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Stripper:Source (Updated 2011-04-15)


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KoMiKoZa
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Old 12-14-2018 , 12:00   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1691

Spoiler

Not doing anything in L4D2 on a Linux server. Latest snapshot. Any ideas what to do? Can anyone suggest a stripper build where 'modify' works on their Linux servers?

Overall, Stripper seems to be working. The 'filter' command definitely does. But 'modify' doesn't do anythning.

Last edited by KoMiKoZa; 12-14-2018 at 12:01. Reason: cuzican
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Lux
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Old 12-15-2018 , 21:07   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1692

Quote:
Originally Posted by KoMiKoZa View Post
Spoiler

Not doing anything in L4D2 on a Linux server. Latest snapshot. Any ideas what to do? Can anyone suggest a stripper build where 'modify' works on their Linux servers?

Overall, Stripper seems to be working. The 'filter' command definitely does. But 'modify' doesn't do anythning.
https://developer.valvesoftware.com/...xplosive_spawn

Flags
WeaponSpawnSingle:

1 : Enable Physics
2 : Must Exist
8 : Infinite items (overrides count)

you got set the flag must exist (2) if you want it 100% to spawn else the director will choose what items that will spawn
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KoMiKoZa
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Old 12-18-2018 , 18:42   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1693

Quote:
Originally Posted by Lux View Post
https://developer.valvesoftware.com/...xplosive_spawn
you got set the flag must exist (2) if you want it 100% to spawn else the director will choose what items that will spawn
It still doesn't work.
Have to use Crow's annoying item remover for now.

Last edited by KoMiKoZa; 12-18-2018 at 18:42.
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midnight9
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Old 12-29-2018 , 06:43   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1694

Quote:
Originally Posted by diorfo View Post
Anyone notices this plugin not working only for blood harvest maps or only me?
If you havent already done so, try changing cfg file name c12m... to C12m...
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KoMiKoZa
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Old 01-01-2019 , 11:58   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1695

Stripper for Linux was updated to 1.2.3a by Tabbernaut. He confirms that it didn't work for some Linux users.

I found the link to Github, but I have no idea what to do with it. How to compile everything?

https://hg.alliedmods.net/strippersource/

Last edited by KoMiKoZa; 01-01-2019 at 11:58.
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NanoC
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Old 01-02-2019 , 14:06   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1696

i've realized that if i use stripper, some func_breakable are broken at the beginning of the round. How is that possible? (cs:go)
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Bacardi
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Old 01-02-2019 , 19:34   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1697

Quote:
Originally Posted by NanoC View Post
i've realized that if i use stripper, some func_breakable are broken at the beginning of the round. How is that possible? (cs:go)
If some func_breakable are broken at round start, then you have removed/edit/added something using stripper.
You can check quickly by removing both stripper configs (map and global)
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NanoC
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Old 01-03-2019 , 12:36   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1698

Quote:
Originally Posted by Bacardi View Post
If some func_breakable are broken at round start, then you have removed/edit/added something using stripper.
You can check quickly by removing both stripper configs (map and global)
Global cfg is the default one so there is no problem with it.
I've multiple stripper cfgs. Some of there have just 4/5 lines like an "add" or "filter", and every func_breakable is broken at round start
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GuStAvOS
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Join Date: Mar 2018
Old 03-03-2019 , 12:24   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1699

holassss

how can you make them appear infected in hidden places ... infected in movement but not affecting the limit_infected...

example:
https://www.youtube.com/watch?v=2wg-PzbtDU8

Gracias de antemano...

add:
{
"classname" "prop_dynamic"
"DefaultAnim" "Idle_Upper_KNIFE"
"solid" "1"
"origin" "6889 6530 -5624"
"angles" "0 -90 0"
"model" "models/infected/boomer.mdl"
"disableshadows" "1"
}

They sent me this ... but when I put another infected one, it stays still ...

thankyou...
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blaquicat
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Old 03-24-2019 , 12:45   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1700

Quote:
Originally Posted by KoMiKoZa View Post
Are you sure individual weapons get replaced? I tried your .cfg on my server and it only replaces saferoom/whitaker/finale weapon spawns (weapon_selection).

Classname doesn't seem to do anything. T2 weapons still spawn.

I tried both weapon_x and weapon_x_spawn as the "classname" parameter. Tried to replace "classname" with "weapon_spawn" = no effect.

Methinks you'll have to replace the dynamic T2s by model.
Sorry if im bit late..

You have to replace both, individual weapons and safe room spawn points, as some of those are like "any t2 shotgun, or any rifle, and such"

https://pastebin.com/0vr8yQ0a

Mine updated versions, works and remove all t2 and t3 weapons for all vanila map.
Im trying to replace molo for pipes also, but didnt work on all molos..

Last edited by blaquicat; 03-24-2019 at 13:20.
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