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Help Level Problem


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pointblankxial
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Join Date: Oct 2004
Old 11-03-2004 , 13:20   Help Level Problem
Reply With Quote #1

ok i have set in my superhero.ini file that to start everyone on level 1 and to savexp and to save at the end of everyround. In my shconfigs.ini i set the max level to be 15.

and heres the problem when in my server it has the max level as 11 and everyone starts at level 0 help please.
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Chivas2973
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Join Date: Mar 2004
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Old 11-03-2004 , 13:24   Re: Help Level Problem
Reply With Quote #2

Quote:
Originally Posted by PointBlankXIal
ok i have set in my superhero.ini file that to start everyone on level 1 and to savexp and to save at the end of everyround. In my shconfigs.ini i set the max level to be 15.

and heres the problem when in my server it has the max level as 11 and everyone starts at level 0 help please.
starting people at level 1 is set in shconfig.cfg as well as the save, that being said, post what you superhero.ini looks like, also post what the sh plugin says in console when you start up server
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pointblankxial
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Join Date: Oct 2004
Old 11-03-2004 , 13:30  
Reply With Quote #3

ok lol sorry got thos 2 files switched around sorry about the confusion and heres the file

## NUMLEVELS - The total Number of levels to award players
## XPLEVELS - How much XP does it take to earn each level (0..NUMLEVELS)
## XPGIVEN - How much XP is given when a Level(N) player is killed (0..NUMLEVELS)
## LTXPLEVELS - Same as XPLEVELS but for Long-Term mode (sh_savexp 1)
## LTXPGIVEN - Same as XPGIVEN but for Long-Term mode (sh_savexp 1)
NUMLEVELS 15
XPLEVELS 0 100 200 400 600 800 1300 2600 3000 4000 4200 4600 5000 5500 6000 6700 7200 8100 9000 10000 11500 12500 14000 15000 16000 17000 18000 19000 20000
XPGIVEN 60 80 100 120 140 160 180 200 220 240 260
LTXPLEVELS 0 150 300 600 1200 2400 4800 9600 19200 39400 78800 157600 31400 62800 125600 251200 502400 1004800 1009600 2019200 4038400 8076800
LTXPGIVEN 10 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500
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pointblankxial
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Join Date: Oct 2004
Old 11-03-2004 , 13:30  
Reply With Quote #4

o crap wrong file heres the one u wanted

echo "[SH] Successfully Loaded Superhero Config File"

//********************** GENERAL MOD CVARS **********************
//enables/disables the mod 0=disable, 1=enable
sv_superheros 1

//flag to determine who can access the important server commands
sh_adminaccess m

//if optional C/D is on a server - don't let people without C/D have
sh_cdrequired 0

//Debug Message Level
//ONLY enable this if you are trying to fix something, it prints A LOT of messages
// 0 = Disabled, 1 = Server Print, 2 = Server Log, 3+ = More Messages, Server Log
sh_debug_messages 0

//# of heros allowed with bind characters - after that you must pick non-bind heros only
sh_maxbinds 5

//Max number of powers players can pick from, this is also limited by the number of levels you have.
sh_maxpowers 100

//What level to start newcomers at.
sh_minlevel 1

//Save XP or restart from 0 each map
sh_savexp 1

//How many days to save xp for?
sh_xpsavedays 100

//Save XP at end of every round
//Very Useful for servers that crash a lot
sh_endroundsave 1

//Give XP for Hostage/Bomb Events
//This cvar sets the level of XP given/taken from players for these events.
//Hostage rescues only get 1/4th the XP because there is usually 4 of them.
//Set to -1 to disable this feature.
sh_bombhostxp 120

//DO NOT USE WITH LONG-TERM XP
//1 = on | 0 = off - Give people entering late an average level of players already playing
sh_autobalance 0

//Load XP right when a player joins (may cause lag with large user database)
sh_loadimmediate 0

// MercyXP gives players XP if they did not gain any during a round
// 0 = MercyXP system Disabled
// 1 = Give any player a set amount of XP which is set with sh_mercyxp
// 2 = Give only players up to a certian level MercyXP, max level is set with sh_mercyxp
// XP given will be the inverse of the amount they would get for killing
// someone at thier level, then this is diveded by 2 to keep it low.
// So as a players level increases they will get less MercyXP with mode 2
sh_mercyxpmode 1

//Mode 1: How much Mercy XP to give players
//Mode 2: Max level to give MercyXP to players
sh_mercyxp 60

