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[TF2] Automatic Steam Update


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Pitbull3
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Join Date: Aug 2009
Location: Degree-Gaming.com
Old 06-01-2012 , 00:48   Re: [ANY] Automatic Steam Update
Reply With Quote #101

All of my tf2 servers are auto-restarting 24/7 as of 5/31's tf2 update.. anything broken that we know of? I just get slammed with the same message...

Code:
L 06/01/2012 - 00:47:48: -------- Mapchange to cp_dustbowl --------
L 06/01/2012 - 00:47:48: [adsql.smx] [AdsQL} - Read Server ID 'server0123' from configs/adsql/serverid.txt
L 06/01/2012 - 00:47:48: [funcommandsX.smx] Game detected as Team Fortress 2: Source (GAME_TF2)
L 06/01/2012 - 00:47:48: [pinion_adverts.smx] [MOTD Plugin] Found game: tf
L 06/01/2012 - 00:47:54: [adsql.smx] [AdsQL] - Connected Successfully to Database
L 06/01/2012 - 00:47:58: [auto_steam_update.smx] Received a master server restart request, and there are no players in the server. Restarting to update.
L 06/01/2012 - 00:47:58: Log file closed.
L 06/01/2012 - 00:48:03: SourceMod log file session started (file "L20120601.log") (Version "1.4.2")
L 06/01/2012 - 00:48:03: -------- Mapchange to cp_dustbowl --------
L 06/01/2012 - 00:48:03: [adsql.smx] [AdsQL} - Read Server ID 'server0123' from configs/adsql/serverid.txt
L 06/01/2012 - 00:48:03: [funcommandsX.smx] Game detected as Team Fortress 2: Source (GAME_TF2)
L 06/01/2012 - 00:48:03: [pinion_adverts.smx] [MOTD Plugin] Found game: tf
L 06/01/2012 - 00:48:09: [adsql.smx] [AdsQL] - Connected Successfully to Database
L 06/01/2012 - 00:48:13: [auto_steam_update.smx] Received a master server restart request, and there are no players in the server. Restarting to update.
Damn plugin was running my servers rampant causing my box to run at %100 Memory usage =(

Last edited by Pitbull3; 06-01-2012 at 01:00. Reason: had to add rant
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 06-01-2012 , 07:18   Re: [ANY] Automatic Steam Update
Reply With Quote #102

All I can guess is your server is getting spammed with fake packets from an attacker. That or the master server is on the fritz... I haven't checked my servers yet.

I don't even see how this thing would take up 100% of memory.
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Last edited by Dr. McKay; 06-01-2012 at 07:21.
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Pitbull3
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Join Date: Aug 2009
Location: Degree-Gaming.com
Old 06-01-2012 , 07:27   Re: [ANY] Automatic Steam Update
Reply With Quote #103

manually ran a steam update and it fixed the issue, haven't enabled the steam_updater plugin yet..

Can't really afford the 3+ hour downtime on some very popular servers, just would like a definitive answer on if there has been any other issues reported about steam updates.

Also, what are you going to do about the spoofing attacks? Are you planning on updating the code of finding a fix to stop the attackers?
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 06-01-2012 , 07:34   Re: [ANY] Automatic Steam Update
Reply With Quote #104

Quote:
Originally Posted by Pitbull3 View Post
manually ran a steam update and it fixed the issue, haven't enabled the steam_updater plugin yet..

Can't really afford the 3+ hour downtime on some very popular servers, just would like a definitive answer on if there has been any other issues reported about steam updates.

Also, what are you going to do about the spoofing attacks? Are you planning on updating the code of finding a fix to stop the attackers?
There's not really much I can do, unfortunately. All I can do is set a cooldown period between updates (i.e. don't trigger a restart if there was an update within the past 12 hours), but that would cause updates that release in very quick succession to not trigger a restart.
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Pitbull3
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Join Date: Aug 2009
Location: Degree-Gaming.com
Old 06-01-2012 , 08:16   Re: [ANY] Automatic Steam Update
Reply With Quote #105

Well I appreciate your help, great plugin.
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 06-19-2012 , 21:07   Re: [ANY] Automatic Steam Update
Reply With Quote #106

Would it be possible to add a new command Time remaining before notification displays to players? I have 5 versions of SRCDS running on my dedicated server and if all of them go down at once then the HLDSUpdatetool will update each one at the same time and this usually causes the download to go extremely slowly. Same deal when the servers are starting up again, if more than 1 is starting up at once it will take a while.

To avoid this I put a 5 minute delay in each servers config file so they update 5 minutes apart from eachother. This works well but it also means that the server with the longest upate delay (25 minutes) will spam the update notification for the full 25 minutes. All I want is for the notification to display for the remaining 5 minutes or so, is it possible... Did any of that even make sense? haha.
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Horsedick
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Join Date: Sep 2011
Old 06-19-2012 , 21:47   Re: [ANY] Automatic Steam Update
Reply With Quote #107

Yeah I got a similar problem got 7 instances of SRCDS running and all go down at same time and try to come up at some time... well most of the time. Just depends on how fast each one get a "hand shake" to start downloading then update.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 06-19-2012 , 23:50   Re: [ANY] Automatic Steam Update
Reply With Quote #108

Quote:
Originally Posted by Snaggle View Post
Would it be possible to add a new command Time remaining before notification displays to players? I have 5 versions of SRCDS running on my dedicated server and if all of them go down at once then the HLDSUpdatetool will update each one at the same time and this usually causes the download to go extremely slowly. Same deal when the servers are starting up again, if more than 1 is starting up at once it will take a while.

To avoid this I put a 5 minute delay in each servers config file so they update 5 minutes apart from eachother. This works well but it also means that the server with the longest upate delay (25 minutes) will spam the update notification for the full 25 minutes. All I want is for the notification to display for the remaining 5 minutes or so, is it possible... Did any of that even make sense? haha.
Yeah, I never thought of that. I'll add it in soon.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 06-20-2012 , 00:11   Re: [ANY] Automatic Steam Update
Reply With Quote #109

Plugin updated to v1.6.0. Changelog:
  • Added auto_steam_update_message_display_time cvar
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 06-20-2012 , 08:43   Re: [ANY] Automatic Steam Update
Reply With Quote #110

You the man, thanks
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