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Surface Impact Effect


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scorpius2k1
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Join Date: Feb 2016
Old 05-21-2022 , 09:56   Surface Impact Effect
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When bullets hit a surface, the game will show different particle type effects based on what type of surface a bullet hits (ex. grass, sand, brick, etc). Is there a way to replicate this in-game effect?

Example. Bullets are hitting sand (red circle), and dust particles are shown where the bullets are hitting (arrow pointing):


I am hoping there is a way to do this by a function call and just specifying the vector where it should occur.

Thanks!
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