Member
05-30-2021
, 07:58
Re: [Request For Plugin] CS 1.6 BASEBUILDER
#4
i do not know which plugin you mean by Akglod or M4Gold. I used these two.:
Code:
https://forums.alliedmods.net/showthread.php?t=212075
https://forums.alliedmods.net/showthread.php?p=827532
You download the models from there. But use these two plugins that I have made changes to:
Spoiler
Ak Gold:
PHP Code:
/* AMX Mod script * * (c) 2009, AlejandroSk * This file is provided as is (no warranties). * */ #include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <amxmisc> #define is_valid_player(%1) (1 <= %1 <= 32) new AK_V_MODEL [ 64 ] = "models/v_golden_ak47.mdl" new AK_P_MODEL [ 64 ] = "models/p_golden_ak47.mdl" /* Pcvars */ new cvar_dmgmultiplier , cvar_goldbullets , cvar_custommodel , cvar_uclip , cvar_cost new bool : g_HasAk [ 33 ] new g_hasZoom [ 33 ] new bullets [ 33 ] // Sprite new m_spriteTexture const Wep_ak47 = (( 1 << CSW_AK47 )) public plugin_init () { /* CVARS */ cvar_dmgmultiplier = register_cvar ( "goldenak_dmg_multiplier" , "5" ) cvar_custommodel = register_cvar ( "goldenak_custom_model" , "1" ) cvar_goldbullets = register_cvar ( "goldenak_gold_bullets" , "1" ) cvar_uclip = register_cvar ( "goldenak_unlimited_clip" , "1" ) cvar_cost = register_cvar ( "goldenak_cost" , "6000" ) // Register The Buy Cmd register_clcmd ( "say /goldenak" , "CmdBuyAk" ) register_clcmd ( "say_team /goldenak" , "CmdBuyAk" ) register_concmd ( "amx_goldenak" , "CmdGiveAk" , ADMIN_BAN , "<name>" ) // Register The Plugin register_plugin ( "Golden Ak 47" , "1.0" , "AlejandroSk" ) // Death Msg register_event ( "DeathMsg" , "Death" , "a" ) // Weapon Pick Up register_event ( "WeapPickup" , "checkModel" , "b" , "1=19" ) // Current Weapon Event register_event ( "CurWeapon" , "checkWeapon" , "be" , "1=1" ) register_event ( "CurWeapon" , "make_tracer" , "be" , "1=1" , "3>0" ) // Ham TakeDamage RegisterHam ( Ham_TakeDamage , "player" , "fw_TakeDamage" ) register_forward ( FM_CmdStart , "fw_CmdStart" ) RegisterHam ( Ham_Spawn , "player" , "fwHamPlayerSpawnPost" , 1 ) } public plugin_natives () { register_library ( "AkGold" ); register_native ( "give_userAk_gold" , "_give_userAk_gold" ); } public _give_userAk_gold ( id ) { give_item ( id , "weapon_ak47" ) g_HasAk [ id ] = true } public client_connect ( id ) { g_HasAk [ id ] = false } public client_disconnect ( id ) { g_HasAk [ id ] = false } public Death () { g_HasAk [ read_data ( 2 )] = false } public fwHamPlayerSpawnPost ( id ) { g_HasAk [ id ] = false } public plugin_precache () { precache_model ( AK_V_MODEL ) precache_model ( AK_P_MODEL ) m_spriteTexture = precache_model ( "sprites/dot.spr" ) precache_sound ( "weapons/zoom.wav" ) } public checkModel ( id ) { if ( ! g_HasAk [ id ] ) return PLUGIN_HANDLED new szWeapID = read_data ( 2 ) if ( szWeapID == CSW_AK47 && g_HasAk [ id ] == true && get_pcvar_num ( cvar_custommodel ) ) { set_pev ( id , pev_viewmodel2 , AK_V_MODEL ) set_pev ( id , pev_weaponmodel2 , AK_P_MODEL ) } return PLUGIN_HANDLED } public checkWeapon ( id ) { new plrClip , plrAmmo , plrWeap [ 32 ] new plrWeapId plrWeapId = get_user_weapon ( id , plrClip , plrAmmo ) if ( plrWeapId == CSW_AK47 && g_HasAk [ id ]) { checkModel ( id ) } else { return PLUGIN_CONTINUE } if ( plrClip == 0 && get_pcvar_num ( cvar_uclip )) { // If the user is out of ammo.. get_weaponname ( plrWeapId , plrWeap , 31 ) // Get the name of their weapon give_item ( id , plrWeap ) engclient_cmd ( id , plrWeap ) engclient_cmd ( id , plrWeap ) engclient_cmd ( id , plrWeap ) } return PLUGIN_HANDLED } public fw_TakeDamage ( victim , inflictor , attacker , Float : damage ) { if ( is_valid_player ( attacker ) && get_user_weapon ( attacker ) == CSW_AK47 && g_HasAk [ attacker ] ) { SetHamParamFloat ( 4 , damage * get_pcvar_float ( cvar_dmgmultiplier ) ) } } public fw_CmdStart ( id , uc_handle , seed ) { if( ! is_user_alive ( id ) ) return PLUGIN_HANDLED if( ( get_uc ( uc_handle , UC_Buttons ) & IN_ATTACK2 ) && !( pev ( id , pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip , szAmmo new szWeapID = get_user_weapon ( id , szClip , szAmmo ) if( szWeapID == CSW_AK47 && g_HasAk [ id ] == true && ! g_hasZoom [ id ] == true ) { g_hasZoom [ id ] = true cs_set_user_zoom ( id , CS_SET_AUGSG552_ZOOM , 0 ) emit_sound ( id , CHAN_ITEM , "weapons/zoom.wav" , 0.20 , 2.40 , 0 , 100 ) } else if ( szWeapID == CSW_AK47 && g_HasAk [ id ] == true && g_hasZoom [ id ]) { g_hasZoom [ id ] = false cs_set_user_zoom ( id , CS_RESET_ZOOM , 0 ) } } return PLUGIN_HANDLED } public make_tracer ( id ) { if ( get_pcvar_num ( cvar_goldbullets )) { new clip , ammo new wpnid = get_user_weapon ( id , clip , ammo ) new pteam [ 16 ] get_user_team ( id , pteam , 15 ) if (( bullets [ id ] > clip ) && ( wpnid == CSW_AK47 ) && g_HasAk [ id ]) { new vec1 [ 3 ], vec2 [ 3 ] get_user_origin ( id , vec1 , 1 ) // origin; your camera point. get_user_origin ( id , vec2 , 4 ) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin ( MSG_BROADCAST , SVC_TEMPENTITY ) write_byte ( 0 ) //TE_BEAMENTPOINTS 0 write_coord ( vec1 [ 0 ]) write_coord ( vec1 [ 1 ]) write_coord ( vec1 [ 2 ]) write_coord ( vec2 [ 0 ]) write_coord ( vec2 [ 1 ]) write_coord ( vec2 [ 2 ]) write_short ( m_spriteTexture ) write_byte ( 1 ) // framestart write_byte ( 5 ) // framerate write_byte ( 2 ) // life write_byte ( 10 ) // width write_byte ( 0 ) // noise write_byte ( 255 ) // r, g, b write_byte ( 215 ) // r, g, b write_byte ( 0 ) // r, g, b write_byte ( 200 ) // brightness write_byte ( 150 ) // speed message_end () } bullets [ id ] = clip } } public CmdBuyAk ( id ) { if ( ! is_user_alive ( id ) ) { client_print ( id , print_chat , "[AMXX] To buy golden Ak 47 You need to be alive!" ) return PLUGIN_HANDLED } new money = cs_get_user_money ( id ) if ( money >= get_pcvar_num ( cvar_cost )) { cs_set_user_money ( id , money - get_pcvar_num ( cvar_cost )) give_item ( id , "weapon_ak47" ) g_HasAk [ id ] = true } else { client_print ( id , print_chat , "[AMXX] You dont hav enough money to buy Golden Ak 47. Cost $%d " , get_pcvar_num ( cvar_cost )) } return PLUGIN_HANDLED } public CmdGiveAk ( id , level , cid ) { if (! cmd_access ( id , level , cid , 2 )) return PLUGIN_HANDLED ; new arg [ 32 ]; read_argv ( 1 , arg , 31 ); new player = cmd_target ( id , arg , 7 ); if (! player ) return PLUGIN_HANDLED ; new name [ 32 ]; get_user_name ( player , name , 31 ); give_item ( player , "weapon_ak47" ) g_HasAk [ player ] = true return PLUGIN_HANDLED } stock drop_prim ( id ) { new weapons [ 32 ], num get_user_weapons ( id , weapons , num ) for (new i = 0 ; i < num ; i ++) { if ( Wep_ak47 & ( 1 << weapons [ i ])) { static wname [ 32 ] get_weaponname ( weapons [ i ], wname , sizeof wname - 1 ) engclient_cmd ( id , "drop" , wname ) } } }
