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Map Randomly Rotating


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OrangePaw
Junior Member
Join Date: Aug 2012
Location: Florida
Old 12-28-2014 , 08:57   Map Randomly Rotating
Reply With Quote #1

Hello all.

I use Mapchooser and RocktheVote and I do not know if it is related but, if we are playing a map and say it is a control point map, after 3 point captures the map ends.

Any idea what might be causing this?

~OP
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 12-28-2014 , 12:17   Re: Map Randomly Rotating
Reply With Quote #2

I would assume it something with the game mode ... time limit or rounds kind of deal.

what kind of cvars does the cp map run and what mapchooser settings do you use?
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OrangePaw
Junior Member
Join Date: Aug 2012
Location: Florida
Old 12-28-2014 , 15:04   Re: Map Randomly Rotating
Reply With Quote #3

I will admit I'm not "advanced" enough to have per map settings.

We use just a general config.

Code:
//Server Cvars
mp_footsteps "1"
mp_autoteambalance "1"
mp_autoteambalance_delay "60"
mp_autoteambalance_warning_delay "30"
mp_teams_unbalance_limit "2"
mp_autokick "0"
mp_forcecamera "0"
sv_alltalk "1"
sv_pausable "0"
sv_consistency "1"
sv_gravity "350"
sv_cheats "0"
sv_allowupload "1"
sv_allowdownload "1"
sv_maxspeed "320"
sv_voiceenable "1"
mp_allowspectators "1"
mp_timelimit "30"
sv_timeout "65"
sv_turbophysics "1"
tf_classlimit "5"
mp_disable_respawn_times "1"

//Round Cvars
mp_winlimit "5"
mp_maxrounds "5"
As for mapchooser...

Code:
// This file was auto-generated by SourceMod (v1.6.3)
// ConVars for plugin "mapchooser.smx"


// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
sm_extendmap_fragstep "10"

// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
sm_extendmap_roundstep "5"

// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
sm_extendmap_timestep "15"

// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
sm_mapvote_dontchange "1"

// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_endvote "1"

// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
sm_mapvote_exclude "5"

// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
sm_mapvote_extend "0"

// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
sm_mapvote_include "5"

// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_novote "1"

// Hold run of votes if winning choice is less than a certain margin
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_runoff "0"

// If winning choice has less than this percent of votes, hold a runoff
// -
// Default: "50"
// Minimum: "0.000000"
// Maximum: "100.000000"
sm_mapvote_runoffpercent "50"

// Specifies when to start the vote based on time remaining.
// -
// Default: "3.0"
// Minimum: "1.000000"
sm_mapvote_start "3.0"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
sm_mapvote_startfrags "5.0"

// Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
sm_mapvote_startround "0.0"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
sm_mapvote_voteduration "20"
Sorry if this isn't the information you are looking for.

Thanks in advance for your help.

~OP
OrangePaw is offline
hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 12-28-2014 , 22:15   Re: Map Randomly Rotating
Reply With Quote #4

I can't remember how the cp maps work, but I'm pretty sure they do have their own map cfg. And it seems like when you say capture a point (or the majority of the capture points) that wins you the round?

So what are you expecting? you do have a low mp_maxrounds maybe that is the issue?
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 12-28-2014 , 23:52   Re: Map Randomly Rotating
Reply With Quote #5

To add on from what hamilton5 said, the issue could be related to the maxrounds.

If someone joins it may initiate the first round, being 1, another player joins, that round ends, and now round 2 begins. You play a few rounds, 3-4 and the game ends what seems early. This is what I've noticed lately, but this could be unrelated.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 12-29-2014 , 09:51   Re: Map Randomly Rotating
Reply With Quote #6

TF2 maps generally act differently depending on the type of map:
  • Ends immediately at timelimit
    • Any map if mp_match_end_at_timelimit is set to 1
    • 5CP
    • CTF
  • Ends at round change if less than 5 minutes are left on the clock
    • A/D CP
    • SD
    • RD
    • TC
    • KOTH
    • Payload
    • Payload Race
  • Ends at round change if less than 0 minutes are left on the clock
    • Arena
  • Ends after last wave is successfully completed
    • MvM

However, for every game mode except MvM, this is actually a setting in the map file itself. That's why you see maps like cp_gorge which, despite being an A/D CP map, still ends when time runs out.

The map setting in question seems to be the team_control_point_master's "Play all rounds before changelevel" setting, but I could be wrong.
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Last edited by Powerlord; 12-29-2014 at 09:51.
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