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Tripmines


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Mitchell
~lick~
Join Date: Mar 2010
Old 02-02-2016 , 14:57   Re: Tripmines
Reply With Quote #701

Suggested Replacements:
https://forums.alliedmods.net/showthread.php?p=1840614
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 02-02-2016 , 15:12   Re: Tripmines
Reply With Quote #702

Quote:
Originally Posted by Mitchell View Post
As the poster indicated that he is using my Friendly Mode plugin, it is a safe bet that he's using TF2, and not CS:GO which the plugin that you linked to apparently requires.
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Mitchell
~lick~
Join Date: Mar 2010
Old 02-02-2016 , 15:53   Re: Tripmines
Reply With Quote #703

Quote:
Originally Posted by ddhoward View Post
As the poster indicated that he is using my Friendly Mode plugin, it is a safe bet that he's using TF2, and not CS:GO which the plugin that you linked to apparently requires.
The only thing in the csgo version is hooking "player_use" for defusing the trip mine, essentially you could just disable that and it should work without it.
And also I wasn't replying to that guy, I was replying to the unapprove plugin message.
However that plugin has an inactive author also, but only by a few months.

Last edited by Mitchell; 02-02-2016 at 15:54.
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404UserNotFound
BANNED
Join Date: Dec 2011
Old 09-20-2016 , 00:37   Re: Tripmines
Reply With Quote #704

Honestly, you don't even need a replacement for this. It still works....provided you fix it up.

Proof (click to view fullsized image)


Took me a few minutes to convert the code over to new syntax, I converted the thing from using "ent" for both the tripmine model entity and the env_beam entity and made the env_beam entity use "ent2". I also changed the tripmine model over to prop_dynamic_override which may be why the thing can float now.

Also modified the datapack to add in the ent2 data so that the env_beam can actually display properly, and everything works just fine now. I probably could have left it set up with both the prop and beam entity defined as "ent", but that seemed lazy to me.

I'll release my fixed version shortly.

Last edited by 404UserNotFound; 09-20-2016 at 01:05.
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