Raised This Month: $12 Target: $400
 3% 

[L4D & L4D2] Extinguisher & Flamethrower (1.23) [25-May-2023]


Post New Thread Reply   
 
Thread Tools Display Modes
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-18-2013 , 14:17   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.8.3) [18-Aug-2013]
Reply With Quote #51

Updated:

1.8.3 (18-Aug-2013)
- Fixed the Extinguisher being active when using a mounted gun. - Thanks to "Herbie" for reporting.
__________________
Silvers is offline
scarface50
Junior Member
Join Date: Mar 2014
Old 03-17-2014 , 19:32   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.8.3) [18-Aug-2013]
Reply With Quote #52

I get the extinguisher but i cant seem to shoot anything from it, it just shoots from the gun i am holding. Any ideas?
scarface50 is offline
Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 03-18-2014 , 10:33   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.8.3) [18-Aug-2013]
Reply With Quote #53

You have a possible clash with another plugin. Try moving your added plugins to the disabled folder to see if it works, If it does work as it should you have a plugin conflict, It's now just a case of weeding out the offending plugin.

I always have a second installation of sourcemod (renamed) with no plugins for testing purposes.
When I need to test for plugin clashes I simply swap the sourcemod folder names around, add the plugin I want to test and test. When finished testing, swap the folder names back.
__________________
Dead Men Fighting L4D2 8 Man Dead Men Fighting UK

Last edited by Munch; 03-18-2014 at 17:54. Reason: Removed irrelevant info
Munch is offline
scarface50
Junior Member
Join Date: Mar 2014
Old 03-23-2014 , 17:25   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.8.3) [18-Aug-2013]
Reply With Quote #54

Nope still doesn't work, i put all my added plugins in the disabled folder and only had the extinguisher one enabled, yet it still does not work I've read everything over and over, i have the latest version of sdk hooks, i have color.inc and i installed the attached files and i have compiled the plugin. All of the other mods i have installed from sourcemod worked, this is the only one that doesn't D:
scarface50 is offline
WZDDL
New Member
Join Date: Apr 2014
Old 12-31-2014 , 01:20   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.8.3) [18-Aug-2013]
Reply With Quote #55

Thanks for share!!!!
WZDDL is offline
AK978
Senior Member
Join Date: Jun 2018
Old 02-08-2019 , 04:57   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.9) [05-May-2018]
Reply With Quote #56

Setting CBaseEntity to non-brush model models/props/cs_militia/silo_01.mdl ???
AK978 is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 04-12-2019 , 10:09   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.9) [05-May-2018]
Reply With Quote #57

Quote:
Setting CBaseEntity to non-brush model models/props/cs_militia/silo_01.mdl
This is just a console "warning", is not an error.
You gonna see that only on listen servers console or through the srcds prompt.

This can be "fixed" with this plugin.

The working extension can be found here, use this one (attached also).

Install the extension above and add a new line "Setting CBaseEntity to non-brush model" to the "sourcemod\configs\cleaner.cfg" file.

It will clean up these messages from appearing on the console.

Attached an example.
Attached Files
File Type: cfg cleaner.cfg (38 Bytes, 121 views)
File Type: zip Cleaner-Accelerator74-master.zip (314.1 KB, 121 views)
__________________

Last edited by Marttt; 04-12-2019 at 10:53.
Marttt is offline
AK978
Senior Member
Join Date: Jun 2018
Old 04-12-2019 , 14:29   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.9) [05-May-2018]
Reply With Quote #58

Quote:
Originally Posted by Marttt View Post
This is just a console "warning", is not an error.
You gonna see that only on listen servers console or through the srcds prompt.

This can be "fixed" with this plugin.

The working extension can be found here, use this one (attached also).

Install the extension above and add a new line "Setting CBaseEntity to non-brush model" to the "sourcemod\configs\cleaner.cfg" file.

It will clean up these messages from appearing on the console.

Attached an example.

