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BlockMaker Framework


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 12-20-2009 , 07:12   Re: BlockMaker Framework
Reply With Quote #11

Good job.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 12-20-2009 , 07:15   Re: BlockMaker Framework
Reply With Quote #12

I hope it's the end of all those threads about bcm help.
I hope this version si gonna be the official and unique version used.

Good job.
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cikjam
Senior Member
Join Date: Feb 2009
Location: Australia
Old 12-20-2009 , 07:54   Re: BlockMaker Framework
Reply With Quote #13

If its going to be the official and unique version used its got to have a lot of good and new default stuff.

Btw, make the glass not break when you walk on it. Only break when u stab it.
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joropito
AlliedModders Donor
Join Date: Mar 2009
Location: pfnAddToFullPack
Old 12-20-2009 , 09:45   Re: BlockMaker Framework
Reply With Quote #14

Quote:
Originally Posted by xPaw View Post
Damn I was working on the same thing. But as i see your API is not so finished, it doesnt have params, renderings, and such crap
I made a simple api to let block developers make their own customizations at bloc/plugin side.
The core of this framework is to forward to another plugins the main calls (think, pre/postthink, etc).
At this time I only have in mind those that I show in the main post, but this could be grow at demand.
For example you can even change some rendering at block_Spawn call

Quote:
Originally Posted by cikjam View Post
Woudln't it be easier with a menu? Instead of always going to console or binding like 10 keys.
As I said in main post, menu will be done as an external plugin, but will be made.
I'm going to extend the API to let full interact with this plugin.

Quote:
Originally Posted by ConnorMcLeod View Post
I hope it's the end of all those threads about bcm help.
I hope this version si gonna be the official and unique version used.
I hope so

Quote:
Originally Posted by grimvh2 View Post
A little competition cant harm right?
What's the sense to that? I don't think this is for search who has better ideas or not, I think this is for helping people.
I appreciate anyone who wants to join this challenge to help people with ideas, knowledge even with documentation (the most tedious task)

Quote:
Originally Posted by cikjam View Post
Btw, make the glass not break when you walk on it. Only break when u stab it.
As I said, those are only examples.
I could release a new version, even you may have a cvar in bmfw_glass to allow people choose between break/non-break glass block.


Approvers/Moderators
Is there a way to have the include file in webcompiler?
I saw that a few other plugins have it.

Thanks all
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Last edited by joropito; 12-20-2009 at 09:49.
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grimvh2
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Join Date: Nov 2007
Location: Fishdot Nation
Old 12-20-2009 , 10:44   Re: BlockMaker Framework
Reply With Quote #15

Quote:
Originally Posted by joropito View Post

What's the sense to that? I don't think this is for search who has better ideas or not, I think this is for helping people.
I appreciate anyone who wants to join this challenge to help people with ideas, knowledge even with documentation (the most tedious task)
I was talking to xPaw who was making the same.
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Javivi
AlliedModders Donor
Join Date: Dec 2008
Old 12-20-2009 , 10:54   Re: BlockMaker Framework
Reply With Quote #16

Nice job joropito
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laziboi72
Senior Member
Join Date: Aug 2009
Location: deathrun_temple
Old 12-20-2009 , 11:28   Re: BlockMaker Framework
Reply With Quote #17

awsome!
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AfteR.
Veteran Member
Join Date: Dec 2008
Location: λ
Old 12-20-2009 , 11:32   Re: BlockMaker Framework
Reply With Quote #18

Nice plugin

Here's a crab

;)
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kielor
Senior Member
Join Date: Jan 2009
Location: Russia, Novosibirsk
Old 12-24-2009 , 08:28   Re: BlockMaker Framework
Reply With Quote #19

awesome, tried to make the same, but put on for it
looked a code - some criticism:
1. use fakemeta
2. make all data in Array:blablabla(yea, yea I know it take much CPU usage but the amount of blocks is not limited and there's no NULLs)

also a suggestion - try to make something as a RegisterHam function for touches, so you can handle player touch and some another touch differently, without unnecessary code(if you know what i mean ;P)

if you need any help, my steam - pifagora

p.s. +k
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joropito
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Join Date: Mar 2009
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Old 12-24-2009 , 08:58   Re: BlockMaker Framework
Reply With Quote #20

Quote:
Originally Posted by kielor View Post
1. use fakemeta
Why? At this time, I guess, I'm not using nothing that fakemeta could improve in performance.

Quote:
Originally Posted by kielor View Post
2. make all data in Array:blablabla(yea, yea I know it take much CPU usage but the amount of blocks is not limited and there's no NULLs)
Maybe, I have to get some time to think about it and right now I'm starting to my holidays until Jan-18

Quote:
Originally Posted by kielor View Post
also a suggestion - try to make something as a RegisterHam function for touches, so you can handle player touch and some another touch differently, without unnecessary code(if you know what i mean ;P)
I think I will make some multiforwards, but I have to work on that.

Thanks
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