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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 08-09-2022 , 23:50   Re: distance between players
Reply With Quote #11

Your last statement is exactly my point. Short is indeed easy to fix, read and edit. The real problem is HOW the short code is written, doesn't mean what I said is false.
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Last edited by EFFx; 08-09-2022 at 23:52.
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MrPickles
Senior Member
Join Date: Aug 2022
Location: Colombia
Old 08-09-2022 , 23:53   Re: distance between players
Reply With Quote #12

Quote:
Originally Posted by fysiks View Post
The length of code has no direct correlation to being "easy to edit, fix or read". You can easily make "short" code that is hard to read, fix, and edit.

Similarly, the length of code, generally, has no direct correlation to any performance metric (execution speed or memory). Also similarly, you can make "short" code that is inefficient.

I made the reply to your post because many new coders get it in their head that "shorter code is better" when they need to, instead, be thinking about how to write coded that is efficient and easy to read/edit.
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Old 08-11-2022, 01:14
fysiks
This message has been deleted by fysiks. Reason: nvm, you keep saying an untrue statement, I'll leave it alone
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