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[TF2] Zombies VS Enginners (Muselk)


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cigzag
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Join Date: Nov 2014
Location: NZ
Old 04-23-2017 , 18:27   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #21

nope

Last edited by cigzag; 06-24-2017 at 20:26. Reason: cuz its not needed
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404UserNotFound
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Join Date: Dec 2011
Old 04-23-2017 , 18:32   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #22

Quote:
Originally Posted by shewowkees View Post
Hmm i had noticed there were two syntaxes but being new to sourcepawn, i don't know which one is the newest :/ is it the one thaught on the wiki? My only concern is untyped variables, they make me puke (never could read a single line of pyhton without feeling a deep frustration).
I could write up a huge summarized rundown of how to convert your code to the new transitional syntax, but it's easier to just link you to this wonderful AlliedMods Wiki article on the topic.

And instead of using the old API reference, there's a shiny new API reference available for the new syntax too.
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cigzag
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Old 04-23-2017 , 19:24   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #23

Quote:
Originally Posted by 404UserNotFound View Post
I could write up a huge summarized rundown of how to convert your code to the new transitional syntax, but it's easier to just link you to this wonderful AlliedMods Wiki article on the topic.

And instead of using the old API reference, there's a shiny new API reference available for the new syntax too.
Should do that, might make our lives easier
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Old 04-23-2017 , 19:56   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #24

I will say this; it's actually quite easy to convert things to new syntax once you get the general idea of what to look for and change.
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vadia111
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Join Date: Dec 2013
Old 04-23-2017 , 20:43   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #25

Quote:
Originally Posted by shewowkees View Post
This command was to prevent last engineers to go spectator thus breaking the game, but i've taken your problem into account and set the maximum idle time to 10 minutes which is more than enough staying idle more than that wouldn't be fun for anyone. However, if you don't agree with me, grap the .sp file, remove this file and compile it on www.sourcemod.net for yourself !

Btw i just released a new update featuring a few bug fixes (1.1.1) .



tksss =D s2
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Jillchang
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Join Date: Mar 2014
Old 04-23-2017 , 22:21   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #26

Lots more bugs still, didn't get to test the edict since it had a couple of issues.

-Sometimes after last engie dies, round doesn't end.

-Also, game crashed for me randomly as for did majority of the people in the server. Server doesn't crash, but client's game crashes.

-Spectator team spawns sometimes, which may be causing client crashes? SO engies get stuck in each other when we spawn since they are spawning as engies in "spectator" team rather than red team. This happened in waiting for players.

-player gets chosen zombies all the time (this happens too often).

-3 zombies against 14 zombies is a little too much i think, is there a way to configure it so we have a ratio?

-after map change, server hangs on map load or it crashes. I was waiting for long time for map to load (pl_upward) and it just hung there. I clicked cancel and tried to rejoin, to find the server dead.

Last edited by Jillchang; 04-23-2017 at 22:56.
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shewowkees
Junior Member
Join Date: Apr 2017
Old 04-24-2017 , 03:31   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #27

Oh that's really weird because on my server (ip on the first message), none of this happens. The client crashing part is worrying me more as i couldn't test with many real players (tested with 30 bots and sourcemod handles bots just as real players for the team switching etc parts). Which version did you use? Use 1.1.1, i remember that i ran into a lot of bugs after map changes on 1.1.... Hope this helps.

Also, next weekend, i'll add the ability to change ration and much more ! Right now, i must work on my algorithmics course ^^
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Jillchang
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Join Date: Mar 2014
Old 04-24-2017 , 20:47   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #28

Hey shewowkees,
I used 1.1.1 the latest one posted on first post.

I did have at least around 20 players when playing. The spec team bug happened when we switched to ctf_turbine.
The round not ending happened on ctf_2fort_invasion.
Server hang happened when we tried to change map to pl_badwater.

Clients crashing happened in all the maps (except pl_badwater since the server died before we got to play it).
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cigzag
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Join Date: Nov 2014
Location: NZ
Old 04-25-2017 , 19:14   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #29

I need someway to test the plugin, can anyone help me, like provide me with a server ip to test the plugin, if you want. You may test the edited version of the plugin I made

https://forums.alliedmods.net/showpo...7&postcount=21
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cigzag
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Join Date: Nov 2014
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Old 04-26-2017 , 21:25   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #30

Zombies Vs Engineers Final V1

This is an version of Zombies Vs engineers I had edited to use some new cool features, and using a plugin for ROUNDTIME!
Note : I edited round timers by ReflexPoison and changed a default cvar, I wanted to post the edited version here so it's easier for everyone to setup, I am not trying to steal under any circumstances
Another note : The requirements from the last plugin are no longer needed.

Features :
Gives medics a custom bone saw when there is 5 minutes left
Gives humans a custom shotgun at 2 minute left
It's incredibly hard to survive the medics ability unless you have the shotgun,

Requirements:
TF2Items = https://builds.limetech.io/?p=tf2items
TF2 Items Give Weapon = https://forums.alliedmods.net/showthread.php?p=1337899
Add / Set Time = https://forums.alliedmods.net/showth...=70793?t=70793
Everything attached below (Except source unless you want to check it out

Installation:
1. Install all the requirements up top!
2. Download engiesvsmedicreuploadfixv2.smx & put it into the plugins folder
3. Download roundtimer.smx & put it into the plugins folder
4. Download tf2items.givecustom.txt and put it into the configs folder
5. Test it and report back!

FIXED, Messed up on killtimer handles!, download the new SMX
Attached Files
File Type: txt tf2items.givecustom.txt (202 Bytes, 230 views)
File Type: sp Get Plugin or Get Source (roundtimer.sp - 372 views - 5.8 KB)
File Type: smx roundtimer.smx (6.6 KB, 235 views)
File Type: sp Get Plugin or Get Source (engiesvsmedicreuploadfixv6.sp - 200 views - 20.6 KB)
File Type: smx engiesvsmedicreuploadfixv6.smx (18.7 KB, 199 views)

Last edited by cigzag; 04-27-2017 at 07:14.
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