When bullets hit a surface, the game will show different particle type effects based on what type of surface a bullet hits (ex. grass, sand, brick, etc). Is there a way to replicate this in-game effect?
Example. Bullets are hitting sand (red circle), and dust particles are shown where the bullets are hitting (arrow pointing):
I am hoping there is a way to do this by a function call and just specifying the vector where it should occur.
Thanks!
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