Thank you for your instructions and help.
AK978 is offline
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 01-09-2020 , 02:33   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.9.2) [10-Oct-2019]
Reply With Quote #59

Some conflict related to our plugins.

Quote:
L 01/08/2020 - 10:09:17: [SM] Exception reported: Cannot create new entity when no map is running
L 01/08/2020 - 10:09:17: [SM] Blaming: l4d_extinguisher.smx
L 01/08/2020 - 10:09:17: [SM] Call stack trace:
L 01/08/2020 - 10:09:17: [SM] [0] CreateEntityByName
L 01/08/2020 - 10:09:17: [SM] [1] Line 2968, H:\_To_games\Left4Dead_2\My_mods\Mutant\UPDAT ED\l4d_extinguisher\sourcemod\scripting\l4d_e xtinguisher.sp::CreateButton
L 01/08/2020 - 10:09:17: [SM] [2] Line 1058, H:\_To_games\Left4Dead_2\My_mods\Mutant\UPDAT ED\l4d_extinguisher\sourcemod\scripting\l4d_e xtinguisher.sp::LoadExtinguishers
L 01/08/2020 - 10:09:17: [SM] [3] Line 558, H:\_To_games\Left4Dead_2\My_mods\Mutant\UPDAT ED\l4d_extinguisher\sourcemod\scripting\l4d_e xtinguisher.sp::LateLoad
L 01/08/2020 - 10:09:17: [SM] [4] Line 481, H:\_To_games\Left4Dead_2\My_mods\Mutant\UPDAT ED\l4d_extinguisher\sourcemod\scripting\l4d_e xtinguisher.sp::IsAllowed
L 01/08/2020 - 10:09:17: [SM] [5] Line 416, H:\_To_games\Left4Dead_2\My_mods\Mutant\UPDAT ED\l4d_extinguisher\sourcemod\scripting\l4d_e xtinguisher.sp::ConVarChanged_Allow
L 01/08/2020 - 10:09:17: [SM] [7] ConVar.SetString
L 01/08/2020 - 10:09:17: [SM] [8] Line 511, H:\_To_games\Left4Dead_2\My_mods\ConVar\sm_co nvar_anomaly\1.5\sm_convar_anomaly.sp::CheckC fgAnomaly
L 01/08/2020 - 10:09:17: [SM] [9] Line 359, H:\_To_games\Left4Dead_2\My_mods\ConVar\sm_co nvar_anomaly\1.5\sm_convar_anomaly.sp::Compar eConfigs2
L 01/08/2020 - 10:09:17: [SM] [10] Line 329, H:\_To_games\Left4Dead_2\My_mods\ConVar\sm_co nvar_anomaly\1.5\sm_convar_anomaly.sp::OnAuto ConfigsBuffered
L 01/08/2020 - 10:09:17: [SM] [11] Line 227, H:\_To_games\Left4Dead_2\My_mods\ConVar\sm_co nvar_anomaly\1.5\sm_convar_anomaly.sp::Event_ RoundStart
L 01/08/2020 - 10:09:17: [SM] Exception reported: Cannot create new entity when no map is running
__________________
Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
[My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]
Dragokas is offline
Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 11-15-2020 , 14:23   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.14) [30-Sep-2020]
Reply With Quote #60

I'm receive this

L 11/12/2020 - 21:46:18: [SM] Blaming: l4d_extinguisher.smx
L 11/12/2020 - 21:46:18: [SM] Call stack trace:
L 11/12/2020 - 21:46:18: [SM] [0] SetEntPropFloat
L 11/12/2020 - 21:46:18: [SM] [1] Line 2288, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_extinguisher.sp::TraceAttack
L 11/12/2020 - 21:46:18: [SM] [2] Line 2168, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_extinguisher.sp::TimerTrace
L 11/12/2020 - 21:46:18: [SM] Exception reported: Property "m_flFrozen" not found (entity 1810/func_breakable)
__________________
Mi.Cura | Modded Servers | L4D2
https://steamcommunity.com/groups/micuramodzombie
Mi.Cura is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:25.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode