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Nintendo Mod v3.1


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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 07-30-2008 , 10:40   Re: Nintendo Mod v3.1 - *Updated*
Reply With Quote #131

Quote:
Originally Posted by Soloist View Post
Has anyone found any bugs?

I have started the process of converting to SourceMod, I am having some difficulties as I am unfamiliar with SourePawn but I will catch on quick.

I will also start creating more characters now.
So get me some suggestions.
What I need with each character is a: Passive, 3 Skills, and an Power Up.
For Example:
Bowser:
Passive: Speed
* Starts off Slow but speed increases to normal speed.
Skill 1: Impale
* Each hit has a chance of shaking the enemy's screen.
Skill 2: Big Body
* Gets more armor as skill level increases.
Skill 3: Spiked Back
* Has spikes on his back so if enemy touches a player with bowser the enemy is damage.
PowerUp: Fireball
* Blow flame damaging the enemy within distance that the player is looking at.
For bugs I don't know I haven't test all of characters and skills.

Umm , I can do that but then type for me here all character skills so I then wont miss something. Thanks.
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Quote:
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why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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Soloist
Senior Member
Join Date: Jun 2004
Location: New York
Old 08-18-2008 , 13:29   Re: Nintendo Mod v3.1 - *Updated*
Reply With Quote #132

There will be a big update sometime in the next couple of weeks, that will include 8 new characters, as well as a reworked skills.

There will be 1 Passive, 2 Skills, 1 Activated Skill, and a Powerup.

If you have ideas for a character please register on my forums and post ideas in the Nintendo Mod Post.
*Note: You must be register to see the Nintendo Mod Post

Link To Register
Link To Topic

Also I have created a website that will be used to report/track bugs. This will also be available for this release.
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nunoabc
Senior Member
Join Date: Aug 2007
Location: Portugal, VN Gaia
Old 08-19-2008 , 16:46   Re: Nintendo Mod v3.1 - *Updated*
Reply With Quote #133

Quote:
Originally Posted by Thread Title
Nintendo Mod v3.1 - *Need Character Ideas*
You can get your ideas from the list of Nintendo Games: http://en.wikipedia.org/w/index.php?...nintendo+games
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msc
Junior Member
Join Date: Jul 2008
Old 08-24-2008 , 03:11   Re: Nintendo Mod v3.1 - *Need Character Ideas*
Reply With Quote #134

very good mod, could you please make a bot support plugin for this mod

* Bot's Use Abiltys( Speed/Mole/Ect )
* Bot's Use Powers ( Ultimate's after level 6 )
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 08-25-2008 , 03:24   Re: Nintendo Mod v3.1 - *Need Character Ideas*
Reply With Quote #135

To make any plugin bots compatible You need to just randomly equip bots with items (they don't know they should open any shop menu or whatever menu to choose anything). Look into Zombie Plague plugin ATAC 3.0.1 or CSDM how it is done.
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The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.

Last edited by KWo; 08-25-2008 at 03:31.
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SweetiePie
Member
Join Date: Jul 2007
Location: Germany, Berlin
Old 11-12-2008 , 16:13   Re: Nintendo Mod v3.1 - *Need Character Ideas*
Reply With Quote #136

Suggestions of improved plugin-code snippets - developed by "Mephisto aka Snake", a registered member of our community (already installed on our communities' Nintendo Mod-Server, runnin' very well ) with kind permission to publicate these in his name:

1. Main-Plugin NintendoMod_Mysql.sma/NintendoMod_Vault.sma/NintendoMod_nVault.sma

1.1 avoidance of abuse of ingame client-command /resetskills:

find ... (line 126)
PHP Code:
new PlayerPowerUp[MAXCHARS][33]; 
add after this ... (line 127)
PHP Code:
new bool:AllowReset true
find ... (line 169)
PHP Code:
Saving_Init(); 
add after this ... (line 170)
PHP Code:
register_logevent("round_start",2,"0=World triggered","1=Round_Start"
find ... (line 213)
PHP Code:
public round_start(id
add before (line 212 in)
PHP Code:


public round_start(id)
{
    
AllowReset true;
    
// Allow only in first 12 sec of a round to reset skills
    
set_task(12.0,"ToggleAllowReset")
}

public 
ToggleAllowReset()
{
    
AllowReset false;

find ... (line 1141 et seq.)
PHP Code:
public ResetSkills(id)
{
    if(!
Nintendo_Active() || !Nintendo_IsValidPlayer(id))
        return 
PLUGIN_HANDLED
replace with ...
PHP Code:
public ResetSkills(id)
{    
    if (!
AllowReset)
    {
        