Spoiler
M4Gold:
PHP Code:
/* AMX Mod script * * (c) 2013, Alicx[{DARK}((-__-))] * * */ #define PLUGIN "Golden M4a1" #include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <amxmisc> #define is_valid_player(%1) (1 <= %1 <= 32) new M4_V_MODEL [ 64 ] = "models/v_golden_m4a1.mdl" new M4_P_MODEL [ 64 ] = "models/p_golden_m4a1.mdl" /* Pcvars */ new cvar_dmgmultiplier , cvar_goldbullets , cvar_custommodel , cvar_uclip , cvar_cost new bool : g_HasM4 [ 33 ] new g_hasZoom [ 33 ] new bullets [ 33 ] // Sprite new m_spriteTexture const Wep_m4a1 = (( 1 << CSW_M4A1 )) public plugin_init () { /* CVARS */ cvar_dmgmultiplier = register_cvar ( "goldenm4_dmg_multiplier" , "5" ) cvar_custommodel = register_cvar ( "goldenm4_custom_model" , "1" ) cvar_goldbullets = register_cvar ( "goldenm4_gold_bullets" , "1" ) cvar_uclip = register_cvar ( "goldenm4_unlimited_clip" , "1" ) cvar_cost = register_cvar ( "goldenm4_cost" , "6000" ) // Register The Buy Cmd register_clcmd ( "say /goldenm4" , "CmdBuyM4" ) register_clcmd ( "say_team /goldenm4" , "CmdBuyM4" ) register_concmd ( "amx_goldenm4" , "CmdGiveM4" , ADMIN_BAN , "<name>" ) // Register The Plugin register_plugin ( "Golden M4A1" , "1.0" , "Alicx DarK" ) // Death Msg register_event ( "DeathMsg" , "Death" , "a" ) // Weapon Pick Up register_event ( "WeapPickup" , "checkModel" , "b" , "1=19" ) // Current Weapon Event register_event ( "CurWeapon" , "checkWeapon" , "be" , "1=1" ) register_event ( "CurWeapon" , "make_tracer" , "be" , "1=1" , "3>0" ) // Ham TakeDamage RegisterHam ( Ham_TakeDamage , "player" , "fw_TakeDamage" ) register_forward ( FM_CmdStart , "fw_CmdStart" ) RegisterHam ( Ham_Spawn , "player" , "fwHamPlayerSpawnPost" , 1 ) } public plugin_natives () { register_library ( "M4Gold" ); register_native ( "give_userM4_gold" , "_give_userM4_gold" ); } public _give_userM4_gold ( id ) { give_item ( id , "weapon_m4a1" ) g_HasM4 [ id ] = true } public client_connect ( id ) { g_HasM4 [ id ] = false } public client_disconnect ( id ) { g_HasM4 [ id ] = false } public Death () { g_HasM4 [ read_data ( 2 )] = false } public fwHamPlayerSpawnPost ( id ) { g_HasM4 [ id ] = false } public plugin_precache () { precache_model ( M4_V_MODEL ) precache_model ( M4_P_MODEL ) m_spriteTexture = precache_model ( "sprites/dot.spr" ) precache_sound ( "weapons/zoom.wav" ) } public checkModel ( id ) { if ( ! g_HasM4 [ id ] ) return PLUGIN_HANDLED new szWeapID = read_data ( 2 ) if ( szWeapID == CSW_M4A1 && g_HasM4 [ id ] == true && get_pcvar_num ( cvar_custommodel ) ) { set_pev ( id , pev_viewmodel2 , M4_V_MODEL ) set_pev ( id , pev_weaponmodel2 , M4_P_MODEL ) } return PLUGIN_HANDLED } public checkWeapon ( id ) { new plrClip , plrAmmo , plrWeap [ 32 ] new plrWeapId plrWeapId = get_user_weapon ( id , plrClip , plrAmmo ) if ( plrWeapId == CSW_M4A1 && g_HasM4 [ id ]) { checkModel ( id ) } else { return PLUGIN_CONTINUE } if ( plrClip == 0 && get_pcvar_num ( cvar_uclip )) { // If the user is out of ammo.. get_weaponname ( plrWeapId , plrWeap , 31 ) // Get the name of their weapon give_item ( id , plrWeap ) engclient_cmd ( id , plrWeap ) engclient_cmd ( id , plrWeap ) engclient_cmd ( id , plrWeap ) } return PLUGIN_HANDLED } public fw_TakeDamage ( victim , inflictor , attacker , Float : damage ) { if ( is_valid_player ( attacker ) && get_user_weapon ( attacker ) == CSW_M4A1 && g_HasM4 [ attacker ] ) { SetHamParamFloat ( 4 , damage * get_pcvar_float ( cvar_dmgmultiplier ) ) } } public fw_CmdStart ( id , uc_handle , seed ) { if( ! is_user_alive ( id ) ) return PLUGIN_HANDLED if( ( get_uc ( uc_handle , UC_Buttons ) & IN_ATTACK2 ) && !