//1 = on | 0 = off - Command Projector, displays help info to players in a HUD messages non-stop
sh_cmdprojector 1

//1 = on | 0 = off - Should alive players also see the Command Projector?
sh_cpalive 0

//How many highest level heros can a person pick
//If this is set to 2 and a client is at level 9, they can only pick 2 level 9 heroes.
//There is a bunch of complicated math that goes into this system and it limits more than
//just the highest level avliable to that person, try it and see what I mean.
//Set to 0 to disable this limiting of choices
sh_lvllimit 5

// 1 = New style menu, shows disabled heros grayed out
// 0 = Old style menu, hides disabled heros from showing on the menu
sh_menumode 1

//Headshot Multiplyer - if you kill someone with a headshot the XP given
//will be multiplied by the value. Setting this to "1.0" will effectivly
//disable it because x * 1 = x. If you set it to "0" then players would
//get NO XP for headshot kills.
sh_hsmult 2.5

//Can clients drop heroes while alive?
//This is OFF by default because many people expliot the server by picking a hero
//like batman, get the weapons, then drop him. This will prevent that kind of activity
sh_alivedrop 1

// *** MySQL Settings, Only Needed if using the mysql saving method ***
// Uncomment the cvar lines to enable these settings

//sh_mysql_host "localhost"
//sh_mysql_user "SuperHeroModUser"
//sh_mysql_pass ""
//sh_mysql_db "sherodb"
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Chivas2973
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Join Date: Mar 2004
Location: Wisconsin
Old 11-03-2004 , 13:48  
Reply With Quote #5

Quote:
Originally Posted by PointBlankXIal
o crap wrong file heres the one u wanted

echo "[SH] Successfully Loaded Superhero Config File"

//********************** GENERAL MOD CVARS **********************
//enables/disables the mod 0=disable, 1=enable
sv_superheros 1

//flag to determine who can access the important server commands
sh_adminaccess m

//if optional C/D is on a server - don't let people without C/D have
sh_cdrequired 0

//Debug Message Level
//ONLY enable this if you are trying to fix something, it prints A LOT of messages
// 0 = Disabled, 1 = Server Print, 2 = Server Log, 3+ = More Messages, Server Log
sh_debug_messages 0

//# of heros allowed with bind characters - after that you must pick non-bind heros only
sh_maxbinds 5

//Max number of powers players can pick from, this is also limited by the number of levels you have.
sh_maxpowers 100

//What level to start newcomers at.
sh_minlevel 1

//Save XP or restart from 0 each map
sh_savexp 1

//How many days to save xp for?
sh_xpsavedays 100

//Save XP at end of every round
//Very Useful for servers that crash a lot
sh_endroundsave 1

//Give XP for Hostage/Bomb Events
//This cvar sets the level of XP given/taken from players for these events.
//Hostage rescues only get 1/4th the XP because there is usually 4 of them.
//Set to -1 to disable this feature.
sh_bombhostxp 120

//DO NOT USE WITH LONG-TERM XP
//1 = on | 0 = off - Give people entering late an average level of players already playing
sh_autobalance 0

//Load XP right when a player joins (may cause lag with large user database)
sh_loadimmediate 0

// MercyXP gives players XP if they did not gain any during a round
// 0 = MercyXP system Disabled
// 1 = Give any player a set amount of XP which is set with sh_mercyxp
// 2 = Give only players up to a certian level MercyXP, max level is set with sh_mercyxp
// XP given will be the inverse of the amount they would get for killing
// someone at thier level, then this is diveded by 2 to keep it low.
// So as a players level increases they will get less MercyXP with mode 2
sh_mercyxpmode 1

//Mode 1: How much Mercy XP to give players
//Mode 2: Max level to give MercyXP to players
sh_mercyxp 60

//1 = on | 0 = off - Command Projector, displays help info to players in a HUD messages non-stop
sh_cmdprojector 1

//1 = on | 0 = off - Should alive players also see the Command Projector?
sh_cpalive 0

//How many highest level heros can a person pick
//If this is set to 2 and a client is at level 9, they can only pick 2 level 9 heroes.
//There is a bunch of complicated math that goes into this system and it limits more than
//just the highest level avliable to that person, try it and see what I mean.
//Set to 0 to disable this limiting of choices
sh_lvllimit 5

