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[TF2] Patch for player attachments (MM:S and SM)


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jameless
Veteran Member
Join Date: Jan 2010
Old 07-31-2010 , 13:19   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #121

I think because the patch creates a prop_physics instead of a prop_physics_override or even a prop_dynamic is why when you attempt to change the skin value of a model you place on it, the entity becomes invisible. Is there anyway you can change this so we can have proper team colors in other plugins? I realize the actual selection of the skin for team color has to be done in a different plugin. But I think the prop_physics is preventing us from being able to do so.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-01-2010 , 15:26   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #122

Would it be permissible to use the Guitar (from the Frontier Justice taunt) as a hat? I was thinking of trying to add it as a hat on my server.
I know it will probably be glitched, but still, is it permissible?

Last edited by FlaminSarge; 08-01-2010 at 16:04.
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Monkee
New Member
Join Date: Aug 2010
Old 08-02-2010 , 10:58   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #123

I keep getting an allert from AVG that attachables/bin/attachables_mm.dll is infected with Win32/Heur virus....

There are alot of false alerts about this virus on the internet, it is a pain to remove it seems if it is a virus.

Just curious if anyone else has had this issue, I read / scanned quite afew pages and see no comments on it, thought i would ask....
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 08-02-2010 , 11:40   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #124

Addons are hacks and hacks look similar to viruses so a virus scanner will think its a virus when its really not. Im guessing it chooses what virus it is based on how similar the hack is to the virus.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-02-2010 , 12:09   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #125

As was also said by voogru somewhere in the thread, it's due to the packing used on file to prevent any reverse engineering. The packer is also used on a lot of viruses because it's one of the best available.
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 08-18-2010 , 14:15   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #126

Hi Voogru,

I tried contacting you via steamchat but did not succeed in this.

We are still having problems with teamcolors like i discussed with you earlier. I passed on the fix you suggested to Damizean but he said he could not fix it because the way you made the patch won't let him. Can you please read this page and the next one? Start reading from post 1246.

http://forums.alliedmods.net/showthr...98651&page=125

Me and a lot of others would be very thankful if you could fix this.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 08-18-2010 , 15:34   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #127

Quote:
Originally Posted by eraserhead View Post
Hi Voogru,

I tried contacting you via steamchat but did not succeed in this.

We are still having problems with teamcolors like i discussed with you earlier. I passed on the fix you suggested to Damizean but he said he could not fix it because the way you made the patch won't let him. Can you please read this page and the next one? Start reading from post 1246.

http://forums.alliedmods.net/showthr...98651&page=125

Me and a lot of others would be very thankful if you could fix this.
Also having some trouble with this patch not working on some servers at all.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 09-01-2010 , 00:32   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #128

Anyone using this on a windows tf2 server? It seem to prevent my from starting up
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Specter
Junior Member
Join Date: Jan 2010
Location: Turkey
Old 09-01-2010 , 05:53   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #129

Quote:
Originally Posted by Thraka View Post
Anyone using this on a windows tf2 server? It seem to prevent my from starting up
Yes my server also does not start anymore.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 09-01-2010 , 09:17   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #130

Which is really weird because I can load it manually and it doesn't crash the server. But auto loading on startup seems to kill it.
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