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notusian
Junior Member
Join Date: Dec 2004
Location: CA
Old 12-29-2004 , 22:52  
#11

Let me get this straight, are you going to make a mod for Half-Life 2 called Superheros CS or are you just going to mod counter-strike source like superheros always has?
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kanu | DarkPredator
Senior Member
Join Date: Apr 2005
Old 12-29-2004 , 23:12  
#12

The mod will be for cs as usual, though using it in half life 2 would be interesting
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Freecode
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Join Date: Jan 2004
Old 12-30-2004 , 00:29  
#13

Yes it will be using CS:S like usual.
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(_msv)dakilla(_msv)
Member
Join Date: Nov 2004
Location: Illions
Old 12-30-2004 , 16:18  
#14

sound like more of a pain in the ass to convert heros to javascript it took me long enough to learn how to scrip using smallc. screw that its just more crap to put up with .
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Freecode
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Join Date: Jan 2004
Old 12-31-2004 , 02:04  
#15

Quote:
Originally Posted by (_msv)dakilla(_msv)
sound like more of a pain in the ass to convert heros to javascript it took me long enough to learn how to scrip using smallc. screw that its just more crap to put up with .
No one is asking you to put up with it.
If u would have asked me nicely to write a wrapper for Small C i would have told you that i am. But keep ur feelings to yourself. Im pretty sure no one here cares.

As i said that herors will probably be written in JS or even C++ cuz it be easier but there will be support for Small. Only thing is SourceMod will not support SmallC plugins so if any trouble with hero's that are written in Small ull have to ask here.
Why i think we should use JS?
well it is easier to use. It's an OOP (Object Oriented Programming) language which most of you proly dont noe what is but you will if u are gonna write in JS.
Heres an example why i think JS is a good choice

Small:
Code:
new health = get_user_health(id);

JS:
Code:
new health = player.health();
so u judge for yourself. i think its easier to remember player.health then get_user_health. Plus any other native would be like player.ammo or player.kill(id); instead of client_cmd(id,"kill");
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Silver_Bullets
New Member
Join Date: Nov 2004
Location: London
Old 12-31-2004 , 07:10  
#16

You guys are aware that CS:S is not CS2 which is in fact due for a late 2005 release and that it could be a totally different game and you may have to do it all again?
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jtp10181
Veteran Member
Join Date: May 2004
Location: Madison, WI
Old 12-31-2004 , 07:53  
#17

Quote:
Originally Posted by Silver_Bullets
You guys are aware that CS:S is not CS2 which is in fact due for a late 2005 release and that it could be a totally different game and you may have to do it all again?
and you see this information where??? I see places all over calling cs: source, CS2.... like here http://www.theinquirer.net/?article=15820

knowing valve if its due in 2005 we will see it in 2010

----------

ahhh I do find one place noting a difference in the two games

Quote:
On the other hand, those of you who were hoping for something dramatically different will have to wait for CounterStrike 2 – whenever it lands.
http://www.viavga.com/default.asp?PageID=30&Review=16
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Silver_Bullets
New Member
Join Date: Nov 2004
Location: London
Old 12-31-2004 , 07:57  
#18

got it from one of the best pc mags in the world, pc zone, which arrived yesterday. Knowing valve you are right that we would be lucky to see it by 2006 but I do not know how much time it will take you to port it over when in a years time you may have to do it again. Post on the steam forums and ask Newell himself
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Freecode
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Join Date: Jan 2004
Old 12-31-2004 , 20:31  
#19

CS2 will be using source engine so it doesnt matter if this works on CSS it will automaticly work for CS2
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eman
Member
Join Date: Nov 2004
Old 01-02-2005 , 06:45  
#20

cs2 will prolly be the equivilant to condition zero being improved ver of 1.6( this time improved ver. of css, same thing diff mdls, maps, maybe new weapons
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