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[TF2Items] Randomizer (v1.591, 08/11/2013)


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Lowsir
New Member
Join Date: Oct 2014
Old 10-15-2014 , 17:32   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #641

For some reason, whenever I try getting it, it says:

"Plugin failed to compile! Please try contacting the author." any way to fix this?
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 10-15-2014 , 17:34   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #642

You have to download the pre-compiled tf2items_randomizer.smx instead of clicking Get Plugin.
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XaxaXoxo
Senior Member
Join Date: Feb 2011
Old 11-06-2014 , 08:05   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #643

Hi, after Hallowe'en update server was laggy. This occurs only in Rdmz mod. Does anyone have similar problems? On the server, nothing changed, except for updates SM and MM. This problem is center began after October 29. Before that, all was well.
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FlaminSarge
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Join Date: Jul 2010
Old 11-06-2014 , 22:51   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #644

Updated gamedata in first post for Hwn2014
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Michalplyoutube
Veteran Member
Join Date: Jan 2013
Location: Tank Carrier in Mannhatt
Old 12-02-2014 , 08:33   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #645

Quote:
Originally Posted by FlaminSarge View Post
Updated gamedata in first post for Hwn2014
Is there way to make a plugin grab lastest tf2randomizer.txt because some servers use outdated one
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dave_with_beer_bottle
Senior Member
Join Date: Jul 2009
Old 12-18-2014 , 14:05   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #646

Hi there, i haven't tested this mod yet, but saw some videos and the mod seems hilarious
was just wondering if by any chance you could implement "total chaos" into it with cvar to toggle random weapon projectiles on/off
like rocket launcher would shoot needles , scatter gun would shoot rockets , minigun would shoot sandviches etc.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 12-22-2014 , 21:55   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #647

Code:
//The Quickiebomb Launcher
    SetTrieString(hItemInfoTrie, "1150_classname", "tf_weapon_pipebomblauncher", false);
    SetTrieValue(hItemInfoTrie, "1150_index", 1150, false);
    SetTrieValue(hItemInfoTrie, "1150_slot", 1, false);
    SetTrieValue(hItemInfoTrie, "1150_quality", 6, false);
    SetTrieValue(hItemInfoTrie, "1150_level", 10, false);
    SetTrieString(hItemInfoTrie, "1150_attribs", "126 ; -0.2 ; 670 ; 0.5 ; 121 ; 1 ; 669 ; 2 ; 3 ; 0.75 ; 1 ; 0.85", false);
    SetTrieValue(hItemInfoTrie, "1150_ammo", 6, false);

//The Iron Bomber
    SetTrieString(hItemInfoTrie, "1151_classname", "tf_weapon_grenadelauncher", false);
    SetTrieValue(hItemInfoTrie, "1151_index", 1151, false);
    SetTrieValue(hItemInfoTrie, "1151_slot", 0, false);
    SetTrieValue(hItemInfoTrie, "1151_quality", 6, false);
    SetTrieValue(hItemInfoTrie, "1151_level", 10, false);
    SetTrieString(hItemInfoTrie, "1151_attribs", "100 ; 0.80 ; 684 ; 0.90 ; 671 ; 1", false);
    SetTrieValue(hItemInfoTrie, "1151_ammo", 4, false);

//Panic Attack Shotgun
    SetTrieString(hItemInfoTrie, "1153_classname", "tf_weapon_shotgun", false);
    SetTrieValue(hItemInfoTrie, "1153_index", 1153, false);
    SetTrieValue(hItemInfoTrie, "1153_slot", 1, false);
    SetTrieValue(hItemInfoTrie, "1153_quality", 6, false);
    SetTrieValue(hItemInfoTrie, "1153_level", 10, false);
    SetTrieString(hItemInfoTrie, "1153_attribs", "708 ; 1.0 ; 709 ; 2.5 ; 710 ; 1 ; 651 ; 0.50 ; 394 ; 0.85 ; 97 ; 0.66 ; 424 ; 0.66 ; 711 ; 1", false);
    SetTrieValue(hItemInfoTrie, "1153_ammo", 0, false);
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Last edited by Fearts; 12-22-2014 at 21:57.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 12-25-2014 , 00:09   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #648

I really should just make it autoupdate from TF2ItemsInfo or something.

Hopefully I can get an update out within the next two weeks, but TF2Attributes is the priority at the moment.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Stylee32
AlliedModders Donor
Join Date: Nov 2014
Old 01-21-2015 , 11:02   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #649

Quote:
Originally Posted by FlaminSarge View Post
I really should just make it autoupdate from TF2ItemsInfo or something.

Hopefully I can get an update out within the next two weeks, but TF2Attributes is the priority at the moment.
Is there any updates about this?
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 01-21-2015 , 18:13   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #650

Attached is the version I use with new weapons added for anyone who wants it.
Attached Files
File Type: sp Get Plugin or Get Source (tf2items_randomizer.sp - 179 views - 340.2 KB)
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