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L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)


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Pyc
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Join Date: Jan 2014
Old 07-04-2016 , 19:39   Re: L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)
Reply With Quote #11

I fully re-install l4d2 server and don't getting this crash
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cravenge
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Old 07-11-2016 , 06:10   Re: L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)
Reply With Quote #12

Same here, every now and then, all my DS (Coop, Realism, and Versus) crash during map change especially in L4D2 stock campaigns (Dead Center - The Parish). However, for L4D1 stock campaigns + The Passing and Cold Stream, no crashes at all so my temporary fix was modify ACS plugin to let the players play those campaigns only.

EDIT: Windows issue, but I think it's related to the game update.

EDIT 2: Downloaded a useful program called ProcMon (Process Monitor) and every time, it crashes, I scan the log and in the last, this always appears:

Quote:
info "map_changelevel" BUFFER OVERFLOW
Thread Exit
Thread Exit
Thread Exit
Thread Exit
Thread Exit
Thread Exit
Thread Exit
Thread Exit
Process Exit

Last edited by cravenge; 07-11-2016 at 06:14.
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Electr000999
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Join Date: Aug 2011
Old 07-11-2016 , 09:15   Re: L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)
Reply With Quote #13

i found temp fix my issue about steam works fail add in server.cfg:
Code:
sm_cvar steamworks_immediate_upload	0
sm_cvar steamworks_stats_disable	1
i never crashed after this (for 2 weaks), but.. in this case my servers not send stats in steam.

cravenge i not know how you can use The Passing on first map this crash after round end in 90% of cases with more 4 players, this most of badly campains what valve made.

Last edited by Electr000999; 07-11-2016 at 09:19.
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Scp106
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Join Date: Jun 2014
Location: Russia, Moscow
Old 04-23-2019 , 16:55   Re: L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)
Reply With Quote #14

Any fixes? My server crashes every day with this error.
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Lux
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Old 04-23-2019 , 18:52   Re: L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)
Reply With Quote #15

Disabling stats help.

Removing tickrate enabler helps as that causes perf to get worse overtime.

Forcing map changes with sm_map/changelevel causes perf to get worse overtime because of vscript system leaking like a bottom less bucket when you force map changes with cmds.(Use this instead to changemaps https://github.com/LuxLuma/Left-4-fi..._levelchanging) just replace whatever plugin you use to changemap with the native or call the cmd.

aside from removing tickrate enabler i did not do, remove my crashing with these kinds of causes all gone and awful perf leak gone too using my l4d2_levelchanging method.
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asherkin
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Old 04-27-2019 , 06:20   Re: L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)
Reply With Quote #16

Quote:
Originally Posted by Lux View Post
Forcing map changes with sm_map/changelevel causes perf to get worse overtime because of vscript system leaking like a bottom less bucket when you force map changes with cmds.(Use this instead to changemaps https://github.com/LuxLuma/Left-4-fi..._levelchanging) just replace whatever plugin you use to changemap with the native or call the cmd.
Why not just fix this in SM?
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Lux
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Old 04-27-2019 , 10:26   Re: L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)
Reply With Quote #17

Quote:
Originally Posted by asherkin View Post
Why not just fix this in SM?
I'm not even sure where to start.

If you mean modding the sm_map
https://github.com/alliedmodders/sou...ommands/map.sp
I can make a pull-request with some changes is that what you mean?

But the Native ForceChangeLevel will need some love too, i need to find a better method that does not involve creating an entity, This problem is only known from linux for me windows never been around it long enough to feel if this effect happens.
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Last edited by Lux; 04-27-2019 at 10:31.
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TrueSurvivor
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Join Date: Jun 2010
Old 04-27-2019 , 10:47   Re: L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)
Reply With Quote #18

Personally as I host a bunch L4D2 Competitive Servers, the only issue for me was a crash being caused by ladder_rambos.
I don't know if you're using this, but I figured I might as well throw it out there.

As stated before, extensions and perhaps gamedata when called directly should be thing to look at.
The game itself runs fine in "vanilla" state.
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Lux
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Old 04-27-2019 , 11:16   Re: L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)
Reply With Quote #19

Yea i know about that issue do you know if anything else is broken?


Code:
			"CTerrorPlayer::PreThink__SafeDropLogic"
			{
				"linux"		"181"
				"windows"	""
			}
That is what is broken, i thought fixed it yesterday but turns out was uploading it to wrong server -_-

When i can be bothered with it ill have a go need to look at what visor has done and what was patched.

Edit:
nvm the offset looks fine unsure right now why it crash.
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Last edited by Lux; 04-27-2019 at 15:13.
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Scp106
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Old 04-27-2019 , 13:43   Re: L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)
Reply With Quote #20

Quote:
Originally Posted by Lux View Post
Disabling stats help.
Isn't it makes server useless for steam players (public server)?
NO!
That's why

Quote:
Originally Posted by Lux View Post
Removing tickrate enabler helps as that causes perf to get worse overtime.
Back to vanilla double ping? I don't get it...
Fixed with this plugin
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Last edited by Scp106; 05-08-2019 at 15:17.
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