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Can i use this code twice ?


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SHIELD755
Veteran Member
Join Date: Feb 2018
Location: FROM MARVEL STUDIO
Old 02-18-2019 , 07:24   Can i use this code twice ?
Reply With Quote #1

hii, how can use this code twice in one plugin to create 2 different color beam from camera point ?



PHP Code:
register_event("CurWeapon""make_tracer_AK""be""1=1""3>0"
PHP Code:
register_event("CurWeapon""make_tracer_M4""be""1=1""3>0"

PHP Code:
public make_tracer_M4(id)
{
    if (
get_pcvar_num(cvar_csgobulletsm4))
    {
        new 
clip,ammo
        
new wpnid get_user_weapon(id,clip,ammo)
        new 
pteam[16]
        
        
get_user_team(idpteam15)
        
        if ((
bullets[id] > clip) && (wpnid == CSW_M4A1) && g_Hasm4[id]) 
        {
            new 
vec1[3], vec2[3]
            
get_user_origin(idvec11// origin; your camera point.
            
get_user_origin(idvec24// termina; where your bullet goes (4 is cs-only)
            
            
            //BEAMENTPOINTS
            
message_beginMSG_BROADCAST,SVC_TEMPENTITY)
            
write_byte (0)     //TE_BEAMENTPOINTS 0
            
write_coord(vec1[0])
            
write_coord(vec1[1])
            
write_coord(vec1[2])
            
write_coord(vec2[0])
            
write_coord(vec2[1])
            
write_coord(vec2[2])
            
write_short(m_spriteTexture)
            
write_byte(1// framestart
            
write_byte(5// framerate
            
write_byte(2// life
            
write_byte(10// width
            
write_byte(0// noise
            
write_byte(255)     // r, g, b
            
write_byte(140)       // r, g, b
            
write_byte)       // r, g, b
            
write_byte(200// brightness
            
write_byte(150// speed
            
message_end()
        }
        
        
bullets[id] = clip
    
}
    

PHP Code:
public make_tracer_M4(id)
{
    if (
get_pcvar_num(cvar_csgobulletsm4))
    {
        new 
clip,ammo
        
new wpnid get_user_weapon(id,clip,ammo)
        new 
pteam[16]
        
        
get_user_team(idpteam15)
        
        if ((
bullets[id] > clip) && (wpnid == CSW_M4A1) && g_Hasm4[id]) 
        {
            new 
vec1[3], vec2[3]
            
get_user_origin(idvec11// origin; your camera point.
            
get_user_origin(idvec24// termina; where your bullet goes (4 is cs-only)
            
            
            //BEAMENTPOINTS
            
message_beginMSG_BROADCAST,SVC_TEMPENTITY)
            
write_byte (0)     //TE_BEAMENTPOINTS 0
            
write_coord(vec1[0])
            
write_coord(vec1[1])
            
write_coord(vec1[2])
            
write_coord(vec2[0])
            
write_coord(vec2[1])
            
write_coord(vec2[2])
            
write_short(m_spriteTexture)
            
write_byte(1// framestart
            
write_byte(5// framerate
            
write_byte(2// life
            
write_byte(10// width
            
write_byte(0// noise
            
write_byte(255)     // r, g, b
            
write_byte(140)       // r, g, b
            
write_byte)       // r, g, b
            
write_byte(200// brightness
            
write_byte(150// speed
            
message_end()
        }
        
        
bullets[id] = clip
    
}
    

SHIELD755 is offline
CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 02-18-2019 , 09:46   Re: Can i use this code twice ?
Reply With Quote #2

Code:
//BEAMENTPOINTS 1 message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0)     //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short(m_spriteTexture) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte(255)     // r, g, b write_byte(140)       // r, g, b write_byte( 0 )       // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() //BEAMENTPOINTS 2 message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0)     //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short(m_spriteTexture) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte(255)     // r, g, b write_byte(140)       // r, g, b write_byte( 0 )       // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end()
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Last edited by CrazY.; 02-18-2019 at 09:47.
CrazY. is offline
SHIELD755
Veteran Member
Join Date: Feb 2018
Location: FROM MARVEL STUDIO
Old 02-18-2019 , 10:17   Re: Can i use this code twice ?
Reply With Quote #3

Quote:
Originally Posted by crazy. View Post
Code:
//beamentpoints 1 message_begin( msg_broadcast,svc_tempentity) write_byte (0)     //te_beamentpoints 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short(m_spritetexture) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte(255)     // r, g, b write_byte(140)       // r, g, b write_byte( 0 )       // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() //beamentpoints 2 message_begin( msg_broadcast,svc_tempentity) write_byte (0)     //te_beamentpoints 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short(m_spritetexture) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte(255)     // r, g, b write_byte(140)       // r, g, b write_byte( 0 )       // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end()
thanks a lot !!
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