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[CS:S] VIPMod


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shyriu42
Member
Join Date: Dec 2009
Old 01-28-2011 , 03:52   Re: [CS:S] VIPMod
Reply With Quote #91

hello

remove mani admin and it works.

so problem with it.

waiting to new version of mani perhaps... or if you know something in your code who make this because on the last code it was ok..

a++
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criminalist
Member
Join Date: Apr 2010
Old 01-28-2011 , 04:46   Re: [CS:S] VIPMod
Reply With Quote #92

Add VIP.WAV at the start of the round
thanks
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skabull
Senior Member
Join Date: Mar 2010
Location: Bretagne
Old 01-29-2011 , 06:56   Re: [CS:S] VIPMod
Reply With Quote #93

Hello,

Is it possible that the VIP with deagle spawn in place of a USP?

Could you show me or change the code to make it because I already tried but its not working.

I tested this by changing:
Code:
 Public Agenda: OnWeaponCanUse (client, weapon)
 {
 decl String: WeaponName [14];
 GetEdictClassname (weapon, WeaponName, sizeof (WeaponName));
 ReplaceString (WeaponName, sizeof (WeaponName), "weapon_", "", false);
 if (! StrEqual (WeaponName, "knife") & &! StrEqual (WeaponName, "usp"))
In
Code:
 Public Agenda: OnWeaponCanUse (client, weapon)
 {
 decl String: WeaponName [14];
 GetEdictClassname (weapon, WeaponName, sizeof (WeaponName));
 ReplaceString (WeaponName, sizeof (WeaponName), "weapon_", "", false);
 if (! StrEqual (WeaponName, "knife") & &! StrEqual (WeaponName, "deagle"))
Can you help me?
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shyriu42
Member
Join Date: Dec 2009
Old 01-29-2011 , 10:46   Re: [CS:S] VIPMod
Reply With Quote #94

hi someone used mani admin with vipmod ??? which version ?? mine is 1.2vb with the latest gametypes on :
http://www.mani-admin-plugin.com/joo...d=90&Itemid=73

thanks a+
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JiggyBalls
Member
Join Date: Jul 2010
Old 01-29-2011 , 19:02   Re: [CS:S] VIPMod
Reply With Quote #95

Anyone know how to fix the VIP being invisible?
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JiggyBalls
Member
Join Date: Jul 2010
Old 01-29-2011 , 22:26   Re: [CS:S] VIPMod
Reply With Quote #96

ignor my last post, got everything working. Great mod been waiting a log time to play this again.
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Keeper
Senior Member
Join Date: Nov 2006
Old 01-30-2011 , 19:54   Re: [CS:S] VIPMod
Reply With Quote #97

Looks like you are running MAP as a VSP ... use the SMM version.
Keeper is offline
skabull
Senior Member
Join Date: Mar 2010
Location: Bretagne
Old 01-31-2011 , 19:05   Re: [CS:S] VIPMod
Reply With Quote #98

Hello I have another problem ^ ^

sometimes the VIP guard the weapons of the next round when the player was swapped ...

I have a plugin that swapping teams after 7 rounds, CT's become terrorism and terrorists are becoming CT's.

That may be the cause of the problem ...
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Dustin
Member
Join Date: Sep 2005
Location: Finland
Old 02-01-2011 , 10:41   Re: [CS:S] VIPMod
Reply With Quote #99

Quote:
Originally Posted by skabull View Post
Hello I have another problem ^ ^

sometimes the VIP guard the weapons of the next round when the player was swapped ...

I have a plugin that swapping teams after 7 rounds, CT's become terrorism and terrorists are becoming CT's.

That may be the cause of the problem ...
If you swap teams at the end of last round (not too late!), then it can't be the issue. I also have a system that swaps players after 5 rounds and it seemed work fine with VIP, despite the bugs i told earlier. I havent tested the new version yet.
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Neurologe
Junior Member
Join Date: Jan 2011
Location: Germany, Bavaria
Old 02-02-2011 , 20:59   Re: [CS:S] VIPMod
Reply With Quote #100

Hey,
nice idea to make that old mode work for css :-)
but i got a problem with that.
i want first to test it so i install it on a password protectet server with bots.
now i start and everything is fine in the first round,
i download that vip models and start to play.
in the first round i am the vip, so i couldnt saw the model, but i couldnt buy something, everything looks good.
but then after the first round there is only chaos.
no one is vip, and sometimes a terror is vip (i shoot a t and suddenly the game says that the vip couldnt escape) and sometimes it says the vip couldnt escape but no one died before.
thats not correct i think ;D
i use the as_crisis map from the package :-)
hope we could fix this problem
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