Well, somehow I managed to make my server unjoinable again.
Reinstalled the entire server, ran it with and without SourceMod, MetaMod and L4DToolz and still nothing.
The fix addressed in
part one appears to no longer work.
Ports are open.
SRCDS and L4D2 are allowed in SimpleWall.
Disabling it doesn't do anything.
Using these parameters:
Code:
srcds.exe -autoupdate -steam -condebug -debug -usercon -console -nobreakpad -insecure -dev -game left4dead2 -ip PrivateIP -tickrate 100 +hostport 27000 +port 27000 +precache_all_survivors 1 +map c1m1_hotel +fps_max 300
Quote:
Originally Posted by Bacardi
Try simple way first:
Code:
srcds.exe -console -game left4dead2 +map c1m1_hotel
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Also tried that, didn't work either.
"stats;status" dumps the following:
Code:
CPU In Out Uptime Users FPS Players
1.53 0.00 0.00 0 0 29.65 0
hostname: The Hellhole of The Elliot
version : 2.2.2.5 8490 insecure (unknown)
udp/ip : 192.168.X.XXX:27XXX [ public 201.XXX.XXX.XXX:27XXX ]
os : Windows Dedicated
map : c1m1_hotel
players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)
# userid name uniqueid connected ping loss state rate adr
#end
Quote:
Originally Posted by Bacardi
Does your private IP start 192.168.x.x ?
Your public IP, is not in these IP range ?
Code:
10.0.0.0 — 10.255.255.255;
172.16.0.0 — 172.31.255.255;
192.168.0.0 — 192.168.255.255
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Private and Public IP are different from each other.
So, am I out of luck now? Maybe I should wait until this issue magically fixes by itself.