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FF2 Freak Fortress 2 1.10.14 Released


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WildCard65
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Join Date: Aug 2013
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Old 04-15-2015 , 15:14   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1771

Quote:
Originally Posted by Dragon_Master View Post
server crashes, useless info, nothing helpful. the only error is the shadow93_bosses.smx thing.
Any debug.log/accelerator link(if any)?
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WildCard65
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Old 04-15-2015 , 15:54   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1772

Also incase anyone hasn't noticed, https://github.com/50DKP/FF2-Officia...61348f677182e1 fixes a crash problem with FF2_PreAbility
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Maximilian_
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Join Date: Oct 2014
Old 04-15-2015 , 16:56   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1773

Name:  ????? ???????? ??????? (3).jpg
Views: 340
Size:  24.5 KB
vote my model
EDIT: well, i will remake his shako and release him
EDIT again :\ : and rewrite his cfg

Last edited by Maximilian_; 04-15-2015 at 17:03.
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Wliu
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Join Date: Apr 2013
Old 04-15-2015 , 19:55   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1774

Status update as promised:
WildCard65 and I have fixed a few pretty critical bugs related to FF2_PreAbility and FF2_OnAbility. Specifically, the server would crash upon accessing the enabled parameter of FF2_PreAbility since it didn't actually exist. That has been fixed and a bogus status parameter that accidentally got populated with the value of enabled has been removed. A compile-time warning regarding enabled has also been fixed. FF2_OnAbility is now correctly populated with the slot and status variables each time. This prevents accidentally accessing status when trying to access slot and also another server crash when accessing status when it wasn't populated.

In other news, the health parser has been 'fixed' once again by WildCard65. No beta until I verify that everything's working.
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WildCard65
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Old 04-15-2015 , 20:16   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1775

Oh ya, throwing this out there: All 3rd party subplugins need updating to use the patched PreAbility/OnAbility stuff(if your going to use latest ff2 from github)
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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 04-15-2015 , 20:36   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1776

Quote:
Originally Posted by WildCard65 View Post
Oh ya, throwing this out there: All 3rd party subplugins need updating to use the patched PreAbility/OnAbility stuff(if your going to use latest ff2 from github)
I'll just leave this here
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Last edited by 93SHADoW; 04-15-2015 at 20:37.
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Wliu
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Join Date: Apr 2013
Old 04-15-2015 , 20:46   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1777

Yeah don't update your subplugins yet. I might revert those changes to preserve backwards compatibility.
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WildCard65
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Old 04-15-2015 , 20:51   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1778

Also, no one update to latest ff2 code yet. A major issue with OnAbility patch has been found.
Edit: https://github.com/50DKP/FF2-Official/pull/247 should restore backwards compat(unless subplugins are relying on OnAbility2 being a slot index which I hope to god aren't).
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Last edited by WildCard65; 04-15-2015 at 21:07.
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Research
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Join Date: Nov 2011
Old 04-15-2015 , 22:03   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1779

anyone have spectator boss bug?
when round start, boss ability hud is appear but boss player can't play. just like spectator
admin can't slay bug player so if bug player want play ff2 he need re-connect

my ff2 version is 1.10.5
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93SHADoW
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Old 04-15-2015 , 22:19   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1780

Quote:
Originally Posted by Research View Post
anyone have spectator boss bug?
when round start, boss ability hud is appear but boss player can't play. just like spectator
admin can't slay bug player so if bug player want play ff2 he need re-connect

my ff2 version is 1.10.5
What you're describing is the 'living' spectator bug.

Use this for the time being whenever you get a 'living' spectator

I made an issue on Github
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Last edited by 93SHADoW; 04-15-2015 at 22:22.
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