is offline
angel635
Senior Member
Join Date: Apr 2011
Old 05-25-2011 , 14:03   Re: [CS:S] VIPMod
Reply With Quote #212

hi

when I'm in ct its m indicates this


[VIPMod] You can't buy anything as the VIP you silly goose.

should have a system with a website?
angel635 is offline
KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 05-25-2011 , 14:12   Re: [CS:S] VIPMod
Reply With Quote #213

Quote:
Originally Posted by angel635 View Post
hi

when I'm in ct its m indicates this


[VIPMod] You can't buy anything as the VIP you silly goose.

should have a system with a website?
Could you post in your native language please?
KyleS is offline
angel635
Senior Member
Join Date: Apr 2011
Old 05-25-2011 , 14:16   Re: [CS:S] VIPMod
Reply With Quote #214

salut

quand je suis dans ct et que je souhaite acheter une arme sa m indique ceci


[VIPMod] You can't buy anything as the VIP you silly goose.

devrait il avoir un système avec un site web?
angel635 is offline
DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 05-26-2011 , 18:57   Re: [CS:S] VIPMod
Reply With Quote #215

sorry for bringing it up again, but it would be so awesome if the vip model was forced on the player every round, maybe with alittle delay. if that is even possible, because as i said before.. some servers are using custom player models (plugins) and they messes it up with the vip model. so the vip dosnt get the vip model.

that would be awesome.

and again! thanks alot for taking you time making this great plugin for us.

Last edited by DoPe^; 05-26-2011 at 20:45.
DoPe^ is offline
Dustin
Member
Join Date: Sep 2005
Location: Finland
Old 05-28-2011 , 14:33   Re: [CS:S] VIPMod
Reply With Quote #216

I assume having a cvar of vip_setmodelafter2seconds 1/0 could be possible to set up. I know couple of servers that use eventscripts setting different models to players according how they are doing. Would be usefull.

Also, as for making better compatibility with other plugins and mods, this vip mod seems to "reset" the game on every round start. This leads to some things broken in eventscripts (some scripts that work as round-based things do not work) and mani (timeleft shows wrong, bet doesn't work). Basically mani thinks map time is started again when round starts on vip map and eventscripts script that counts rounds does not count them correctly.

There are more examples but these are couple of things i've noticed myself. Yes, having old server does have old payload of mods since 2005 but it works.
Dustin is offline
DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 05-28-2011 , 17:56   Re: [CS:S] VIPMod
Reply With Quote #217

also, the teamscore is still broken.
like

CT wins
1-0

T wins
1-1

CT wins
2-0

and so on
DoPe^ is offline
angel635
Senior Member
Join Date: Apr 2011
Old 05-28-2011 , 20:02   Re: [CS:S] VIPMod
Reply With Quote #218

Quote:
Originally Posted by Dustin View Post
I assume having a cvar of vip_setmodelafter2seconds 1/0 could be possible to set up. I know couple of servers that use eventscripts setting different models to players according how they are doing. Would be usefull.

Also, as for making better compatibility with other plugins and mods, this vip mod seems to "reset" the game on every round start. This leads to some things broken in eventscripts (some scripts that work as round-based things do not work) and mani (timeleft shows wrong, bet doesn't work). Basically mani thinks map time is started again when round starts on vip map and eventscripts script that counts rounds does not count them correctly.

There are more examples but these are couple of things i've noticed myself. Yes, having old server does have old payload of mods since 2005 but it works.
can you make?

dsl for English
angel635 is offline
GrO
Veteran Member
Join Date: Jun 2010
Location: Poland
Old 06-07-2011 , 17:06   Re: [CS:S] VIPMod
Reply With Quote #219

Quote:
Originally Posted by DoPe^ View Post
also, the teamscore is still broken.
like

CT wins
1-0

T wins
1-1

CT wins
2-0

and so on
Can someone confirm this bug?

Is anyone still supporting this plugin?
GrO is offline
KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 06-07-2011 , 17:22   Re: [CS:S] VIPMod
Reply With Quote #220

Quote:
Originally Posted by GrO View Post
Can someone confirm this bug?
Yup. Valid bug. If the CTs kill all the Ts their team score resets (At least this is what I remember).
Quote:
Originally Posted by GrO View Post
Is anyone still supporting this plugin?
I'm really busy for the next month (Most of my time has been dedicated to marking, fixing plugins that I've written for various communities). While I realize scoring is a huge part of this competitive wise (Game mode wise, not really, it's cosmetic mostly). I can't easily work around it (Valve stores team scores internally). My plan for July is to rewrite this completely (I don't even use the plugin and this is the third complete rewrite) allowing for custom game modes, with a couple prebuilt in. Until July though, I'm caught up with work near every night. Anyone is free to continue building on this. I thought I posted this earlier in the thread (far over a month ago), however it appears I didn't.

Last edited by KyleS; 06-07-2011 at 17:26.
KyleS is offline
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