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Dissolve (player ragdolls)


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lionheart1066
Senior Member
Join Date: Aug 2009
Old 04-05-2010 , 09:46   Re: Dissolve (player ragdolls)
Reply With Quote #141

This is rather handy. Thanks
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Smurfy1982
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Join Date: Feb 2010
Old 07-26-2010 , 10:07   Re: Dissolve (player ragdolls)
Reply With Quote #142

Quote:
Originally Posted by Smurfy1982 View Post
I've found a bug in the dissolve plugin if using the Homing Missiles.

The dissolve plugin removes sometimes the missile. Does anybody know how to fix it?
Any ideas to fix this?
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Smurfy1982
Junior Member
Join Date: Feb 2010
Old 08-27-2010 , 09:47   Re: Dissolve (player ragdolls)
Reply With Quote #143

Today i've found another (gamebreaking) bug!

The plugin sometimes dissolves the bomb! This happens only one or two times about 50 rounds. I don't know how to reproduce this bug.

Last edited by Smurfy1982; 08-27-2010 at 10:08.
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GrO
Veteran Member
Join Date: Jun 2010
Location: Poland
Old 10-29-2010 , 06:58   Re: Dissolve (player ragdolls)
Reply With Quote #144

I've optimized the code (ver. 1.0.0.2) to not give "loose indentation" error during compiling.
Attached Files
File Type: sp Get Plugin or Get Source (dissolve.sp - 973 views - 1.8 KB)
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 12-17-2010 , 07:37   Re: Dissolve (player ragdolls)
Reply With Quote #145

[SM] Native "CreateEntityByName" reported: "CreateEntityByName" not supported by this mod

L 12/17/2010 - 06:210: [SM] Displaying call stack trace for plugin "dissolve.smx":
L 12/17/2010 - 06:210: [SM] [0] Line 80, /home/groups/alliedmodders/forums/files/1/5/1/2/6/26501.attach:issolve()
i am running a goldeneye source mod

Last edited by RavensBro; 12-17-2010 at 07:42.
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geshev69
Junior Member
Join Date: Jan 2011
Old 01-23-2011 , 12:22   Re: Dissolve (player ragdolls)
Reply With Quote #146

Does this plugin works for orangebox? Please someone to update it
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FoxMulder
Senior Member
Join Date: Jan 2009
Location: Orlando, FL
Old 01-23-2011 , 12:41   Re: Dissolve (player ragdolls)
Reply With Quote #147

Quote:
Originally Posted by geshev69 View Post
Does this plugin works for orangebox? Please someone to update it
Does it work for orangebox? It works for TF2 so yes it "works" for orangebox.
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kbalor
BANNED
Join Date: Mar 2011
Location: Philippines
Old 04-15-2011 , 13:21   Re: Dissolve (player ragdolls)
Reply With Quote #148

[DISSOLVE] Could not get ragdoll for player! Its showing on the console.

Somebodyyy!!!?
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HiddenConn1
AlliedModders Donor
Join Date: Aug 2009
Location: Cambridge, UK
Old 06-18-2011 , 08:01   Re: Dissolve (player ragdolls)
Reply With Quote #149

Dissolver doesn't even work on my CSS server.
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ShankNinja
Junior Member
Join Date: Feb 2011
Old 08-19-2011 , 16:51   Re: Dissolve (player ragdolls)
Reply With Quote #150

This plugin looks great, however I have a (big) request:

I'd like to use this only on certain (TF2) weapons.
For instance, I'd like to only use this on the Huntsman.

This is (I think) a huge request, so just keep it in mind if you ever run out of ideas.

From the OP, it doesn't look like there is a command you can run to turn it off, is this just left out or do you have to delete it every time you want to change it back to normal? If so, this would be a good request.

And lastly, I'd -like- to use this only on specific flags. Personally, I'd give the "o" flag the dissolve weapons command, and have individual toggles (As in, one person can turn off their dissolving, but some one else would keep it until they turn it off)


Also, on an unrelated note, I haven't read through all the posts but if no one pointed this out.
If you have trouble with exploding bodies not dissolving, there is a cvar to turn off gibs, which will make this work.
tf_playergib 0

I'm sure these are hard to code, so these might stick as suggestions. In the case that any are implemented, I would definitely plug this into my server right away.

Last edited by ShankNinja; 08-19-2011 at 16:57.
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