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Crossfire Bug Fixer


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-30-2012 , 12:05   Re: Crossfire Bug Fixer
Reply With Quote #11

Guess it's ok. Approved.
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_ck
Junior Member
Join Date: May 2013
Location: Russia, Togliatti
Old 05-19-2013 , 18:31   Re: Crossfire Bug Fixer
Reply With Quote #12

Quote:
Originally Posted by nihilanth View Post
[en]
i dont understand this one...

[ru]
чтото я не понимаю что это за баг.Это тот баг когда можно 'сломать' дверь в бункере?
Да,тот баг) когда бункер ломают)
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mlibre
Veteran Member
Join Date: Nov 2015
Location: return PLUGIN_CONTINUE
Old 01-22-2016 , 10:40   Re: Crossfire Bug Fixer
Reply With Quote #13

it is possible that the firing of the cannon does not affect the same computer?

I try to do this:

PHP Code:
public block_tower_fix(attackerFloat:flDamageiDamageBits)
{
    new 
ent=fm_find_ent_by_class(ent,"func_tankmortar")
    if(
ent){
        
set_pev(ent,pev_solid,SOLID_NOT)
        
fm_set_rendering(entkRenderFxNone,0,0,0,kRenderTransAdd,128)
        
set_task(0.5,"block_tower_fix")
    }
    if(
attacker != ent && <= attacker <= MaxPlayers && get_user_team(ent) == get_user_team(attacker))
        
SetHamParamEntity(1attacker)

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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 12-06-2016 , 02:01   Re: Crossfire Bug Fixer
Reply With Quote #14

Quote:
Originally Posted by GordonFreeman (RU) View Post
Maybe in feature: anti lamp kill
I need this
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EMREOYUN
New Member
Join Date: Feb 2019
Old 02-21-2019 , 11:46   Re: Crossfire Bug Fixer
Reply With Quote #15

Still tanks are usable and door is open. Doesn't work.
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