Raised This Month: $51 Target: $400
 12% 

[L4D2] Chaos Mod


Post New Thread Reply   
 
Thread Tools Display Modes
t0m50n
Junior Member
Join Date: Mar 2020
Location: England
Old 06-24-2020 , 18:19   Re: [L4D2] Chaos Mod
Reply With Quote #21

Quote:
Originally Posted by santdrback View Post
how can make giant zombies and baby zombies infinity of time solo 2 this effects please helpme i like this 2 effects and no idea how make this with the plugin "new custom commands".
It is just executing the command chaosmod_zsize 0.5 or chaosmod_zsize 2. Put these in manually in the console and they will stay on.
t0m50n is offline
santdrback
Member
Join Date: Apr 2020
Old 06-24-2020 , 21:12   Re: [L4D2] Chaos Mod
Reply With Quote #22

Quote:
Originally Posted by t0m50n View Post
It is just executing the command chaosmod_zsize 0.5 or chaosmod_zsize 2. Put these in manually in the console and they will stay on.

then it is possible to deactivate all the plugin the effects and simply with this command keep these two effects which is what I want, as are the indications to be all deactivated but keep those 2 effects, without activating the other effects and without leaving that hud of the effects that remains, thanks for responding quickly.
santdrback is offline
t0m50n
Junior Member
Join Date: Mar 2020
Location: England
Old 06-27-2020 , 12:59   Re: [L4D2] Chaos Mod
Reply With Quote #23

Update 1.2.0:
  • Added disable_on_maps option to config
  • Fixed small issues in si cvar randomise effect
t0m50n is offline
ricksfishin
Senior Member
Join Date: Oct 2017
Old 07-23-2020 , 13:20   Re: [L4D2] Chaos Mod
Reply With Quote #24

Working fine b4 Chaos Mod

[SM] Exception reported: Language phrase "all Survivor players" not found (arg 6) [SM] Blaming: funcommands.smx

[SM] Call stack trace:
L 07/23/2020 - 00:028: [SM] [0] ShowActivity2
L 07/23/2020 - 00:028: [SM] [1] Line 284, /home/builds/sourcemod/linux-1.10/build/plugins/funcommands/blind.sp::Command_Blind

sourcemod-1.11.0-git6520-linux

Thank you
ricksfishin is offline
t0m50n
Junior Member
Join Date: Mar 2020
Location: England
Old 07-23-2020 , 14:33   Re: [L4D2] Chaos Mod
Reply With Quote #25

Quote:
Originally Posted by ricksfishin View Post
Working fine b4 Chaos Mod

[SM] Exception reported: Language phrase "all Survivor players" not found (arg 6) [SM] Blaming: funcommands.smx

[SM] Call stack trace:
L 07/23/2020 - 00:028: [SM] [0] ShowActivity2
L 07/23/2020 - 00:028: [SM] [1] Line 284, /home/builds/sourcemod/linux-1.10/build/plugins/funcommands/blind.sp::Command_Blind

sourcemod-1.11.0-git6520-linux

Thank you
Chaos mod does not modify funcommands and it doesn't alter any of its translation files. Are you sure you didn't make a mistake during installation?
t0m50n is offline
ricksfishin
Senior Member
Join Date: Oct 2017
Old 07-23-2020 , 15:36   Re: [L4D2] Chaos Mod
Reply With Quote #26

When using L4D2ChaosMod-1.2.0.tar.gz
Can't get any of the plugins to compile
Example chaos_mod_effects.sp fatal error 183: cannot read from file: "weaponhandling"
even though weaponhandling.inc is in include folder

When using L4D2_Chaos_Mod_v1.2.0.zip i get the funcommands error

L4D2ChaosMod-1.2.0.tar.gz is for linux? If so do you have a copy that has plugin's already compiled? Maybe i need sourcemod 1.10, I'll keep trying i like this mod maybe i will remove other plugins during tests.

Thank you

Last edited by ricksfishin; 07-23-2020 at 15:37.
ricksfishin is offline
t0m50n
Junior Member
Join Date: Mar 2020
Location: England
Old 07-23-2020 , 17:50   Re: [L4D2] Chaos Mod
Reply With Quote #27

Quote:
Originally Posted by ricksfishin View Post
When using L4D2ChaosMod-1.2.0.tar.gz
Can't get any of the plugins to compile
Example chaos_mod_effects.sp fatal error 183: cannot read from file: "weaponhandling"
even though weaponhandling.inc is in include folder

When using L4D2_Chaos_Mod_v1.2.0.zip i get the funcommands error

L4D2ChaosMod-1.2.0.tar.gz is for linux? If so do you have a copy that has plugin's already compiled? Maybe i need sourcemod 1.10, I'll keep trying i like this mod maybe i will remove other plugins during tests.

Thank you
Sourcemod plugins are platform independent so you should be able to use the compiled binaries. And yes all testing I did was with sourcemod 1.10 so that might be the issue.

With regards to the compilation issue it might be because your working directory isn't set to the correct location. It should be the root of the repository.

That stack trace means its not able the load a translation. There should be a funcommands.phrases.txt in the translations folder of your sourcemod install containing the target phrase. Can you use the sm_blind command without the error before installing chaos mod?
t0m50n is offline
ricksfishin
Senior Member
Join Date: Oct 2017
Old 07-23-2020 , 18:15   Re: [L4D2] Chaos Mod
Reply With Quote #28

funcommands.phrases.txt is in translation file
Was able to use ,blind, in the admin menu on myself it worked with no error's
Chaos mod not installed.

Last edited by ricksfishin; 07-23-2020 at 18:15.
ricksfishin is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-24-2020 , 06:43   Re: [L4D2] Chaos Mod
Reply With Quote #29

SourceMod's funcommands translation file doesn't have an "all Survivor players" string. Something is wrong somewhere if you're pushing an invalid translation string to the plugin.

@t0m50n Again I'm going to state you shouldn't be including dhooks binary or any other plugins/gamedata etc which are not yours. Some of the ones included on github (especially some of mine I checked) are old missing bug fixes etc and some very much outdated. You should provide links to the plugin threads and make those part of the installation instructions. Distributing old plugins and a compiled extension (which is also outdated) will only cause more issues later down the line for people and erroneous bug reports if they're just installing and using outdated stuff.
__________________
Silvers is offline
ricksfishin
Senior Member
Join Date: Oct 2017
Old 07-29-2020 , 11:46   Re: [L4D2] Chaos Mod
Reply With Quote #30

Can you fix these 2 error's?

Exception reported: Client index 0 is invalid
[SM] Blaming: chaos_mod_effects.smx

Call stack trace:
[SM] [0] FakeClientCommand
[SM] [1] Line 18, addons\sourcemod\scripting\effects\effect_che at.sp::Command_Cheat
ricksfishin is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:27.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode