Veteran Member
Join Date: Oct 2011
Location: banned country
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04-17-2012
, 23:47
Re: Bug con los models
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#26
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Quote:
Originally Posted by leonard19941
la cvar no funciona, si la pongo en 0 se quedan los models nuevos, hice restart, cambiar de mapa pero nada, la cvar no funciona
PHP Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <cstrike>
#include <engine>
#include <hamsandwich>
new sprite_blast;
new cvar_models;
new amount_rockets[33];
new bool:mw2_class[33];
new CT_Skins[4][][] = {
{ "sas", "codsas_leohas" },
{ "gsg9", "codgsg9_leohas" },
{ "urban", "codurban_leohas" },
{ "gign", "codgign_leohas"}
};
new Terros_Skins[4][][] = {
{ "arctic", "codarctic_leohas" },
{ "leet", "codleet_leohas" },
{ "guerilla", "codguerilla_leohas" },
{ "terror", "codterror_leohas" }
};
new const name[] = "Infiltrado";
new const description[] = "Tiene el Traje del Enemigo, 1 Rocket (Cohete) por Ronda, y 1/4 oportunidades de renacer en la Base Enemiga.";
new const weapons = 1<<CSW_MP5NAVY | 1<<CSW_DEAGLE | 1<<CSW_SMOKEGRENADE;
new const health = 20;
new const condition = 0;
new const intelligence = 10;
new const strength = 0;
public plugin_init()
{
register_plugin(name, "1.0", "PYRDYS");
cod_register_class(name, description, weapons, health, condition, intelligence, strength);
register_touch("rocket", "*" , "RocketTouch");
register_event("ResetHUD", "ResetHUD", "abe");
RegisterHam(Ham_Spawn, "player", "Spawn", 1);
cvar_models = register_cvar("cod_models", "1"); // 0 - Use the default models. 1 - Use the new models.
}
public plugin_precache()
{
sprite_blast = precache_model("sprites/cod_leohas/dexplo.spr");
precache_model("models/cod_leohas/rpgrocket.mdl");
}
public cod_class_enabled(id)
{
mw2_class[id] = true;
amount_rockets[id] = 1;
}
public cod_class_disabled(id)
{
ChangeSkins(id, 1);
mw2_class[id] = false;
}
public Spawn(id)
{
if(!is_user_alive(id))
return;
if(!mw2_class[id])
return;
if(random_num(1, 4) == 1)
{
new CsTeams:team = cs_get_user_team(id);
cs_set_user_team(id, (team == CS_TEAM_CT)? CS_TEAM_T: CS_TEAM_CT);
ExecuteHam(Ham_CS_RoundRespawn, id);
cs_set_user_team(id, team);
}
ChangeSkins(id, 0);
}
public ChangeSkins(id, reset)
{
if (!is_user_connected(id))
return PLUGIN_CONTINUE;
if(get_pcvar_num(cvar_models))
if(reset)
cs_reset_user_model(id);
else
{
new num = random_num(0, 3), cvar = get_pcvar_num(cvar_models);
cs_set_user_model(id, (cs_get_user_team(id) == CS_TEAM_T)? CT_Skins[num][cvar]: Terros_Skins[num][cvar]);
}
return PLUGIN_CONTINUE;
}
public cod_class_skill_used(id)
{
if (!amount_rockets[id])
{
client_print(id, print_center, "Has utilizado todos tus Rockets (Cohetes)!");
return PLUGIN_CONTINUE;
}
if (is_user_alive(id))
{
amount_rockets[id]--;
new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
entity_get_vector(id, EV_VEC_v_angle, vAngle);
entity_get_vector(id, EV_VEC_origin , Origin);
new Ent = create_entity("info_target");
entity_set_string(Ent, EV_SZ_classname, "rocket");
entity_set_model(Ent, "models/cod_leohas/rpgrocket.mdl");
vAngle[0] *= -1.0;
entity_set_origin(Ent, Origin);
entity_set_vector(Ent, EV_VEC_angles, vAngle);
entity_set_int(Ent, EV_INT_effects, 2);
entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
entity_set_edict(Ent, EV_ENT_owner, id);
VelocityByAim(id, 1000 , Velocity);
entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
}
return PLUGIN_CONTINUE;
}
public RocketTouch(ent)
{
if (!is_valid_ent(ent))
return;
new attacker = entity_get_edict(ent, EV_ENT_owner);
new Float:fOrigin[3];
entity_get_vector(ent, EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
new entlist[33];
new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid))
continue;
cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24));
}
remove_entity(ent);
}
public ResetHUD(id)
amount_rockets[id] = 1;
public client_disconnect(id)
{
new ent = find_ent_by_class(0, "rocket");
while(ent > 0)
{
if(entity_get_edict(id, EV_ENT_owner) == id)
remove_entity(ent);
ent = find_ent_by_class(ent, "rocket");
}
}
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probalo sin el plugin de connor.. poray te interfiere... me dijiste q querias esto para un server q no tenia los models nuevos xD
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