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Polymorph: Mod Manager


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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 05-15-2012 , 04:05   Re: Polymorph: Mod Manager
Reply With Quote #541

Are you using the most recent version? The mode that you select shouldn't create errors. I've seen similar errors before but I thought I fixed them.
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pratham966
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Join Date: Dec 2011
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Old 05-15-2012 , 04:32   Re: Polymorph: Mod Manager
Reply With Quote #542

Hey Bro,

I observed one problem in your plugin is when i shut down my server & again restart with batch file it starts server with map which is defined in batch file & the mod which was lastly closed during server shut down. Can you please fix this. You can make one plugin which can clear/delete your plugins-polymorph.ini file & start the default mod with one restart so that plugins-polymorph.ini file will get created automatically.

As in my server I am currently using below series of 4 mods;
1. GunGame
2. CSDM
3. Diablo II
4. Default CS1.6

This is my mod queue. Please help ASAP.

--ARNOLD

Last edited by pratham966; 05-24-2012 at 09:45.
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pratham966
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Join Date: Dec 2011
Location: I <3 my INDIA
Old 07-03-2012 , 10:54   Re: Polymorph: Mod Manager
Reply With Quote #543

fysiks please help man.... my server still facing the same issue...
I am waiting for your revert. My server sometimes starts with map containing batch file for every mod. Suppose running mod: basic cs then server gets shutdown.. new server starts mod changes since mapspermod over & the map will get selected as the map containing batch file ex. de_dust2 for me

Please help & thanks in advance
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fysiks
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Location: Flatland, USA
Old 07-03-2012 , 18:41   Re: Polymorph: Mod Manager
Reply With Quote #544

Quote:
Originally Posted by pratham966 View Post
Hey Bro,

I observed one problem in your plugin is when i shut down my server & again restart with batch file it starts server with map which is defined in batch file & the mod which was lastly closed during server shut down. Can you please fix this. You can make one plugin which can clear/delete your plugins-polymorph.ini file & start the default mod with one restart so that plugins-polymorph.ini file will get created automatically.
This is how it has to work. The way to "fix" this is to delete plugins-polymorph.ini in your batch file prior to starting the server.

P.S. Sorry I didn't get back to you sooner, I must have mistakenly closed a browser when I was looking at your post and forgot.
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Last edited by fysiks; 07-03-2012 at 18:42.
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pratham966
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Join Date: Dec 2011
Location: I <3 my INDIA
Old 07-04-2012 , 07:49   Re: Polymorph: Mod Manager
Reply With Quote #545

So when we will get the solution.... I am also trying to scratch my head alot.... lets see.... Please help bro

Thanks a lot in advance

--ARNOLD
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fysiks
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Old 07-04-2012 , 11:15   Re: Polymorph: Mod Manager
Reply With Quote #546

Quote:
Originally Posted by pratham966 View Post
So when we will get the solution.... I am also trying to scratch my head alot.... lets see.... Please help bro

Thanks a lot in advance

--ARNOLD
I gave you your answer already. I can't change the code if I want it to work at all. Take my suggestion and delete that file with the batch script (before starting the server).
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Last edited by fysiks; 07-04-2012 at 11:15.
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pratham966
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Old 07-04-2012 , 11:26   Re: Polymorph: Mod Manager
Reply With Quote #547

I already got your answer bro .... any idea? Any example to make it? Please i need help in that

Take Care
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fysiks
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Old 07-04-2012 , 11:28   Re: Polymorph: Mod Manager
Reply With Quote #548

Quote:
Originally Posted by pratham966 View Post
I already got your answer bro .... any idea? Any example to make it? Please i need help in that

Take Care
I don't know what you want. I gave you your answer. If you don't know how to use batch scripts then use Google to find out how. It's actually quite simple. I think the command to delete a file is "del" but Google will confirm.
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pratham966
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Join Date: Dec 2011
Location: I <3 my INDIA
Old 07-04-2012 , 11:57   Re: Polymorph: Mod Manager
Reply With Quote #549

Sorry to disturb you & taking your valuable time. Yes, I did it
Now everything works perfect. I found issue with the compatibility, but that too fixed. So many issues faced while making the server. Thanks a lot man. Your work n revert appreciated.
Many Thanks

--ARNOLD
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Old 07-06-2012, 04:01
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striker07
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Join Date: Mar 2012
Location: Solar System/Earth/Belgi
Old 08-04-2012 , 11:58   Re: Polymorph: Mod Manager
Reply With Quote #550

maybe i should ask this first:
How does mapspermod work? can i disable it so that when a map of the first mod is loaded the first mod will automaticly load and when a map of the second mod, the second mod will be loaded?

I'm having a few bugs with you're plugin and im not sure if its in the configs or not (using the defaults)
in my maps.ini i have listed all possible maps to play on my server.
in polymorph folder i have divided all those maps to play on my server into 2 (becous i have only 2 diffrent mods it can load)
so now when an admin changes to a map from the other mod (the mod not currently loaded) then it doesnt always change automaticly to that mod so that the previous mod is still loaded on the map that should start the second mod.

can you follow?


i.o.w. how can i ensure the correct mod will be loaded when a map is loaded without looking to mapspermod, i don't want a maximum per mod it just needs to start the amx_votemod whenever a mapvote would start on the end of the map
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