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[TF2] Be The Skeleton!


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serpentine
I don't have a problem
Join Date: Feb 2011
Location: Madison, WI
Old 10-31-2013 , 19:38   Re: [TF2] Be The Skeleton!
Reply With Quote #11

Quote:
Originally Posted by Mitchell View Post
I precached the model. The clients just need to verify their game.
I don't think it's that. It's the same crash that happens to some people even without this plugin, usually the skeleton is to blame.
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Mitchell
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Join Date: Mar 2010
Old 10-31-2013 , 19:54   Re: [TF2] Be The Skeleton!
Reply With Quote #12

Quote:
Originally Posted by serpentine View Post
I don't think it's that. It's the same crash that happens to some people even without this plugin, usually the skeleton is to blame.
Have a client that is crashing verify his game and retry it, it might fix it, just for testing purposes. I wouldn't recommend any one keeping this on there then if their clients crash.

EDIT: tf2 update makes clients not crash.

Last edited by Mitchell; 10-31-2013 at 22:36.
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xDeRpYx
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Join Date: May 2012
Location: New York
Old 11-02-2013 , 20:23   Re: [TF2] Be The Skeleton!
Reply With Quote #13

Doesn't this https://forums.alliedmods.net/showthread.php?p=1532081 pretty much do what this plugin does. I mean its only for the sniper..and the model manager does everything this does and more.
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Mitchell
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Join Date: Mar 2010
Old 11-02-2013 , 20:33   Re: [TF2] Be The Skeleton!
Reply With Quote #14

Quote:
Originally Posted by xDeRpYx View Post
Doesn't this https://forums.alliedmods.net/showthread.php?p=1532081 pretty much do what this plugin does. I mean its only for the sniper..and the model manager does everything this does and more.
This is the same as Be The Robot, so can be the robot be replaced by the model manager..?

Look through the code on the model manger and this, similar ides, but different ways. i have a command to force it onto other players.

Last edited by Mitchell; 11-02-2013 at 20:34.
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Amazing_Horse
Member
Join Date: Mar 2013
Old 05-25-2014 , 12:52   Re: [TF2] Be The Skeleton!
Reply With Quote #15

For me the override istn working. I want it as vip feauture but everyone can use it.

Any help?
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Dragon_Master
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Join Date: Oct 2014
Old 10-10-2014 , 08:34   Re: [TF2] Be The Skeleton!
Reply With Quote #16

you should add multiple colour skeletons. on tf2 wiki it says that there is a orange an purple skeleton that isnt used but it could be used in this plugin.
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dave_with_beer_bottle
Senior Member
Join Date: Jul 2009
Old 10-10-2014 , 09:03   Re: [TF2] Be The Skeleton!
Reply With Quote #17

Quote:
Originally Posted by Mitchell View Post
This is the same as Be The Robot, so can be the robot be replaced by the model manager..?
i'm not sure what exactly be the robot does though i have seen gazilion people to type !robot in my server, but you can put any robot model with the model manager,
just have to put right path
example for medic
PHP Code:
    "Medic Bot"
    
{
        
"model"        "models/bots/medic/bot_medic.mdl"
        "flags"        ""
        "classes"    "MEDIC"
        "teams"        "ALL"     
    


Last edited by dave_with_beer_bottle; 10-10-2014 at 09:04.
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Dr_Knuckles
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Join Date: Mar 2005
Location: SW Florida
Old 10-23-2014 , 19:24   Re: [TF2] Be The Skeleton!
Reply With Quote #18

Quote:
Originally Posted by Amazing_Horse View Post
For me the override istn working. I want it as vip feauture but everyone can use it.

Any help?
Yeah the posted overrides in OP aren't working. You SHOULD be able to override:

sm_skeleton "flag"

and it should work but I would think that your vips would also be able to target others still.
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Mitchell
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Join Date: Mar 2010
Old 10-24-2014 , 14:14   Re: [TF2] Be The Skeleton!
Reply With Quote #19

Quote:
Originally Posted by Dr_Knuckles View Post
Yeah the posted overrides in OP aren't working. You SHOULD be able to override:

sm_skeleton "flag"

and it should work but I would think that your vips would also be able to target others still.
You're wrong. If you were to actually READ the OP, it says the override is "betheskeleton" and "betheskeleton_admin"
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