Nintendo_StatusHUD(id"You can only reset skills at the beginning of a round"1);
        return 
PLUGIN_HANDLED;
    }    
    if(!
Nintendo_Active() || !Nintendo_IsValidPlayer(id))
        return 
PLUGIN_HANDLED


1.2
slightly increased XP-rewards for kills and headshot-kills:

find ... (line 504 et seq.)
PHP Code:
        {
            if(
headshot)
                
AddXP(attacker15);
            else
                
AddXP(attacker10);
        } 
replace with ...
PHP Code:
        {
            if(
headshot)
                
AddXP(attacker18);
            else
                
AddXP(attacker12);
        } 


1.3 additional XP-rewards
for individual events (usable for assassination-maps) including slight increase of XP:

find ... (line 267 et seq.)
PHP Code:
        //Individual Events
        
if(equal(logdata1"triggered"))
        {
            
//Get the username and id out
            
parse_loguser(logdata0name31);
            
id get_user_index(name);

            
//Hostage Events
            
if(equal(logdata2"Rescued_A_Hostage"))
            {
                
client_print(idprint_chat"[Nintendo Mod] You just earned 10XP for rescuing a hostage");
                
AddXP(id10);
            }
            else if(
equal(logdata2"Killed_A_Hostage"))
            {
                
client_print(idprint_chat"[Nintendo Mod] You just lost 10XP for killing a hostage");
                
AddXP(id, -10);
            }
            
//Bomb Events
            
else if(equal(logdata2"Planted_The_Bomb"))
            {
                
client_print(idprint_chat"[Nintendo Mod] You just earned 10XP for planting the bomb");
                
AddXP(id10);
            }
            else if(
equal(logdata2"Defused_The_Bomb"))
            {
                
client_print(idprint_chat"[Nintendo Mod] You just earned 15XP for defusing the bomb");
                
AddXP(id15);
            }
        } 
replace with ...
PHP Code:
        //Individual Events
        
if(equal(logdata1"triggered"))
        {
            
//Get the username and id out
            
parse_loguser(logdata0name31);
            
id get_user_index(name);

            
//Hostage Events
            
if(equal(logdata2"Rescued_A_Hostage"))
            {
                
client_print(idprint_chat"[Nintendo Mod] You just earned 15XP for rescuing a hostage");
                
AddXP(id15);
            }
            else if(
equal(logdata2"Killed_A_Hostage"))
            {
                
client_print(idprint_chat"[Nintendo Mod] You just lost 10XP for killing a hostage");
                
AddXP(id, -10);
            }
            
//Bomb Events
            
else if(equal(logdata2"Planted_The_Bomb"))
            {
                
client_print(idprint_chat"[Nintendo Mod] You just earned 20XP for planting the bomb");
                
AddXP(id20);
            }
            else if(
equal(logdata2"Defused_The_Bomb"))
            {
                
client_print(idprint_chat"[Nintendo Mod] You just earned 20XP for defusing the bomb");
                
AddXP(id20);
            }
            
// VIP Events
            
else if(equal(logdata2"VIP_Assassinated"))
            {
                
client_print(idprint_chat"[Nintendo Mod] You just earned 20XP for assassinating the VIP");
                
AddXP(id20);
            }
            else if(
equal(logdata2"Escaped_As_VIP"))
            {
                
client_print(idprint_chat"[Nintendo Mod] You just earned 20XP for escaping as VIP");
                
AddXP(id20);
            }
        } 


1.4 additional XP-rewards
for team events (usable for assassination-maps) including slight increase of XP:

find ... (line 298 et seq.)
PHP Code:
        //Team Events
        
else if(equal(logdata3,"All_Hostages_Rescued"))
        {
            new 
players[32], numplayer;
            
get_players(playersnum);
            for(new 
0<= numi++)
            {
                
player players[i];
                if(
Nintendo_IsValidPlayer(player) && cs_get_user_team(player) == CS_TEAM_CT)
                {
                    
client_print(playerprint_chat"[Nintendo Mod] You just earned 15XP for rescuing all the hostages");
                    
AddXP(player15);
                }
            }
        }
        else if(
equal(logdata3,"Target_Bombed"))
        {
            new 
players[32], numplayer;
            
get_players(playersnum);
            for(new 
0<= numi++)
            {
                
player players[i];
                if(
Nintendo_IsValidPlayer(player) && cs_get_user_team(player) == CS_TEAM_T)
                {
                    
client_print(playerprint_chat"[Nintendo Mod] You just earned 15XP for rescuing all the hostages");
                    
AddXP(player15);
                }
            }
        } 
replace with ...
PHP Code:
            //Team Events
            
else if(equal(logdata3,"All_Hostages_Rescued"))
            {
                new 
players[32], numplayer;
                
get_players(playersnum);
                for(new 
0<= numi++)
                {
                
player players[i];
                if(
Nintendo_IsValidPlayer(player) && cs_get_user_team(player) == CS_TEAM_CT)
                {
                    
client_print(playerprint_chat"[Nintendo Mod] You just earned 20XP for rescuing all the hostages");
                    
AddXP(player20);
                }
                }
            }
            else if(
equal(logdata3,"Hostages_Not_Rescued"))
            {
                new 
players[32], numplayer;
                
get_players(playersnum);
                for(new 
0<= numi++)
                {
                
player players[i];
                if(
Nintendo_IsValidPlayer(player) && cs_get_user_team(player) == CS_TEAM_T)
                {
                    
client_print(playerprint_chat"[Nintendo Mod] You just earned 20XP for preventing the rescue of the hostages");
                    
AddXP(player20);
                }
                }
            }
            else if(
equal(logdata3,"Target_Bombed"))
            {
                new 
players[32], numplayer;
                
get_players(playersnum);
                for(new 
0<= numi++)
                {
                
player players[i];
                if(
Nintendo_IsValidPlayer(player) && cs_get_user_team(player) == CS_TEAM_T)
                {
                    
client_print(playerprint_chat"[Nintendo Mod] You just earned 20XP for bombing the target");
                    
AddXP(player20);
                }
                }
            }
            else if(
equal(logdata3,"Target_Saved"))
            {
                new 
players[32], numplayer;
                
get_players(playersnum);
                for(new 
0<= numi++)
                {
                
player players[i];
                if(
Nintendo_IsValidPlayer(player) && cs_get_user_team(player) == CS_TEAM_CT)
                {
                    
client_print(playerprint_chat"[Nintendo Mod] You just earned 20XP for saving the target");
                    
AddXP(player20);
                }
                }
            }
            else if(
equal(logdata3,"VIP_Escaped"))
            {
                new 
players[32], numplayer;
                
get_players(playersnum);
                for(new 
0<= numi++)
                {
                
player players[i];
                if(
Nintendo_IsValidPlayer(player) && cs_get_user_team(player) == CS_TEAM_CT)
                {
                    
client_print(playerprint_chat"[Nintendo Mod] You just earned 20XP for the VIP could escape");
                    
AddXP(player20);
                }
                }
            }
            else if(
equal(logdata3,"VIP_Not_Escaped"))
            {
                new 
players[32], numplayer;
                
get_players(playersnum);
                for(new 
0<= numi++)
                {
                
player players[i];
                if(
Nintendo_IsValidPlayer(player) && cs_get_user_team(player) == CS_TEAM_T)
                {
                    
client_print(playerprint_chat"[Nintendo Mod] You just earned 20XP for preventing the escape of the VIP");
                    
AddXP(player20);
                }
                }
            } 


2. Character-plugin of Donkey Kong NintendoMod_DonkeyKong.sma


2.1 Suggestion of more balanced game-play (because this char seems to bee a little bit "over-powered" due to damage of his banana-nades):

find ... (line 51)
PHP Code:
new const DONKEYKONG_BANANANADESDMG[3] = {5075100}; 
replace with ...
PHP Code:
new const DONKEYKONG_BANANANADESDMG[3] = {154065}; 


3. Character-plugin of Koopa Troopa NintendoMod_KoopaTroopa.sma

3.1 Suggestion of more balanced game-play (under-powered char - improvement of Mindless Wandering):
find ... (line 45)
PHP Code:
new const Float:KOOPATROOPA_MINDLESSPROB[3] = {0.200.300.40}; 
replace with ...
PHP Code:
new const Float:KOOPATROOPA_MINDLESSPROB[3] = {0.250.400.65}; 
Remember, these suggestions aren't consequently necessary, but I promise all server-admins, who are running this mod, that their fans of this mod will go crazy, not least because of the broader available spectrum of maps, which are able to be played then ! ;)

Greets, also of "Mephisto aka Snake"
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SweetiePie
Member
Join Date: Jul 2007
Location: Germany, Berlin
Old 11-17-2008 , 08:10   Re: Nintendo Mod v3.1 - *Need Character Ideas*
Reply With Quote #137

Addtional improvement of Koopa Troopa due to ineffiacy of Mindless Wandering against hits with 100+ damage:

