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Problems with CSS, CSGO and TF2 (last updates)


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Killer0561
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Join Date: Apr 2011
Location: Germany, Hessen, Kassel
Old 10-10-2015 , 05:51   Problems with CSS, CSGO and TF2 (last updates)
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Hi guys,

I have a big problem with HLStatsX. For example, in CSGO the points are counted, but no kills, headshots, death, etc. In CSS and TF2, the points are counted, but not in-game, when you "rank" enters in chat. There is always 1000, although in chat what is different.

Does anyone know this problem well? Please help.

Site: http://hlstatsx.egu-multigaming.de/hlstats.php


- Killer0561
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nikooo777
AlliedModders Donor
Join Date: Apr 2010
Location: Lugano, Switzerland
Old 10-10-2015 , 06:20   Re: Problems with CSS, CSGO and TF2 (last updates)
Reply With Quote #2

Hi. The thread below yours is the solution.
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Killer0561
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Join Date: Apr 2011
Location: Germany, Hessen, Kassel
Old 10-10-2015 , 06:29   Re: Problems with CSS, CSGO and TF2 (last updates)
Reply With Quote #3

first post in "Fix SteamIDs for the new update"?
https://forums.alliedmods.net/showthread.php?t=246712

This will convert the new value to the old, allowing all of your current stats to be saved.

In scripts/HLstats_EventHandlers.plib, find
Code:
$owner =~ /.+?<STEAM_[0-9]+:([0-9]+:[0-9]+)>.*/;
Add this before it:
Code:
$owner =~ s!\[U:1:(\d+)\]!'STEAM_0:'.($1 % 2).':'.int($1 / 2)!eg;
In scripts/hlstats.pl, find
Code:
$uniqueid =~ s/^STEAM_[0-9]+?\://;
Add this before it:
Code:
$uniqueid =~ s!\[U:1:(\d+)\]!'STEAM_0:'.($1 % 2).':'.int($1 / 2)!eg;
In scripts/TRcon.pm, find
Code:
$uniqueid =~ s/^STEAM_[0-9]+?\://i;
Add this before or after it:
Code:
$uniqueid =~ s!\[U:1:(\d+)\]!($1 % 2).':'.int($1 / 2)!eg;

- Killer0561

Last edited by Killer0561; 10-10-2015 at 06:29.
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nikooo777
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Join Date: Apr 2010
Location: Lugano, Switzerland
Old 10-10-2015 , 08:02   Re: Problems with CSS, CSGO and TF2 (last updates)
Reply With Quote #4

yes
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Killer0561
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Join Date: Apr 2011
Location: Germany, Hessen, Kassel
Old 10-11-2015 , 04:38   Re: Problems with CSS, CSGO and TF2 (last updates)
Reply With Quote #5

After I've changed so, all players are in double HLStatsX. How can I solve the problem now?

- Killer0561
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