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Obfuscated Coding Contest


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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 03-20-2006 , 18:09  
#11

Quote:
Originally Posted by Dictionary.com
ob·fus·cate - v - (bf-skt, b-fskt)
1. To make so confused or opaque as to be difficult to perceive or understand: “A great effort was made... to obscure or obfuscate the truth” (Robert Conquest).
Never heard of that word previous to today.
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Xanimos
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Join Date: Apr 2005
Location: Florida
Old 03-20-2006 , 18:15  
#12

How about we go into the Trash bin and get some plugins from there o_O...I'll do this later.
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twistedeuphoria
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Join Date: Jul 2004
Old 03-20-2006 , 18:43  
#13

Just two crazy's is not enough to CONTAIN ME!
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-20-2006 , 20:00  
#14

I normally write very nice neat code...so, I'll write a plugin to do the confusing and obscuring for me!
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GHW_Chronic
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Old 03-20-2006 , 20:02  
#15

sad part is I don't doubt that lol.
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VEN
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Join Date: Jan 2005
Old 03-20-2006 , 20:41  
#16

Bail, but your example wouldn't even compile. :)
Also, can i mess with my old plugins/snippets?
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BAILOPAN
Join Date: Jan 2004
Old 03-20-2006 , 21:24  
#17

Yes of course. Btw - it should compile (I'm using it in a sample plugin), if not, oh well ;) you get the idea
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 03-20-2006 , 21:27  
#18

can we add completely random stuff that doesn't need to be there and pretend it has a purpose that you cannot find. (find a player's name and never use it)
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 03-20-2006 , 21:31  
#19

Quote:
Originally Posted by GHW_Chronic
can we add completely random stuff that doesn't need to be there and pretend it has a purpose that you cannot find. (find a player's name and never use it)
That serves no real useful purpose, so it will be rejected most likely.

I'm trying to write Genesis 1:1-30 in Pawn, except that it is totally readable English as well (minus a few teh's and such to escape defines)

Don't steal my idea anyone!
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GHW_Chronic
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Join Date: Sep 2004
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Old 03-20-2006 , 21:33  
#20

yeah, every variable I make is going to be:
a
aa
aaa
aaaa
aaaaa
etc.

And I'll have to make them all global variables used in several different functions just to piss you off. (lets hope none of the functions are called at the same time)
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