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[L4D] [L4D2] Hunter pounce release


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Author
DrThunder
Member
Join Date: May 2009
Plugin ID:
1322
Plugin Version:
1.1
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows hunter to release pounce after 4 seconds
    Unapprover:
    Reason for Unapproving:
    Duplicates existing functionality in game (z_lunge_release 1)
    Old 12-10-2009 , 12:56   [L4D] [L4D2] Hunter pounce release
    Reply With Quote #1

    I wrote this for my server so i didnt make any cvar. I haven't tested in L4D 2 yet but I think it should work since the events are called the same and I don't use the release cvar.

    edit: Changed the release key to the Use key it now works with L4D and L4D2

    update: fixed bad kill timers
    Attached Files
    File Type: sp Get Plugin or Get Source (Hunter_Release.sp - 1465 views - 3.0 KB)
    File Type: smx Hunter_Release.smx (3.8 KB, 516 views)

    Last edited by DrThunder; 12-15-2009 at 17:25.
    DrThunder is offline
    Newf
    Senior Member
    Join Date: Dec 2009
    Old 12-10-2009 , 13:26   Re: [L4D] [L4D2] Hunter pounce release
    Reply With Quote #2

    awesome, i've been waiting for this!!

    is there any way to adjust the amount of time before the hunter can repounce?

    thanks!!

    EDIT: nm, looked at your source code. i'll fool around with it in there

    Last edited by Newf; 12-10-2009 at 13:31.
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    DrThunder
    Member
    Join Date: May 2009
    Old 12-10-2009 , 13:56   Re: [L4D] [L4D2] Hunter pounce release
    Reply With Quote #3

    Quote:
    Originally Posted by Newf View Post
    awesome, i've been waiting for this!!

    is there any way to adjust the amount of time before the hunter can repounce?
    on line 50 just change the 4.0 to what ever you want. it would probably be easy to make it a cvar but im lazy.
    DrThunder is offline
    Dragonshadow
    BANNED
    Join Date: Jun 2008
    Old 12-10-2009 , 18:03   Re: [L4D] [L4D2] Hunter pounce release
    Reply With Quote #4

    -Reserved-
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    Newf
    Senior Member
    Join Date: Dec 2009
    Old 12-11-2009 , 00:14   Re: [L4D] [L4D2] Hunter pounce release
    Reply With Quote #5

    doesn't seem to be working for me.
    i put the sp file in the scripts folder in my sourcemod folder....that's where it goes yes? lol
    __________________
    I like to drink beer and shoot stuff. Video games are fun too i guess!
    Newf is offline
    DrThunder
    Member
    Join Date: May 2009
    Old 12-11-2009 , 11:14   Re: [L4D] [L4D2] Hunter pounce release
    Reply With Quote #6

    It looks like crouch is disable during a pounce. so it doesnt seem to work in l4d 2. I will try a different key
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    Newf
    Senior Member
    Join Date: Dec 2009
    Old 12-11-2009 , 12:16   Re: [L4D] [L4D2] Hunter pounce release
    Reply With Quote #7

    hehe no worries. thanks for trying
    __________________
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    Newf is offline
    Mnkras
    Senior Member
    Join Date: Mar 2009
    Location: 127.0.0.1
    Old 12-11-2009 , 15:45   Re: [L4D] [L4D2] Hunter pounce release
    Reply With Quote #8

    newf you need to compile the .sp file that is the source file you need an smx file that you put in the plugins folder
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    Newf
    Senior Member
    Join Date: Dec 2009
    Old 12-11-2009 , 16:59   Re: [L4D] [L4D2] Hunter pounce release
    Reply With Quote #9

    Quote:
    Originally Posted by Mnkras View Post
    newf you need to compile the .sp file that is the source file you need an smx file that you put in the plugins folder
    ahh i see.

    i can try it...but how do i compile it? all that's posted is the souce code.
    __________________
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    Newf is offline
    DrThunder
    Member
    Join Date: May 2009
    Old 12-11-2009 , 18:35   Re: [L4D] [L4D2] Hunter pounce release
    Reply With Quote #10

    I switched the release key and messed with the code to test with the survivors so I know 95% of my code works. So the problem is either noclip no longer releases a pounce or one of my event timer kills is firing sooner then I think. I will test it tonight.
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