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L4DToolZ Metamod plugin (l4d1 & l4d2)


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Seraphs
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Join Date: Jan 2019
Old 01-31-2019 , 19:13   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1421

Guys, sorry for bothering but I'm very lost here! Please, could you please send me your l4dtooz folder already configured to unlock more slots in the coop?
For when I put it appears such an "init error" when I put removelimithuman 1 and maxplayers 8
Thank you in advance for your attention!
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 04-16-2019 , 19:14   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1422

What makes you think those bugs are related to L4Dtoolz? To me this plugin doesn’t really do much with entities. Yeah it raises their count and that may cause weapons to not spawn, but that is a map based issue and not a plugin based.
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Spirit_12
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Old 04-22-2019 , 20:46   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1423

Spawn distance can be fixed by setting the ConVar. That’s not game breaking by any means. Map changing after only one team’s play is a common bug caused by multiple plugins. L4D2Toolz have nothing to do with it.
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Lux
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Join Date: Jan 2015
Location: Cat
Old 04-23-2019 , 19:06   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1424

Quote:
Originally Posted by JLmelenchon View Post
If you want more people to be able to join your server you have to enable sv_force_unreserved, so l4dtoolz may not be the cause but it's somehow related. I have l4dtoolz installed actually and force unreserved disabled and i don't have these bugs, but as soon as i add the value force unreserved to my config these bugs pop up randomly and quite often it's very annoying.

Someone else reported it previously in this post.
I use to have that bug with weapons not spawning years ago, i just removed any vscripts and fixed after that, if you still have the issue remove l4dtools or find a different version.
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AperturePrototype
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Join Date: May 2015
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Old 07-03-2019 , 11:33   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1425

l4d_survivor_limit always reset to 4 anyone can help me please?
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Lux
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Old 07-08-2019 , 00:15   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1426

l4d_survivor_limit has nothing to do with L4DToolZ, i think that cvar is from superversus plugin you may wanna post on that thread.

in short your config file maybe changing it back if you changed with server issued commands check your config.
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XDglory
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Join Date: May 2012
Old 02-06-2020 , 23:22   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1427

I hosted a L4D2 listened server and installed l4dtoolz from the page:
https://forums.alliedmods.net/showpo...postcount=1211

After setting the following cvar, 5th player still can't join my server and says session full:
Code:
sv_maxplayers 6
sm_cvar sv_force_unreserved 1
sv_visiblemaxplayers 6
My plugin environment is:
Code:
SourceMod Version Information:
    SourceMod Version: 1.9.0.6282
    SourcePawn Engine: 1.9.0.6282, jit-x86 (build 1.9.0.6282)

Metamod:Source Version Information
    Metamod:Source version 1.11.0-dev+1128
    Plugin interface version: 16:14
    SourceHook version: 5:5

] meta list
Listing 6 plugins:
  [01] L4DToolZ (1.0.0.9h-unknown) by Ivailosp
  [02] SourceMod (1.9.0.6282) by AlliedModders LLC
  [03] Left 4 Downtown 2 (0.6.3) by Downtown1, ProdigySim, Visor, Accelerator; minor contrib.: XBetaAlpha, AtomicStryker, xerox8521
  [04] SDK Tools (1.9.0.6282) by AlliedModders LLC
  [05] SDK Hooks (1.9.0.6282) by AlliedModders LLC
  [06] DHooks (2.2.0-detours9) by Dr!fter
Server status:
Code:
] status
version : 2.1.5.5 7227 insecure  
udp/ip  : *.*.*.*:27015 [ public n/a ]
os      : Windows Listen
map     : c2m2_fairgrounds at ( 1621, 2706, 66 )
players : 1 humans, 0 bots (6 max) (not hibernating) (unreserved)

# userid name uniqueid connected ping loss state rate adr
#  2 1 "TEST" STEAM_1:1:14138279 14:00 41 0 active 30000 loopback
# 3 "Ellis" BOT active
# 4 "Rochelle" BOT active
# 5 "Coach" BOT active
#end
Does anyone know where the problem is?

Last edited by XDglory; 02-06-2020 at 23:30.
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RavensBro
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Join Date: Sep 2009
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Old 02-08-2020 , 11:33   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1428

L 02/08/2020 - 16:298: [META] Failed to load plugin addons/sourcemod/l4dtoolz/l4dtoolz_mm: /home/ogp_agent/OGP_User_Files/7/left4dead/addons/sourcemod/l4dtoolz/l4dtoolz_mm.so: undefined symbol: g_pMemAlloc
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 02-12-2020 , 19:05   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1429

Quote:
Originally Posted by JLmelenchon View Post
When it happens at the second round of a map how do you deal with it ? Game is ruined. Conclusion this thing is broken.
Need crash logs and other outputs to make an argument, so far all that is being said are opinions. I've been running my server with the same L4DToolZ version dating back prior to 2015.

You have arrived at wrong conclusion.
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DARG367
AlliedModders Donor
Join Date: Aug 2018
Old 02-13-2020 , 16:08   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1430

@XDglory

What plugin are you using to handle the unlocked slots?

I've never tried just using L4DToolz as a standalone plugin for extra slots. If you have not yet tried ABM I would highly suggest it.

ABM: https://forums.alliedmods.net/showthread.php?p=2477820

Last edited by DARG367; 02-13-2020 at 16:14.
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