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Polymorph: Mod Manager


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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 03-24-2013 , 17:19   Re: Polymorph: Mod Manager
Reply With Quote #651

Quote:
Originally Posted by ScoobyDooo View Post
if you put a mod to be played for more than 1 map ( for example, for 3 maps,5,10, etc ),when the timeleft is almost over, the map voting starts...
in the map vote, the polymorph also adds the current map.

Example.
The current map is.. de_dust2

The 5 maps polymorph gives you to vote are:
1.de_dust
2.de_aztec
3.de_inferno
4.de_dust2
5.cs_assault

4 is the current map... this is the bug...can you fix it please ?
I made this modification for Conan1018 once a couple years ago. However, it does not include some other minor fixes but should work for you.
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rasik
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Join Date: Nov 2011
Old 04-25-2013 , 04:23   Re: Polymorph: Mod Manager
Reply With Quote #652

bro this plugin just rock ... much better than multimod .....

but i am having a problem .. the voting stuff is just not good for me ..


when i use the command "amx_votemod"

every time it shows "voting cant be done at this moment"

and the server had around 10 ppl ...

can u tll why it is happning ..
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 04-25-2013 , 22:56   Re: Polymorph: Mod Manager
Reply With Quote #653

What is the value of mp_timelimit?
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rasik
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Join Date: Nov 2011
Old 04-26-2013 , 00:30   Re: Polymorph: Mod Manager
Reply With Quote #654

"0" ooo thanks i changed the mptimelimit and its fine now ...

O.o BUT

and after going through this http://forums.alliedmods.net/showthread.php?t=92830

is there any way in this plugin to specify that if an "x" map is loaded then the mod will change to "x" like bb_kyku then mod changes to bb ..

In the debug mode it is showing some errors .. is that a big deal ???

Last edited by rasik; 04-30-2013 at 04:23. Reason: my noobs admin
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BloodBird
Member
Join Date: Jun 2010
Old 05-06-2013 , 00:23   Re: Polymorph: Mod Manager
Reply With Quote #655

This plugin is perfect for my server, and it works great, does not conflict with my individual or prefix map configs and plugin files.

There is only one thing I wish you had or could add to the plugin and that is nominations.
In a perfect world I always pictured a plugin like this allowing users to not just nominate maps to play but nominate the mods as well (i have more than 10), but if this plugin could just have map noms it would be perfect.

I would suspect if the mod for that map is not chosen the nomination would be null, but if it is chosen it would be nice if it would show up, that way people at least have an opportunity to play the map they want to.
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BloodBird
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Join Date: Jun 2010
Old 05-06-2013 , 03:08   Re: Polymorph: Mod Manager
Reply With Quote #656

Something else I've noticed is that there is a max mod limit for availability of mod voting, I have a total of 13 mods currently with plans to add at least 2 more, is it possible for me to increase the max mods to 15 or 20 or can you provide me possibly with a increased max mod version of this?
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 05-06-2013 , 15:48   Re: Polymorph: Mod Manager
Reply With Quote #657

If you have more than 10 mods right now then the limit has already been increased. You just need to do it again. See line 55 of the code and change it to what you need and then recompile.
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Last edited by fysiks; 05-06-2013 at 15:49.
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BloodBird
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Join Date: Jun 2010
Old 05-07-2013 , 14:08   Re: Polymorph: Mod Manager
Reply With Quote #658

I'm not very savvy with coding or working with editing plugins, can you be more specific as to what you mean, line 55 of the code for the .sma? and what do you mean when you say recompile? delete everything and add it back in?
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 05-07-2013 , 14:33   Re: Polymorph: Mod Manager
Reply With Quote #659

Yes, line 55 of the code. Then you can recompile it here to get a new .amxx. You only need to replace the .amxx file in your plugins folder. Make sure the file has exactly the same name as the one that is currently in the plugins folder (case sensitive).
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BloodBird
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Join Date: Jun 2010
Old 05-07-2013 , 16:32   Re: Polymorph: Mod Manager
Reply With Quote #660

Hey thanks a lot man, it worked, now I can have as many mods voted in as I want.
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