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[ANY] SteamWorks


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pilger
Senior Member
Join Date: Sep 2010
Old 01-07-2015 , 21:56   Re: [ANY] SteamWorks
Reply With Quote #231

Quote:
Originally Posted by KyleS View Post
Your game is using a newer version of the iface.
Ok, you lost me there. iface looks like an interface developed by Steve Jobs team.

Is it possible to downgrade my "iface" or is it inherent of srcds? Any ideas on how to solve this?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 01-08-2015 , 10:09   Re: [ANY] SteamWorks
Reply With Quote #232

Quote:
Originally Posted by KyleS View Post
Your game is using a newer version of the iface.
https://forums.alliedmods.net/showpo...5&postcount=23

Speaking of which, is this extension going to be forever compiled against 1.28? 1.28 is almost a year old now and 1.29/1.29a, 1.30, and 1.31 have all come out since then.
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Last edited by Powerlord; 01-08-2015 at 10:09.
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pilger
Senior Member
Join Date: Sep 2010
Old 01-08-2015 , 11:39   Re: [ANY] SteamWorks
Reply With Quote #233

Oh, come on. People here just told me, literally days ago, to switch from SteamTools to SteamWorks.

Now this.

Dammit. Back to the drawing board then.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 01-08-2015 , 16:11   Re: [ANY] SteamWorks
Reply With Quote #234

Quote:
Originally Posted by pilger View Post
Oh, come on. People here just told me, literally days ago, to switch from SteamTools to SteamWorks.

Now this.

Dammit. Back to the drawing board then.
You could provide gamedata if the layout up to the supported functions are the same. You could even compile it against your games SDK and follow it that way.


Quote:
Originally Posted by Powerlord View Post
https://forums.alliedmods.net/showpo...5&postcount=23

Speaking of which, is this extension going to be forever compiled against 1.28? 1.28 is almost a year old now and 1.29/1.29a, 1.30, and 1.31 have all come out since then.
Is there a reason to update? I don't think I've released any new code?

Last edited by KyleS; 01-08-2015 at 16:12.
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yusufali
Member
Join Date: Feb 2014
Old 01-09-2015 , 17:09   Re: [ANY] SteamWorks
Reply With Quote #235

has this been implemented in the updater plugin?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 01-10-2015 , 14:17   Re: [ANY] SteamWorks
Reply With Quote #236

Quote:
Originally Posted by KyleS View Post
You could provide gamedata if the layout up to the supported functions are the same. You could even compile it against your games SDK and follow it that way.


Is there a reason to update? I don't think I've released any new code?
I was under the impression that problem was due to a change on the SteamWorks side, which is why I asked it.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 01-10-2015 , 18:46   Re: [ANY] SteamWorks
Reply With Quote #237

Quote:
Originally Posted by yusufali View Post
has this been implemented in the updater plugin?
Yes.
Quote:
Originally Posted by Powerlord View Post
I was under the impression that problem was due to a change on the SteamWorks side, which is why I asked it.
Right, but not all games have that version. It's the version of iface called. If there was a callback from Steam, or something less-broken that didn't clear on future calls; it wouldn't be a whole thing.
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yusufali
Member
Join Date: Feb 2014
Old 01-11-2015 , 02:10   Re: [ANY] SteamWorks
Reply With Quote #238

So would this extension be better to use over Steamtools(https://forums.alliedmods.net/forumdisplay.php?f=147)

I'm assuming that because this extension supports more games (including TF2) it will most likely be updated in case of a bug?
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Sarabveer
Veteran Member
Join Date: Feb 2014
Old 01-11-2015 , 15:36   Re: [ANY] SteamWorks
Reply With Quote #239

Quote:
Originally Posted by yusufali View Post
So would this extension be better to use over Steamtools(https://forums.alliedmods.net/forumdisplay.php?f=147)

I'm assuming that because this extension supports more games (including TF2) it will most likely be updated in case of a bug?
SteamTools only supports TF2. SteamWorks is basically SteamTools but it removes broken compnents, and it is compiled with the official Valve SDK which makes it compatible with most Source based games.
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DarkSoroush
Member
Join Date: Jan 2015
Old 01-13-2015 , 22:11   Re: [ANY] SteamWorks
Reply With Quote #240

Bug:

When using "SteamWorks_SetHTTPRequestContextValue", if you try to send a negative number as data2, you later receive a -1 from data1.
For now my workaround was to send the negative number as data1 and other number which I know not going to be negative as the second context variable (data2).

Code:
SteamWorks_SetHTTPRequestContextValue(handle, 10, -200000);

Last edited by DarkSoroush; 01-13-2015 at 22:12.
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