( pev ( id , pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip , szAmmo new szWeapID = get_user_weapon ( id , szClip , szAmmo ) if( szWeapID == CSW_M4A1 && g_HasM4 [ id ] == true && ! g_hasZoom [ id ] == true ) { g_hasZoom [ id ] = true cs_set_user_zoom ( id , CS_SET_AUGSG552_ZOOM , 0 ) emit_sound ( id , CHAN_ITEM , "weapons/zoom.wav" , 0.20 , 2.40 , 0 , 100 ) } else if ( szWeapID == CSW_M4A1 && g_HasM4 [ id ] == true && g_hasZoom [ id ]) { g_hasZoom [ id ] = false cs_set_user_zoom ( id , CS_RESET_ZOOM , 0 ) } } return PLUGIN_HANDLED } public make_tracer ( id ) { if ( get_pcvar_num ( cvar_goldbullets )) { new clip , ammo new wpnid = get_user_weapon ( id , clip , ammo ) new pteam [ 16 ] get_user_team ( id , pteam , 15 ) if (( bullets [ id ] > clip ) && ( wpnid == CSW_M4A1 ) && g_HasM4 [ id ]) { new vec1 [ 3 ], vec2 [ 3 ] get_user_origin ( id , vec1 , 1 ) // origin; your camera point. get_user_origin ( id , vec2 , 4 ) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin ( MSG_BROADCAST , SVC_TEMPENTITY ) write_byte ( 0 ) //TE_BEAMENTPOINTS 0 write_coord ( vec1 [ 0 ]) write_coord ( vec1 [ 1 ]) write_coord ( vec1 [ 2 ]) write_coord ( vec2 [ 0 ]) write_coord ( vec2 [ 1 ]) write_coord ( vec2 [ 2 ]) write_short ( m_spriteTexture ) write_byte ( 1 ) // framestart write_byte ( 5 ) // framerate write_byte ( 2 ) // life write_byte ( 10 ) // width write_byte ( 0 ) // noise write_byte ( 255 ) // r, g, b write_byte ( 215 ) // r, g, b write_byte ( 0 ) // r, g, b write_byte ( 200 ) // brightness write_byte ( 150 ) // speed message_end () } bullets [ id ] = clip } } public CmdBuyM4 ( id ) { if ( ! is_user_alive ( id ) ) { client_print ( id , print_chat , "[AMXX] To buy golden M4a1 You need to be alive!" ) return PLUGIN_HANDLED } new money = cs_get_user_money ( id ) if ( money >= get_pcvar_num ( cvar_cost )) { cs_set_user_money ( id , money - get_pcvar_num ( cvar_cost )) give_item ( id , "weapon_m4a1" ) g_HasM4 [ id ] = true } else { client_print ( id , print_chat , "[AMXX] You dont hav enough money to buy Golden M4a1. Cost $%d " , get_pcvar_num ( cvar_cost )) } return PLUGIN_HANDLED } public CmdGiveM4 ( id , level , cid ) { if (! cmd_access ( id , level , cid , 2 )) return PLUGIN_HANDLED ; new arg [ 32 ]; read_argv ( 1 , arg , 31 ); new player = cmd_target ( id , arg , 7 ); if (! player ) return PLUGIN_HANDLED ; new name [ 32 ]; get_user_name ( player , name , 31 ); give_item ( player , "weapon_m4a1" ) g_HasM4 [ player ] = true return PLUGIN_HANDLED } stock drop_prim ( id ) { new weapons [ 32 ], num get_user_weapons ( id , weapons , num ) for (new i = 0 ; i < num ; i ++) { if ( Wep_m4a1 & ( 1 << weapons [ i ])) { static wname [ 32 ] get_weaponname ( weapons [ i ], wname , sizeof wname - 1 ) engclient_cmd ( id , "drop" , wname ) } } }
Last edited by MacL; 05-30-2021 at 09:37 .