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[TF2] Quickplay problems?


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Mitchell
~lick~
Join Date: Mar 2010
Old 08-14-2012 , 14:29   [TF2] Quickplay problems?
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I currently have a box setup with 2 (so to believe) quickplay ready servers
I have followed the quickplay setup just fine, and googled around but i cannot find a solution to my srcds.exe saying this:
Quote:
Sending CMsgGameServerMatchmakingStatus (state=ServerMatchmakingState_NOT_PARTICIPATI NG)
EDIT: found the solution: tf_mm_servermode 1

Last edited by Mitchell; 08-14-2012 at 17:36.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 08-14-2012 , 14:51   Re: [TF2] Quickplay problems?
Reply With Quote #2

what is "Pinnion Repay"?
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Mitchell
~lick~
Join Date: Mar 2010
Old 08-14-2012 , 16:45   Re: [TF2] Quickplay problems?
Reply With Quote #3

Quote:
Originally Posted by Horsedick View Post
what is "Pinnion Repay"?
Don't worry about it ;)
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 08-14-2012 , 17:03   Re: [TF2] Quickplay problems?
Reply With Quote #4

Quote:
Originally Posted by Mitchell View Post
Don't worry about it ;)
I will worry about it, if you are doing something to undermine Pinion that could cost the rest of us...
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 08-14-2012 , 17:05   Re: [TF2] Quickplay problems?
Reply With Quote #5

Is this something we should be reporting to pinion? What are you doing?
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Mitchell
~lick~
Join Date: Mar 2010
Old 08-14-2012 , 17:18   Re: [TF2] Quickplay problems?
Reply With Quote #6

Quote:
Originally Posted by moxie2020 View Post
Is this something we should be reporting to pinion? What are you doing?
There's an edit button, and it's nothing illegal, when the player dies ever so often, it will re-show the advertisement, and the player has a chance to skip it, or turn it off (via !noads)
i.e. not breaking the terms or conditions of Pinion Agreement.

I guess since this is just a effing "oh he's exploiting pinnion" thread dosent seem like im going to get any help.

Making this whole topic, and it was just the: "tf_mm_servermode" needed to be set to 1 they should really document that into it.

Last edited by Mitchell; 08-14-2012 at 17:35.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 08-14-2012 , 17:51   Re: [TF2] Quickplay problems?
Reply With Quote #7

I wasn't asking to be harsh as I really don't care...but I was asking cause you were posting for a problem and posting what you were running and I had no idea of its function.

With that in mind I'm still not sure of what is going on but perhaps sending the server info to Valve would let them test out what the issue may be.
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Mitchell
~lick~
Join Date: Mar 2010
Old 08-14-2012 , 17:52   Re: [TF2] Quickplay problems?
Reply With Quote #8

Quote:
Originally Posted by Horsedick View Post
I wasn't asking to be harsh as I really don't care...but I was asking cause you were posting for a problem and posting what you were running and I had no idea of its function.

With that in mind I'm still not sure of what is going on but perhaps sending the server info to Valve would let them test out what the issue may be.
I posted a fix, sadly they never stated tf_mm_servermode cvar.
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Horsedick
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Join Date: Sep 2011
Old 08-14-2012 , 17:54   Re: [TF2] Quickplay problems?
Reply With Quote #9

Quote:
Originally Posted by Mitchell View Post
I posted a fix, sadly they never stated tf_mm_servermode cvar.
I believe they did in one of the mailing list postings from Fletcher, I don't know which one but it was just a while back when they announced the beta for Quickplay traffic.
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Mitchell
~lick~
Join Date: Mar 2010
Old 08-14-2012 , 18:04   Re: [TF2] Quickplay problems?
Reply With Quote #10

Quote:
Originally Posted by Horsedick View Post
I believe they did in one of the mailing list postings from Fletcher, I don't know which one but it was just a while back when they announced the beta for Quickplay traffic.
Well regular quickplay is 1, beta is 2 i may be wrong, but i havent seen that message.

Last edited by Mitchell; 08-14-2012 at 18:05.
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