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[CS:S/CS:GO] GunGame


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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 06-30-2009 , 09:09   Re: GunGame:SM
Reply With Quote #71

If i've got it right, you want the gungame plugin to save current player level on disconnect and restore it when the players reconnects on the same map?

Or not only that?
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 06-30-2009 , 12:36   Re: GunGame:SM
Reply With Quote #72

I know what hes talking about.

Say Im on lvl 5 and most everyone else is on like lvl 12, 13, 14, 15, etc...

GG5 would bring me up to lvl 10 or 11 (lets say) automatically.

It checks everyones lvl X ammount of seconds and brings the ones lagging behind up to par.

Thre is a setting to turn it on/off and its off by default in GG5.
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altex
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Join Date: May 2009
Location: Russia
Old 06-30-2009 , 15:54   Re: GunGame:SM
Reply With Quote #73

Quote:
Originally Posted by Xp3r7 View Post
I know what hes talking about.

Say Im on lvl 5 and most everyone else is on like lvl 12, 13, 14, 15, etc...

GG5 would bring me up to lvl 10 or 11 (lets say) automatically.

It checks everyones lvl X ammount of seconds and brings the ones lagging behind up to par.

Thre is a setting to turn it on/off and its off by default in GG5.
Please tell me what is the name of this setting in ES GG5?

I just researched the handicap in es gg5 and it is almost exactly the same as in ggsm. But in es gg5 it also saves everybody's level between reconnects on the same map.
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PStar
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Join Date: Mar 2008
Old 06-30-2009 , 16:30   Re: GunGame:SM
Reply With Quote #74

In GGSM you need to do a reconnect(rety) do get the AVG level.
But in GGEV if you dont need it you will get the AVG level (if you are X places behind it) at the next round even if you didint use retry.
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 06-30-2009 , 17:47   Re: GunGame:SM
Reply With Quote #75

Quote:
Originally Posted by altex View Post
Please tell me what is the name of this setting in ES GG5?

I just researched the handicap in es gg5 and it is almost exactly the same as in ggsm. But in es gg5 it also saves everybody's level between reconnects on the same map.
/cfg/gungame5/gg_default_addons.cfg

//============================================= ============
// HANDICAP
//============================================= ============
// Handicap averages the level of all the players.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_handicap 1

//============================================= ============
// HANDICAP UPDATE
//============================================= ============
// If this is enabled, it will update all players that are below the current
// handicap every 2 minutes.
//
// Note: If disabled, players are only updated when they join the server.
//
// Options: 0 = Check on connect
// 1 = Check every 2 minutes

gg_handicap_update 0
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altex
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Join Date: May 2009
Location: Russia
Old 07-01-2009 , 02:18   Re: GunGame:SM
Reply With Quote #76

Xp3r7, PStar, thanks! Now i understand.
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DoPGaming
SourceMod Donor
Join Date: Jun 2009
Old 07-01-2009 , 23:57   Re: GunGame:SM
Reply With Quote #77

Any chance for !give,!buylevel or triplelevel bonus in the near future? In my opinion those are the onlythings that it seems to be lacking .
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altex
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Join Date: May 2009
Location: Russia
Old 07-02-2009 , 01:35   Re: GunGame:SM
Reply With Quote #78

Quote:
Originally Posted by DoPGaming View Post
Any chance for !give,!buylevel or triplelevel bonus in the near future? In my opinion those are the onlythings that it seems to be lacking .
Triplelevel bonus has already exist.
Why you need !give?
Is !buylevel exist in es gg5?
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rjk83
New Member
Join Date: Jun 2009
Old 07-02-2009 , 02:16   Re: GunGame:SM
Reply With Quote #79

Thanks for clarifying about the handicap issue that I was trying to explain. Sorry I wan't more precise.

I was also curious about the plan to implement the triple level bonus. I have 1.0.0.1.12 of GG:SM (Which I believe is the latest?) and the gungame.config.txt file lists this:

/* Triple Level Bonus - Current not implmented*/
"TripleLevelBonus" "1"

I'm guessing that DoP was talking about the speed boost / sound for triple level.. because other than the handicap, this is the only thing that is missing to make it a complete replacement for ES version and I don't have that option in GG:SM. I may be doing something wrong of course

Again, awesome work, this mod really is fantastic and stable.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 07-02-2009 , 03:26   Re: GunGame:SM
Reply With Quote #80

Quote:
Originally Posted by rjk83 View Post
Thanks for clarifying about the handicap issue that I was trying to explain. Sorry I wan't more precise.

I was also curious about the plan to implement the triple level bonus. I have 1.0.0.1.12 of GG:SM (Which I believe is the latest?) and the gungame.config.txt file lists this:

/* Triple Level Bonus - Current not implmented*/
"TripleLevelBonus" "1"

I'm guessing that DoP was talking about the speed boost / sound for triple level.. because other than the handicap, this is the only thing that is missing to make it a complete replacement for ES version and I don't have that option in GG:SM. I may be doing something wrong of course :)

Again, awesome work, this mod really is fantastic and stable.
Actualy TripleLevelBonus is implemented. I'll remove this comment from config in the next release. Thanks for report.
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