// 1 = New style menu, shows disabled heros grayed out
// 0 = Old style menu, hides disabled heros from showing on the menu
sh_menumode 1

//Headshot Multiplyer - if you kill someone with a headshot the XP given
//will be multiplied by the value. Setting this to "1.0" will effectivly
//disable it because x * 1 = x. If you set it to "0" then players would
//get NO XP for headshot kills.
sh_hsmult 2.5

//Can clients drop heroes while alive?
//This is OFF by default because many people expliot the server by picking a hero
//like batman, get the weapons, then drop him. This will prevent that kind of activity
sh_alivedrop 1

// *** MySQL Settings, Only Needed if using the mysql saving method ***
// Uncomment the cvar lines to enable these settings

//sh_mysql_host "localhost"
//sh_mysql_user "SuperHeroModUser"
//sh_mysql_pass ""
//sh_mysql_db "sherodb"
ok, first you need 16 groups of numbers for level 15 since level 0 is one level 2

Quote:
ok lol sorry got thos 2 files switched around sorry about the confusion and heres the file

## NUMLEVELS - The total Number of levels to award players
## XPLEVELS - How much XP does it take to earn each level (0..NUMLEVELS)
## XPGIVEN - How much XP is given when a Level(N) player is killed (0..NUMLEVELS)
## LTXPLEVELS - Same as XPLEVELS but for Long-Term mode (sh_savexp 1)
## LTXPGIVEN - Same as XPGIVEN but for Long-Term mode (sh_savexp 1)
NUMLEVELS 15
XPLEVELS 0 100 200 400 600 800 1300 2600 3000 4000 4200 4600 5000 5500 6000 6700 7200 8100 9000 10000 11500 12500 14000 15000 16000 17000 18000 19000 20000
XPGIVEN 60 80 100 120 140 160 180 200 220 240 260
LTXPLEVELS 0 150 300 600 1200 2400 4800 9600 19200 39400 78800 157600 31400 62800 125600 251200 502400 1004800 1009600 2019200 4038400 8076800
LTXPGIVEN 10 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500
this line has 29 groups of numbers, so you are driving the sh god nuts trying to figure it out
this line has eleven groups of numbers, make 16 groups, just incase you go st xp
22 groups, change to 16
26 groups, change to 16


now to shconfig,

change //Max number of powers players can pick from, this is also limited by the number of levels you have.
sh_maxpowers 100 back to 20
sh_xpsavedays 100 change to 30, you don't need it that high cause timer keeps resetting when player comes in
sh_bombhostxp 120 back to 0, this is not an amount, just an on off (not sure about this, it may be actual xp)

try this stuff and then come back, ps look at what it says in the console when you are loading server, it will have a message about levels
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imported_Hawk
Senior Member
Join Date: Oct 2004
Location: Texas
Old 11-03-2004 , 17:03  
Reply With Quote #6

Quote:
sh_bombhostxp 120 back to 0, this is not an amount, just an on off (not sure about this, it may be actual xp)
this is xp and if he wanted to disable it he would need to change to 1 not 0
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Chivas2973
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Join Date: Mar 2004
Location: Wisconsin
Old 11-03-2004 , 17:08  
Reply With Quote #7

Quote:
Originally Posted by Hawk
Quote:
sh_bombhostxp 120 back to 0, this is not an amount, just an on off (not sure about this, it may be actual xp)
this is xp and if he wanted to disable it he would need to change to 1 not 0
actually disable is -1

Quote:
//Give XP for Hostage/Bomb Events
//This cvar sets the level of XP given/taken from players for these events.
//Hostage rescues only get 1/4th the XP because there is usually 4 of them.
//Set to -1 to disable this feature.
sh_bombhostxp 0
but as I said, I was not sure if that was the xp given or just if you had it enabled it would give a kills worth of xp, so if you say it is the xp, I believe you, never played with the number
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imported_Hawk
Senior Member
Join Date: Oct 2004
Location: Texas
Old 11-03-2004 , 17:17  
Reply With Quote #8

oh ya didnt see the negative infront of it
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jtp10181
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Join Date: May 2004
Location: Madison, WI
Old 11-03-2004 , 20:41  
Reply With Quote #9

that cvar takes a "level" just like it says.... so if you make it 2 it would give people the same XP as if they killed a level 2 player.
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Chivas2973
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Join Date: Mar 2004
Location: Wisconsin
Old 11-03-2004 , 21:33  
Reply With Quote #10

good to know
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