NintendoMod_KoopaTroopa.sma

find
...
PHP Code:
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <nintendomod> 
add after this ...
PHP Code:
#include <hamsandwich> 

find
...
PHP Code:
new const Float:KOOPATROOPA_MINDLESSPROB[3] = {0.250.400.65}; 
replace with ...
PHP Code:
new const Float:KOOPATROOPA_MINDLESSPROB[3] = {0.250.400.60}; 
find ...
PHP Code:
register_event("Damage""KoopaTroopa_MindlessWandering""b""2!0"); 
replace with ...
PHP Code:
RegisterHam(Ham_TakeDamage"player""KoopaTroopa_MindlessWandering"); 
find ...
PHP Code:
public KoopaTroopa_MindlessWandering(id// Skill 1
{
    if(!
Nintendo_Active() || !Nintendo_HasChar(idcharName) || !Nintendo_IsValidPlayer(id))
        return 
PLUGIN_HANDLED;

    if(
PlayerSkill1[id] > 0)
    {
        new 
damage read_data(2);
        new 
attacker get_user_attacker(id);

        if(!
Nintendo_IsValidPlayer(attacker))
            return 
PLUGIN_HANDLED;

        if(
attacker != id)
        {
            new 
Float:randomnumber random_float(0.01.0);
            if(
randomnumber <= KOOPATROOPA_MINDLESSPROB[PlayerSkill1[id] - 1])
            {
                new 
curHealth pev(idpev_health);
                new 
Float:newHealth float(curHealth damage);

                
Nintendo_SetHealth(idnewHealthfalse);

                
message_begin(MSG_ONEget_user_msgid("ScreenFade"), {0,0,0}, id)
                
write_short(1<<0);
                
write_short(1<<10);
                
write_short(1<<12);
                
write_byte(255);
                
write_byte(204);
                
write_byte(51);
                
write_byte(100);
                
message_end();
            }
        }
    }

    return 
PLUGIN_CONTINUE;

replace with ...
PHP Code:
public KoopaTroopa_MindlessWandering(idinflictorattackerFloat:damagedamage_type// Skill 1
{
    if (
shellSlide[id] == true && attacker == 0)
        return 
HAM_SUPERCEDE;
    if(!
Nintendo_Active() || !Nintendo_HasChar(idcharName) || !Nintendo_IsValidPlayer(id))
        return 
HAM_IGNORED;

    if(
PlayerSkill1[id] > 0)
    {
        new 
attacker get_user_attacker(id);

        if(!
Nintendo_IsValidPlayer(attacker))
            return 
HAM_IGNORED;

        if(
attacker != id)
        {
            new 
Float:randomnumber random_float(0.01.0);
            if(
randomnumber <= KOOPATROOPA_MINDLESSPROB[PlayerSkill1[id] - 1])
            {
                
message_begin(MSG_ONEget_user_msgid("ScreenFade"), {0,0,0}, id)
                
write_short(1<<0);
                
write_short(1<<10);
                
write_short(1<<12);
                
write_byte(255);
                
write_byte(204);
                
write_byte(51);
                
write_byte(100);
                
message_end();

                return 
HAM_SUPERCEDE;
            }
        }
    }

    return 
HAM_IGNORED;

These changes enable also random dodging when hit by tremendous awp-hits.

Greets, again also of "Mephisto aka Snake"
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VampY
New Member
Join Date: Dec 2008
Old 12-10-2008 , 00:37   Re: Nintendo Mod v3.1 - *Need Character Ideas*
Reply With Quote #138

I dont understand with this plugins(ninendomod)...There is no special about this plugins...

the models and music does not been used in the server...just like a normal mod with a special attack and XP...and what do you know...the special attack cannot been used for attacking...

I already put the all the files correctly including the music and models...I checked the amx_plugins and all the hplugins are running but still the same like normal mod...no models.., no music and no special attack...

btw..., im using CS:CZ and using the latest amxmodx

so can anyone tell me whats the special of the plugins and the problems is?
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Soloist
Senior Member
Join Date: Jun 2004
Location: New York
Old 12-19-2008 , 09:37   Re: Nintendo Mod v3.1 - *Need Character Ideas*
Reply With Quote #139

I am going to need more information that what is given.

What is your plugins.ini file look like, do you have the plugins-nintendomod.ini file in the configs diretory?

When you type amxx plugins what comes up?

Also what is your server IP?
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bomnacama
Senior Member
Join Date: Dec 2008
Location: Portugal
Old 12-24-2008 , 08:57   Re: Nintendo Mod v3.1 - *Need Character Ideas*
Reply With Quote #140

soloist you could ad this improvments to a 3.6 version
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